SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-25-23, 09:01 AM   #1
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,332
Downloads: 130
Uploads: 0


Default

In Open Office...............

There is a Text delimiter on import.
DELETE the " or ' you find there.
Leave it BLANK!!!
The file will show correct then. For the most part anyway.
There's still a few symbols that do not appear properly in a Spread sheet.


I'm not a Spread Sheet expert nor use them myself.
Seeing as one does not need to change those symbols but only the sizes?
I'd code to adjust the sizes and leave the symbols alone.
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 07-25-23 at 10:27 AM.
Jeff-Groves is offline   Reply With Quote
Old 07-25-23, 10:41 AM   #2
Bartholomew Roberts
Bosun
 
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
Default

Quote:
Originally Posted by Jeff-Groves View Post
In Open Office...............

There is a Text delimiter on import.
DELETE the " or ' you find there.
Leave it BLANK!!!
The file will show correct then. For the most part anyway.
There's still a few symbols that do not appear properly in a Spread sheet.


I'm not a Spread Sheet expert nor use them myself.
Seeing as one does not need to change those symbols but only the sizes?
I'd code to adjust the sizes and leave the symbols alone.
Oh, I didn't notice that , that also works for libre office. Years passed I almost forgot how to use spreadsheet. You need to do script both reading and writing off file, good luck.
Bartholomew Roberts is offline   Reply With Quote
Old 07-25-23, 10:50 AM   #3
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,332
Downloads: 130
Uploads: 0


Default

I've already started the scripts but they only work with Sweetscape 010
https://sweetscape.com/



Kind of strange the Devs used different symbols in the off files as you probably never see most of them.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 07-25-23, 11:48 AM   #4
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,332
Downloads: 130
Uploads: 0


Default

Looking at 'Some' wide screen mods?
They seemed to rename an off file to kind of fit then just scaled up the graphic file. So most of the symbols in some files are worthless.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 07-25-23, 12:26 PM   #5
Bartholomew Roberts
Bosun
 
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
Default

Quote:
Originally Posted by Jeff-Groves View Post
I've already started the scripts but they only work with Sweetscape 010
https://sweetscape.com/



Kind of strange the Devs used different symbols in the off files as you probably never see most of them.
I know the studio was in Romania that's why they use this code. There is no font for 4k in other mod, you simply need to double the font size. So no off file matches
Bartholomew Roberts is offline   Reply With Quote
Old 07-25-23, 12:38 PM   #6
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,332
Downloads: 130
Uploads: 0


Default

X, Y, Width, and Height only need to be scaled as long as they match the scale of the TGA or DDS file.
So if you scale say Chalk.dds up to 200%?
A script that scales the off file up should work. No need to translate off to text file.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 07-25-23, 09:25 PM   #7
Bartholomew Roberts
Bosun
 
Join Date: Sep 2021
Posts: 69
Downloads: 107
Uploads: 2
Default

Quote:
Originally Posted by Jeff-Groves View Post
X, Y, Width, and Height only need to be scaled as long as they match the scale of the TGA or DDS file.
So if you scale say Chalk.dds up to 200%?
A script that scales the off file up should work. No need to translate off to text file.
but most Font in the game don't have a txt file, only off . So it's still needed. Say FPHunt38 eg. I wonder is there a way to transfer normal Font file like TTF、EOT into off. That would bring much more possiblities .
Bartholomew Roberts is offline   Reply With Quote
Old 07-26-23, 07:08 AM   #8
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,770
Downloads: 444
Uploads: 2


Default

Just remember that the way the fonts were built for SH4 was an attempt to save on the RAM footprint (2005 programming). Some fonts do not have certain characters due to their use in the game that do not require all of the characters for varying applications. This is similar to indexed color use in tga or dds files. You choose the palette you work with.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.