SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-09-17, 03:52 PM   #6
LeopardDriver
Bosun
 
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by CmdrCollins View Post
Campaign map speed is directly related to the maximum submerged speed of your vessel (as defined in /vessels/<vesselname>.txt; SubmergedSpeed).



When loading a save, the game will load the value for SubmergedSpeed from the first ship in /vessels/_vessel_list.txt, rather than from the ship you are currently playing. For the Russian subs mod, this happens to be the Guppy IIa, one of the slowest subs available (17.5kn).

This bug is much less noticable in vanilla as the Los Angeles (fastest playable) occupies the top spot.



Go to /override/vessels/_vessel_list.txt, find the line mentioning the sub you are playing, and move that line to the top of the file (eg usn_ssn_seawolf for the Seawolf).
If that is the problem, you solution should solve it. Thank you!



Hopefully they will fix this issue soon.
LeopardDriver is offline   Reply With Quote
 

Tags
bug, problem


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.