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Old 04-02-23, 06:59 PM   #1336
FUBAR295
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Originally Posted by derstosstrupp View Post
Hi FUBAR, thanks for clarifying, I understand now and no offense taken! Agreed, Fifi has done great work and at the end of the day, it’s what he prefers that will make it into the modpack. I will keep that in mind and refrain from further suggestions. Any questions though and I am always happy to answer.
I am sure he will be willing to entertain any suggestion(s) you may make to improve NYGM. Fifi's goal is to keep the original game play that NYGM has, but put in all of the eye candy and fix some of the issues with the Uboats and merchants and escorts. So far Fifi's upgrade has far surpassed expectations.
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Old 04-02-23, 07:30 PM   #1337
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Originally Posted by Kal_Maximus_U669 View Post

I don't know what you both think... but Fifi's mod is one of the most successful currently, believe me, I've tried CCOM11&12 as well as the Fifi Ccom12 remasters.. LSH20.. as well as GwX which is the reference of the time .. ... When Wac 4.9 & 5.00 & 5.1 .. Gwr21 (too many problems I let go)
Too bad Hansolo is not continued on WaC because at the time it was one of my favorites in 4.9 everyone brings a different approach.
there is Onealex which is very good... currently waiting for the problems we all know...
GwX Enhanced which and the only mod with complete interiors in addition with open hatches a remarkable job with a perfect ARB from Toyotagt86

In this NYGM Enhanced I love the feeling that we have in the attacks with the lens of the periscope a unique feeling thanks to the HuD Diegogut. The other HuD ARBs.. Annerb.. I don't have the same feeling.. the weather plays a big role sometimes it is impossible to torpedo properly.. there has recently been the fragility of the Uboat.. the negative buoyancy.. Fifi has done a huge job on so many aspects which reinforces the immersion that I could not list them all... Maximum realism for me it is a "must"..

I look forward to Official GWX Knight's Cross Edition...from the Kpt team. Lehmann "Dynosaurs" from Subsim..When I heard the news I was on my ass
may these veterans be reunited again...
KM,

I have been using NYGM since it was released, used RUB before that. Although it was a plain Jane compared to the other super mods, it is hardy and robust and seldom presented a CTD and fast load times. I liked Stiebler's and Teddybears approach with tonnage and provided an alternative to the renown system employed in SH3. So I am bias when it comes to NYGM and the other supermods.

Now, with that said, I do play CCOM (a real good mod with lots of aircraft dodging), GWX by OneAlex (great mod with the kitchen sink included and very stable) and WAC 5.2 which looks lovely but is cantankerous to run at times. I have manage to get it somewhat stable and the CTD's are not a real issue presently. Make regular saves with WAC.

Also looking forward to the GWX Knight's Cross Edition. That is a great team working on that project.

Good hunting,
FUBAR295
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Old 04-03-23, 12:36 AM   #1338
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I fixed the issue with my sound mod! When submerged and you went to hydrophone and back to 3D view the ship wake sound would play and this is wrong as you are submerged.Now it works


What this mod does....


"This mod first and foremost changes the sound of sub cutting thru the water to be able to hear on conning deck with a few other changes listed below.

Quieter interior ambient sound file from thompsens soundpack.Lessens the creaksing sound volume from pressure but retains NYGME scarieness levels as you dive further.Changed dive sequence sound file and raised the volume.Raised volume of the blow ballast sound files.Louder chrono tick sounds and louder scope bearing tick sounds.

Also has a music.cfg file that allows music at main menu only.You can easily just delete the music folder if you like music playing as you patrol."
https://www.mediafire.com/file/9nhka...nd_mod.7z/file

This file is Sober's green foam mod with just saturation cut in half.Looks great with NYGME water imo...
https://www.mediafire.com/file/338uf...n_half.7z/file

Last edited by Wolfstriked; 04-03-23 at 01:03 AM.
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Old 04-03-23, 12:14 PM   #1339
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I think next update I will reinforce the British blockade between Orkneys & Shetlands, and Shetlands & Faroes islands … it’s still too easy to pass through without problems.
It was historically heavy guarded, and from war start
I think it will not require a career new start

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Old 04-03-23, 03:32 PM   #1340
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Originally Posted by Fifi View Post
I think next update I will reinforce the British blockade between Orkneys & Shetlands, and Shetlands & Faroes islands … it’s still too easy to pass through without problems.
It was historically heavy guarded, and from war start
I think it will not require a career new start

Merci pour le details Fifi ...commence ton jardin des que possible..
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Old 04-04-23, 08:56 AM   #1341
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I have a very stupid question, because I do not know if this can be the issue.
Is DBSM compatible with NYGM and with Fifi Enhancement too?
I ask, because since yesterday or better since today, SH3 crashed if I sink a ship. And it seems that the "SH3Sound.act" is the reason.

The only thing I changed was to active in port "DBSM_for_SH3". With other mods, like Onealex version of GMX, there wasn't any issues like this with DBSM.
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Old 04-04-23, 10:11 AM   #1342
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Quote:
Originally Posted by GrenSo View Post
I have a very stupid question, because I do not know if this can be the issue.
Is DBSM compatible with NYGM and with Fifi Enhancement too?
I ask, because since yesterday or better since today, SH3 crashed if I sink a ship. And it seems that the "SH3Sound.act" is the reason.

The only thing I changed was to active in port "DBSM_for_SH3". With other mods, like Onealex version of GMX, there wasn't any issues like this with DBSM.
For DBSM I think it will not work or will have to be modified I think it is dangerous it will cause "ctd"

here for you scary+creaks.... the Stormys credit

https://www.mediafire.com/file/4xzgb...M_U669.7z/file

Last edited by Kal_Maximus_U669; 04-04-23 at 10:21 AM.
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Old 04-04-23, 10:33 AM   #1343
GrenSo
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Originally Posted by Kal_Maximus_U669 View Post
For DBSM I think it will not work or will have to be modified I think it is dangerous it will cause "ctd"
If that's really the case, then that's a pity, because I think the voices of the plays fit the SH series perfectly. It is just weird because DBSM only replaced sound files 1:1 and nothing more.

I disabled it at my last save game, and it seems to work again without CtD's at the moment.
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Old 04-04-23, 11:25 AM   #1344
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Quote:
Originally Posted by GrenSo View Post
If that's really the case, then that's a pity, because I think the voices of the plays fit the SH series perfectly. It is just weird because DBSM only replaced sound files 1:1 and nothing more.

I disabled it at my last save game, and it seems to work again without CtD's at the moment.
Why do you want to put DBSM? to have the "Das BOAT" atmosphere...
Personally, I have some sound that does not play... I avoid tinkering with Fifi's mods, this avoids conflicts... his work is perfect and even beyond my expectations.. we must not forget that this mod was a personal mod that he had created for him. he was kind enough to let me try WiP
then he decided to make everyone benefit... since he has done a monumental job it would be a shame to destroy it...
I find that the atmosphere of the films "Das BOAT" is a bit outdated is too much playing here 'too Classic' I am looking for an atmosphere a la U571 with a commander like Thomas Kretschmann who I find sticks more to the modern atmosphere of today.. .
this is my personal opinion...
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Old 04-04-23, 11:50 AM   #1345
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Is this normal and wanted that this both destroyers have no weapons to escort the mine layers?






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Old 04-04-23, 11:55 AM   #1346
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My NYGM is very special, and doesn’t support others mods than the ones provided…if nevertheless you want to break the rule, don’t be surprised to run into trouble!
NYGM I have provided is 100% stable as a rock, you can even save in ships vicinity, or not save at all for whole patrol without issue. I have already saved once underwater, and didn’t get any CTD! (But not recommended nevertheless)

Now you will be kind to not post here your problems with others mods, I will not support it anyway… hope you’ll understand me.


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Old 04-04-23, 12:16 PM   #1347
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Consider any mod not provided by Fifi as off limits and verboten.
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Old 04-04-23, 12:48 PM   #1348
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Quote:
Originally Posted by Fifi View Post

Now you will be kind to not post here your problems with others mods, I will not support it anyway… hope you’ll understand me.


This shouldn't be a criticism from me, just a general question, since I haven't experienced such problems with DBSM. After I deactivated DBSM, everything run stably and without problems again. So everything is fine.

However, as far as the image of the destroyers is concerned, this one was made only with the mods you provided on a new patrol. At this time I had only this one active:


- "Gramophone Records Final v1.9 by GrenSo" are just some .ogg sound files at "\data\Sound\Gramophone" I sometime listen on a quiet trip to the home port
- "Das Boot Musik" replace just the "Menu_Master LOOP.ogg" file. So it doesn't affect the game
- "MySetup" add a individual image to "\SH3 Commander NYGM\Images" and a changed "Commands_de.cfg", because I will have the command to stop all engines on the 0 key, next the key 9

Was that an isolated case with the destroyers or was there still after-effects from DBSM in next patrol?
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Old 04-04-23, 01:02 PM   #1349
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I like the way the updated damage model of the ships. Great work, Fifi!
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Old 04-04-23, 01:21 PM   #1350
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Quote:
Originally Posted by GrenSo View Post
This shouldn't be a criticism from me, just a general question, since I haven't experienced such problems with DBSM. After I deactivated DBSM, everything run stably and without problems again. So everything is fine.

However, as far as the image of the destroyers is concerned, this one was made only with the mods you provided on a new patrol. At this time I had only this one active:


- "Gramophone Records Final v1.9 by GrenSo" are just some .ogg sound files at "\data\Sound\Gramophone" I sometime listen on a quiet trip to the home port
- "Das Boot Musik" replace just the "Menu_Master LOOP.ogg" file. So it doesn't affect the game
- "MySetup" add a individual image to "\SH3 Commander NYGM\Images" and a changed "Commands_de.cfg", because I will have the command to stop all engines on the 0 key, next the key 9

Was that an isolated case with the destroyers or was there still after-effects from DBSM in next patrol?
you already tinker...I told you not to tinker with anything...maybe a fresh install on the horizon...have you kept a healthy base...
.
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