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Old 04-05-10, 01:10 AM   #1
gutted
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Default [REL] Hydrophone Tracker

Hydrophone Tracker v1.1b
by: Gutted


Note: It's not a mod.. that's why i posted it here instead.


Note: The longer the time interval between the sightings, the more accurate it is.



This is actually a tool that is going to be in Solution Solver 2.0, but that is some time away, so i figured i'd make it a standalone program as well.


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Version 1.1b Changelog
------------------------
+ Added a "minutes" label next to the time interval entry box.. to remove any confusion about what it expects.
+ Added support for units other than meters for range entry. Supports Meters, Kilometers, Feet, Yards, & Nautical Miles now.


Version 1.1 Changelog
---------------------
+ Fixes line scaling problem. Due to letting you enter values out of order since the beta version, I forgot to have the program reset it's internal scaling whenever you start changing things.


Changelog from the Beta version:
-----------------------------------
+ Program now accounts for your own true course at the time of the sightings.
+ No longer forced to enter things in a strict manner. You can enter anything at anytime.
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Last edited by gutted; 04-05-10 at 09:45 PM.
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Old 04-05-10, 04:54 PM   #2
makman94
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hi Gutted,

when i first saw your solution solver tool ,i said ''wow,this guy definetely has the skills'' ! it is an AMAZING tool and now you give us this...the hydrophone tracker ! which is also a great tool ,saving a lot of time drawing circles ....parallaleous lines....etc !

your work is really amazing sir ! keep at it !

congratulations !
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Old 04-05-10, 05:34 PM   #3
reaper7
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Nice one Gutted. Amazing stuff your doing.
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Old 04-05-10, 08:30 PM   #4
gutted
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Heads up, new version. See first post.


If you want to see the problem i fixed, enter these values with version 1.0:

B1: 10 degrees
B2: 15 degrees
B3: 23 degrees

Now repeatedly hit send on B3 LOL.


whoops.

Why did this happen? Because in the beta version you could not change data once entered. You had to hit reset button.. which is where the display scaling resets itself (the internal lines are scaled so they fit the bearing wheel nicely). Anyway I forgot to add a call to have it reset the scale whenever you change any of the bearings. This actually has another effect of the "show solution" lines being drawn in the wrong spots sometimes after a few changes.... despite the solution readouts being correct.
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Last edited by gutted; 04-05-10 at 08:46 PM.
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Old 04-05-10, 08:51 PM   #5
UberTorpedo
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Perhaps this should be relocated to the Mods Section?
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Old 04-05-10, 09:52 PM   #6
gutted
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OK... new version is up. Version 1.1b (final version i promise).

It's a minor update:
Mainly to add support for units other than meters. Also added a "Minutes" label next to the Time Interval entry window to remove any confusion on what it expects.

Anyway, I don't foresee myself doing anything more with this for the time being. It does what it was supposed to do. Any more time spent on it will be more work for no real gain. The version of it that will be in Solution Solver 2.0 may (or may not) be enhanced somewhat both in UI & functionality. But as for this standalone version...I'm closing it's project file and packing it away. No more updates for it (unless there's a bug).

I could probably make the numeric up/down controls alittle less wonky, but thats a .NET framework thing. And it doesn't really bother me. I'll probably override their behaviour in the version for SS2.0.
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Old 04-06-10, 09:44 AM   #7
kylania
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Quote:
Originally Posted by UberTorpedo View Post
Perhaps this should be relocated to the Mods Section?
It's not a mod, it's an external program.
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Old 12-28-10, 08:42 AM   #8
commandosolo2009
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gutted, could this be tailored for ipad? would save alot of time you know!
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Old 02-25-13, 11:17 AM   #9
Dignan
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Was this tool ever put into a downloadable "app" for iphone or tablets? It is just too good not to use but I don't have another computer to have running at the same time and I don't want to alt-tab out of the game. This is ripe for use as a phone or tablet app.
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Old 02-25-13, 01:05 PM   #10
Pisces
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Quote:
Originally Posted by Dignan View Post
Was this tool ever put into a downloadable "app" for iphone or tablets? It is just too good not to use but I don't have another computer to have running at the same time and I don't want to alt-tab out of the game. This is ripe for use as a phone or tablet app.
I don't think so. Back in the days of SH3 we just used the mapdrawing tools to construct it.
There are youtube videos showing how to draw it (4 bearing method hydrophone). Or search here for 4 bearing method from user Nefelodam. I think Makman also made one, not sure.

Part of it (how to come up with the course through the first 3 bearings) is described in this Maneuveringboar manual: pdf page 68 (page 56 in the document itself)

http://gcaptain.com/maritime/tools/files/MoBoard.pdf

Ok, it's a few years later but the following should still be said. The first 3 bearings need to be taken while being motionless. Speeds less than halve a knot won't matter that much, but it should be avoided. Between the time of bearing 3 and 4 you should sprint away (fast on the surface if possible). Parallel to the probable course for best effect.
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Old 02-25-13, 03:07 PM   #11
Dignan
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Quote:
Originally Posted by Pisces View Post
I don't think so. Back in the days of SH3 we just used the mapdrawing tools to construct it.
There are youtube videos showing how to draw it (4 bearing method hydrophone). Or search here for 4 bearing method from user Nefelodam. I think Makman also made one, not sure.

Part of it (how to come up with the course through the first 3 bearings) is described in this Maneuveringboar manual: pdf page 68 (page 56 in the document itself)

http://gcaptain.com/maritime/tools/files/MoBoard.pdf

Ok, it's a few years later but the following should still be said. The first 3 bearings need to be taken while being motionless. Speeds less than halve a knot won't matter that much, but it should be avoided. Between the time of bearing 3 and 4 you should sprint away (fast on the surface if possible). Parallel to the probable course for best effect.
Thanks. I'm getting pretty competent with the 4 bearings method using the navmap. I'm also getting lazy though . That's why I was hoping this program could be put into an app or some sort.
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Old 02-25-13, 04:04 PM   #12
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About this EXAMPLE 25.
The descriped solution is incomplete, inaccurate or erroneous.

But when we change and use "The 4 Bearing Method (non static)" then the 6 bearings and dates make sence.
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Old 06-25-22, 10:38 AM   #13
c.ATP
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Thank you for your make.

I want to use this app in iPad, I think it can operate in excel.
But I didn’t solve the maths problem….

Can you show me ?
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Old 06-25-22, 03:43 PM   #14
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Default Welcome aboard!

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