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09-18-21, 06:41 AM | #91 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
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Issues/Recommendations
okay sorry a lot to read....things I have noticed that should be looked at or fixed:
1. The shift + h function doesn't always work meaning hatches won't open during that patrol, other times/patrols I have no issues at all and yes i'm making sure the weapons officer is in his slot before I press the command. 2. When selecting realistic crew option in sh3 commander I never get the updated uniforms just the same vanilla ones but if I don't select it then I get the kriegsmarine clothes and black leather jacket for watch officer etc. I have no issues with uniforms selecting realistic crew feature through SH3Commander with Onealex's compilation or Anvar's compilation...just with yours. 3. I get a solid 60 fps in engine room but as soon as I go in forward torpedo room and then turn around to view engines from there it drops to 22-25ish fps and starts lagging a little (only happens when I view the engines from that compartment) but I get solid fps looking forward aft at the torpedo tubes. - don't know if this is fixable 4. Recommendation - Talk to Anvar about how he removed the locks at Wilhelmshaven, St Nazaire, and Kiel canal - yes the locks (those concrete walls that swing open to let you in and out lol), their known to be a big hit memory wise for SH3...again talk to Anvar as he removed the folding walls but the rest of the locks are still there, this way you still keep the mod but its stability is improved. 5. Recommendation - While extra capital warships (Von Dos, Italian fleet etc) is nice and all, it adds load time and potential stuff to go wrong in the campaign at certain dates/events. Imo if you really need to have more ships/units in the mod then better to have more variation in merchants ships as that is what most players will see and sink in their patrols though having new escorts in game is nice because you'll see them more often then not (Alex's Ises class ASW Trawler and Flower class corvette). Merchant fleet mod had a good idea but a lot of models were unneeded in that as they were just copies more or less renamed and there were so many ships in that mod that it caused load and stability issues in the end.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 09-18-21 at 07:19 AM. |
09-18-21, 09:23 PM | #92 |
Mate
Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 223
Uploads: 0
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which files control the OB periscope animation shift+o? can not get the thing to move up or down
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09-19-21, 06:37 PM | #93 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 516
Uploads: 0
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about the OB periscope
Quote:
Yes ,the Shift +O to raise the hole OB periscope but your Sonar Man MUST be at the Station to use this method to raise op.jpg Best Regards Toyotagt86 Last edited by Toyotagt86; 09-19-21 at 06:57 PM. |
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09-19-21, 11:57 PM | #94 |
Mate
Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 223
Uploads: 0
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OK thanks it works now, plus i put the full crew mod in by wac 5.1 and the mod works except the guys in the engine room, the cook and others do not move and i have the crew_new file installed as well, just curious which files are needed to have, other then the ones i stated, to make those animations happen? is it the anim.act file or any other act file? thanks
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09-20-21, 08:00 AM | #95 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 803
Downloads: 360
Uploads: 0
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Hope this helps
You all might already know this.
I've done an additional install of this MOD with these 2 addons, via JSGME: GWX3 ALTERNATIVE FLOTILLAS - I like to play a career with 3rd Flotilla, out of La Rochelle. All works as advertised, no issues. SH3 VOLUMETRIC CLOUDS&FOG v2.2 - I didn't notice this effect in the MOD and I like it, so I gave it a go ... Perfect ! Beautiful ! No issues. That's it for now. I don't want to mess with this MOD too much. It plays great as is for me. Jerry (Doolar CA45)
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ONEALEX 1.53 ARB / NYGM Enhanced "Steel Coffin" v5.7 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 09-20-21 at 08:11 AM. |
09-20-21, 04:14 PM | #96 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 516
Uploads: 0
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About the new crew
Quote:
There is also a Crew_new.anm file in the Animations Folder it is also needed Best Regards Toyotagt86 |
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09-22-21, 08:36 PM | #97 |
Mate
Join Date: Feb 2021
Location: costa rica
Posts: 57
Downloads: 223
Uploads: 0
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yes i have that file installed as well but still no animation, btw i trying to make it work with lsh3 2020, is that a problem?
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09-28-21, 01:51 PM | #98 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 803
Downloads: 360
Uploads: 0
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Just Curious
I was just curious if there will be additions or features added down the road,or is this project (the Mod) complete ?
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ONEALEX 1.53 ARB / NYGM Enhanced "Steel Coffin" v5.7 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
09-29-21, 06:57 AM | #99 |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 516
Uploads: 0
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About the future
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09-29-21, 07:29 AM | #100 |
Sea Lord
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personally I find your mods to be one of the most stable ... even with the interiors ... I had no problem ...! besides this is one of my favorite ... always install on desktop ..
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10-01-21, 07:28 AM | #101 |
Helmsman
Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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Any install guide?
Do we have to use 4gb patch? Do we have to set Windows compatibillity? |
10-02-21, 09:08 AM | #102 | |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 803
Downloads: 360
Uploads: 0
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re
Quote:
Yes if not already set, Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN. Jerry (Baltimore Md.) or Doolar (CA45)
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ONEALEX 1.53 ARB / NYGM Enhanced "Steel Coffin" v5.7 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
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10-04-21, 10:14 AM | #103 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 516
Uploads: 0
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reply
Quote:
It is better to set the Win 7 compatibillity for the SH3.exe, Cmdr.exe and JSGME.exe run as ADMIN. After unzip the file there is a guide Best Regards Toyotagt86 |
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10-18-21, 10:42 AM | #104 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
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U-Boat Interiors
Are the U-Boat Interiors an optional Mod?
Generally I find them to be interesting for a couple of patrols and then I stop sightseeing. Their drag on my system is just not worth it. David I |
10-19-21, 05:44 AM | #105 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 516
Uploads: 0
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About the full interior
Quote:
A good suggestion! maybe I can add an optional mod to remove the full interior Best Regards Toyotagt86 |
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