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Old 05-29-23, 09:25 AM   #166
GrenSo
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New version v2.0.3 is ready for download. Updated first post.
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Old 05-29-23, 01:15 PM   #167
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Many thanks GrenSo!

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Old 06-18-23, 12:49 PM   #168
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New version v2.0.4 is ready for download. Updated first post.

Change log:
- new textures for oxygen bottles in TRA room of VIIA, B, C and C41
- small texture changes in CT and QR1 room



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Old 06-18-23, 02:59 PM   #169
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Many thanks for the update!

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Old 06-19-23, 09:15 AM   #170
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Icon14 Interior update

Wonderful work my dear friend GrenSo..
It really seems to be close to what the interior of a real Uboat should be like.. I'll try to find the time to try it... which is not obvious to me at the moment.. Congratulations on your relentlessness ... you are on the track of the great modders .. be careful the mountain is long to cross ...
Thank you very much my friend I download it now maybe in the spotlight soon who knows..
meine besten Grüße Kal Maximus U669
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Old 06-22-23, 01:00 PM   #171
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Thanks for the update
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Old 06-29-23, 06:29 AM   #172
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Nice! Glad to see you are still working on your Mod. After doing some tests everything is fine with me.
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Old 08-19-23, 09:30 AM   #173
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I'm currently working on the light and blinding metal on the floor in QR1.


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Last edited by GrenSo; 08-19-23 at 12:04 PM.
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Old 08-19-23, 12:18 PM   #174
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New version v2.0.5 is ready for download. Updated first post.

Change log:
- exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign
- reduced binding of metal parts on the floor in QR1
- a few minor texture fixes





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Old 08-19-23, 12:49 PM   #175
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Great! Many thanks GrenSo

Is it possible to correct the left knob of the hydrophone panel?

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Old 08-19-23, 12:54 PM   #176
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Quote:
Originally Posted by fitzcarraldo View Post
Is it possible to correct the left knob of the hydrophone panel?

I've tried before but haven't been able to. Because the button is still there and also has a texture, but is not displayed in game. So far I haven't found the reason. But I will keep trying.
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Old 08-20-23, 08:48 AM   #177
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Great work again GrenSo
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Old 08-23-23, 12:49 PM   #178
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I am currently working on curtains for the bunks in QR1 and QR2.
Here are the first alpha version in QR1.



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Old 08-26-23, 02:08 PM   #179
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Quote:
Originally Posted by GrenSo View Post
I've tried before but haven't been able to. Because the button is still there and also has a texture, but is not displayed in game. So far I haven't found the reason. But I will keep trying.
I'd suspect the faces are inverted much like many walls in the Bunker are.
Export the part then flip the faces and re-import.
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Old 08-26-23, 04:53 PM   #180
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Quote:
Originally Posted by Jeff-Groves View Post
I'd suspect the faces are inverted much like many walls in the Bunker are.
Export the part then flip the faces and re-import.
That seems accurate...

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