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Old 05-19-12, 08:38 PM   #3886
Roger Dodger
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Originally Posted by stanger View Post
Why would it not know? It was the game who created my documents SH4 folder in the first place Don't worry, the game will recreate this folder, but you will need to adjust game settings and , of course, start new career.
But I wonder what will happen if you do delete all contents of those folders you mentioned?
1. The game will recreate them - and they will be up to date with TMO25;
2. Your saves will not load/get corrupted/the game will crash when loading such save;
3.All of the above
There is also a file called 'career progress' or something - I wouldnt delete that; unless your career progress is also saved in that rich save game, but I doubt it...
Too much hassle.
Why would it not know? It was the game who created my documents SH4 folder in the first place.
I think the game installs the SH4 folder, and related sub-folders during the game install. It 'may' re-install them when attempting to save a game or starting a new campaign, OR it 'may not', meaning I just HOSED my game. Its more of a hassle to completely re-install the whole game. Just in case, I think I'll try my way first. BTW, deleting the SH4 folder (with their related sub-folders) will also delete ALL SaveGame files at the same time, so there won't be anything to try to load that will muck up the game.

I'll still wait until AFTER I finish my present patrol. I just sank a fat freighter AND a Light Cruiser near Rabaul, and haven't even gotten to my patrol area yet.

Good Hunting!
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Old 05-19-12, 08:49 PM   #3887
Hylander_1314
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Actually, it creates the My Document folder after the install, and you first start the game. So if you delete the SH4 folder in My Documents, all you will lose is your current game settings, and any campaigns you may have.
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Old 05-19-12, 10:39 PM   #3888
Roger Dodger
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Originally Posted by Hylander_1314 View Post
Actually, it creates the My Document folder after the install, and you first start the game. So if you delete the SH4 folder in My Documents, all you will lose is your current game settings, and any campaigns you may have.
Thanx, Hylander, that's good to know. I wasn't sure about 'when' the SH4 folder was created, so didn't want to take any unnecessary chances. I did know not to try to use previous savegames since they probably wouldn't be compatible.

Good Hunting!
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Old 05-20-12, 04:54 AM   #3889
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You're welcome. Sometimes you can just delete that folder if you're having issues, or pull a mod, and put a different one in. sometimes you have to do a re-install because of residual files from the previous mod. Just depends on what you're doing.
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Old 05-20-12, 07:38 AM   #3890
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The SH4 folder is checked and/or created every time the game is run; and each time a new mission is started during a campaign. Although, the creation of a new mission only checks and saves some of the game files; the default options like game screen resolution, or which unit of measurement you choose are set after the initial creation of the SH4 folder. These options "carry over" to any new mission save point.

You could delete the SH4 file completely each time you return to Windows and the game will create it again and reinstate it's default settings the next time you start the game. As Highlander states, you'll lose any saved game points you may have made from an earlier game, but really, that's what you want if you've added a mod that has any UPC data modifications in it. Going back to an older saved game point that doesn't have the current UPC instructions is going to create a huge headache for the game that's expecting the files to be the same as it was when the saved point was made.

That's why modders state...."install this mod when in port". The game will create a new UPC set of instructions with a new patrol mission. If the UPC data folder have changes in them (from the installation of a new mod), the new saved point made from the start of a mission will have the changes included and "all is right with the world". If you go back to an older saved point, CTD's can be the out come, or at best, strange things will start to occur.

The UPC files are what creates the problems for a saved game point. Having them changed in mid game gets the games panties in a wad and you'll have trouble when it expects to read one thing, but it finds something else.
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Old 05-20-12, 12:59 PM   #3891
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Default TMO & RSRDC

This combination of mods is incredible. I'm reading Clay Blair's Silent Victory books and it coresponds so well with this simulation. Well done Mr. Ducimus & Mr. Lurker i commend you both on a superb work of art!
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Old 05-20-12, 01:14 PM   #3892
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Refuel & Reloads

It sure would be cool if we Captains had a way of choosing between refueling or reloading torpedoes or both when we go to a port for replenishment! Does anyone else feel the same way as i do?
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Old 05-20-12, 08:47 PM   #3893
Roger Dodger
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Quote:
Originally Posted by Hylander_1314 View Post
You're welcome. Sometimes you can just delete that folder if you're having issues, or pull a mod, and put a different one in. sometimes you have to do a re-install because of residual files from the previous mod. Just depends on what you're doing.
Quote:
Originally Posted by CapnScurvy View Post
The SH4 folder is checked and/or created every time the game is run; and each time a new mission is started during a campaign. Although, the creation of a new mission only checks and saves some of the game files; the default options like game screen resolution, or which unit of measurement you choose are set after the initial creation of the SH4 folder. These options "carry over" to any new mission save point.

You could delete the SH4 file completely each time you return to Windows and the game will create it again and reinstate it's default settings the next time you start the game. As Highlander states, you'll lose any saved game points you may have made from an earlier game, but really, that's what you want if you've added a mod that has any UPC data modifications in it. Going back to an older saved game point that doesn't have the current UPC instructions is going to create a huge headache for the game that's expecting the files to be the same as it was when the saved point was made.

That's why modders state...."install this mod when in port". The game will create a new UPC set of instructions with a new patrol mission. If the UPC data folder have changes in them (from the installation of a new mod), the new saved point made from the start of a mission will have the changes included and "all is right with the world". If you go back to an older saved point, CTD's can be the out come, or at best, strange things will start to occur.

The UPC files are what creates the problems for a saved game point. Having them changed in mid game gets the games panties in a wad and you'll have trouble when it expects to read one thing, but it finds something else.
Thanx to both of you. Very informative and understandable.

It seems that if a major mod (like TMO) makes changes to the .upc files in the data\Submarine\NSS_[SubClass]\ [the PlayerUnits], the game doesn't always pick them up. A new campaign must be started for the new mods to affect the player's subs. Changes to the .upc files for the environment or AI units aren't saved, and take effect when next encountered. Minor mods, therefore can be enabled in port, and take effect next patrol.

There are only two kinds of ships: Submarines and TARGETS!
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Old 05-29-12, 05:53 PM   #3894
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thanks m8
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Old 06-03-12, 06:39 AM   #3895
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Is this normal??

Hi
I need an opinion about this situation:
I have installed stock sh 4 1.5 and via JSGME:
-TMO 2.5
-TMO PATCH
-
LATEST OTC
-OTC REALISTIC SCOPES
(proper version for my resolution 1440x900)
-OTC METRIC TOOLS

I started a new campaign in Asiatic Fleet at dec 1941
On my first patrol encauntered about 100 nm on south of Formosa a convoy of 5-8 cargo ships along with 4 kuma light cruisers and 4 dd escort. Naturally i engaged and sink 1 kuma and and 1 merchant.
After i escaped from dd's, encauntered, in the same area a huge tanker and a while later another, even larger convoy
of merchants and warships contains two kongo battleships! and heavy dd escorts.I sink one of Kongo of course but is this normal to meet such a large convoys, where one contains two Kongo battleships at the beggining of the war with this set of mods?
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Old 06-03-12, 08:22 AM   #3896
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Quote:
Originally Posted by dilleer View Post
Hi
I need an opinion about this situation:
I have installed stock sh 4 1.5 and via JSGME:
-TMO 2.5
-TMO PATCH
-
LATEST OTC
-OTC REALISTIC SCOPES
(proper version for my resolution 1440x900)
-OTC METRIC TOOLS

I started a new campaign in Asiatic Fleet at dec 1941
On my first patrol encauntered about 100 nm on south of Formosa a convoy of 5-8 cargo ships along with 4 kuma light cruisers and 4 dd escort. Naturally i engaged and sink 1 kuma and and 1 merchant.
After i escaped from dd's, encauntered, in the same area a huge tanker and a while later another, even larger convoy
of merchants and warships contains two kongo battleships! and heavy dd escorts.I sink one of Kongo of course but is this normal to meet such a large convoys, where one contains two Kongo battleships at the beggining of the war with this set of mods?
Dear Mate: what is "TMO Patch"?

TMO 25 has only some optional mods, but a patch?

Try RSRDC (The Run Silent Run Deep Campaign Mod), for TMO (RSRDC 5.02 plus RSRDC Patch 5XXXX), you will obtain more historically accurate results.

Regards and welcome aboard!

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Old 06-03-12, 01:43 PM   #3897
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Quote:
Dear Mate: what is "TMO Patch"?

TMO 25 has only some optional mods, but a patch?
In download section there is a small TMO 2.5 PATCH so i installed it.

Quote:
Try RSRDC (The Run Silent Run Deep Campaign Mod), for TMO (RSRDC 5.02 plus RSRDC Patch 5XXXX), you will obtain more historically accurate results.
I know RSRDC but there's few things that i don't like. For example this damn zigzac's, that convoys and lone merchants do in later stages of war. Besides enemy traffic is too low for me. I know this is historically accurate but none the less very annoying.

Another question:
Is there a chance to find for example in battle of midway one of the Jap carriers or other fat and juicy warships and sink them without intalled RSRDC only TMO?
Or battles around Guadalcanal when i will be there at proper time period (Tokyo Express, Night battles etc.)
Or to take down Yamato in Leyte Gulf?
Simply in one sentence how historically accurate and realistic the TMO without RSRDC is?
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Old 06-03-12, 02:21 PM   #3898
LeeOnn
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Default Question about manual targetting

Hello everyone.
I am newbie on Subsim and i have a question.
Not sure is this the right place to ask about this but i have intalled TMO 2.5 anyway so:
Which of the manual targetting methods is the most precise.
I'm using Vector Analysis method and found it very precise.
Dick O' Kane method is very simple but precision is not so good in my opinion.
If anyone knows other, more precise methods please reply to this post.
I never used a method included in OTC mod (using the omnimeter) because it's for fully realistic gameplay none the less i have the OTC installed and strongly recommend this MOD as an addition to TMO

Ah i almost forgot. I set realism on hard ("no map contact update" and "no event camera" is disabled besides that the rest is enabled)
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Old 06-03-12, 04:14 PM   #3899
Armistead
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Quote:
Originally Posted by dilleer View Post
In download section there is a small TMO 2.5 PATCH so i installed it.



I know RSRDC but there's few things that i don't like. For example this damn zigzac's, that convoys and lone merchants do in later stages of war. Besides enemy traffic is too low for me. I know this is historically accurate but none the less very annoying.

Another question:
Is there a chance to find for example in battle of midway one of the Jap carriers or other fat and juicy warships and sink them without intalled RSRDC only TMO?
Or battles around Guadalcanal when i will be there at proper time period (Tokyo Express, Night battles etc.)
Or to take down Yamato in Leyte Gulf?
Simply in one sentence how historically accurate and realistic the TMO without RSRDC is?
Duci did a lot of work on TMO traffic, but he doesn't pretend that it's as historical as RSRD, TMO is more a AI mod, RSRD is a traffic mod. RSRD scripts traffic rather historically perfect from port, course, etc. Duci appears to have added most the larger battles fairly well at the proper dates, including Midway. RSRD scripts almost every action from small to large and really has certain campaigns done very well, like the Solomons, several large battles, surface engagements, invasions, etc., that you won't find in TMO. TMO's traffic isn't as historically accurate, groups, ships, as RSRD, the mods build traffic rather differently, but he's got plenty of historic action.

I understand many complain it's hard to find traffic in RSRD, it's there, just more historical, sticks to certain shipping lanes as the war progresses. Going to patrol zones often leads to frustration, I go to where I know action is. You can always open up TMO and RSRD campaign files in the ME and compare, just know they do things differently, TMO may appear to have less traffic, but not really, he respawns many of the same groups, changing them up using other settings.

Not sure what you mean by the late war zags. If a group spots you the entire group will go into a small zig pattern, more helming, in both TMO and RSRD. When it comes to actual course changes {not evasion zigs} TMO uses many more course changes, about every 10nms or so than RSRD. I love this feature about TMO, because the many course changes can really throw you off.

I like RSRD for more historic value, TMO more for difficulty. The other issue with RSRD is that it overwrites all the crew ratings of TMO, so the escorts are a lil easier to deal with in RSRD, Duci uses more veteran ratings than RSRD, however it's easy, but time consuming to edit crew ratings which I've done for RSRD.

I always go back to RSRD, but TMO traffic can be fun in itself and more difficult unless you tweak RSRD.
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Old 06-04-12, 07:18 PM   #3900
Hylander_1314
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Quote:
Originally Posted by LeeOnn View Post
Hello everyone.
I am newbie on Subsim and i have a question.
Not sure is this the right place to ask about this but i have intalled TMO 2.5 anyway so:
Which of the manual targetting methods is the most precise.
I'm using Vector Analysis method and found it very precise.
Dick O' Kane method is very simple but precision is not so good in my opinion.
If anyone knows other, more precise methods please reply to this post.
I never used a method included in OTC mod (using the omnimeter) because it's for fully realistic gameplay none the less i have the OTC installed and strongly recommend this MOD as an addition to TMO

Ah i almost forgot. I set realism on hard ("no map contact update" and "no event camera" is disabled besides that the rest is enabled)
Honestly, if you have OTC installed, why wouldn't you use Capn Scurvy's method over the others? At least until you get used to using the mod anyways.

His OTC mod is finally prompted me to go manual on targeting, as I knew the stock sub setup was skewed from the developers, and I don't play enough to have to constantly re-aquaint myself with the errors of the stock setup.

As far as I know, you can use whatever method you like though, and it should even improve your targeting.

Actually though, getting to know all the different ways of targeting, should only improve your accuracy, and figure what method(s) work for specific situations.

The more you have in your bag of tricks, the better your successes should tally up on the scoreboard.
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