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Old 09-11-22, 08:17 AM   #856
SpeedyPC
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Quote:
Originally Posted by Jeff-Groves View Post
Could have fooled me.
Captain BoxHead.... Nice hat, may I ask where did you get it from? please.
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Old 12-13-22, 01:19 PM   #857
Anvar1061
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GWR SH3 22.12.2O22

Uploaded "GWR SH3 22.12.2022". Link in the first post.
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Last edited by Anvar1061; 12-22-22 at 06:27 AM.
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Old 01-16-23, 03:15 PM   #858
Anvar1061
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As a result of a long search and numerous tests, the cause of failures in the Museum when viewing German U-boats was revealed. As it turned out, this is AI_crew_anim from Anvart. It is worth changing the corresponding files .EQP is only for the Museum!
 

NSS_Uboat2B.eqp

; equiment cfg file, high level of detail

; conning with no mounts
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm2B_1_hd

; deck mounting
[Equipment 2]
NodeName=A01
LinkName=20mmTwin_UFlak

; Tower AI Crew
[Equipment 3]
;NodeName=U01
;LinkName=DMY_AI_UZOR

; Flak AI Crew
;[Equipment 4]
;NodeName=G01
;LinkName=DMY_20mmUFlak_POS

; Hatch
;[Equipment 4]
NodeName=T01
LinkName=hatch_tube

; Loadout=Crew on Deck
; conning with no mounts
[Equipment 4]
NodeName=Z01
LinkName=data/objects/Turm2B_2_hd
Loadout=Crew on Deck

; deck mounting
[Equipment 5]
NodeName=A02
LinkName=20mmTwin_UFlak
Loadout=Crew on Deck

; Tower AI Crew
[Equipment 6]
;NodeName=U01
;LinkName=DMY_AI_UZOR
;Loadout=Crew on Deck

;[Equipment 12]
;NodeName=U02
;LinkName=DMY_AI_POSR
;Loadout=Crew on Deck

;[Equipment 13]
;NodeName=U03
;LinkName=DMY_AI_2POSR
;Loadout=Crew on Deck

;[Equipment 14]
;NodeName=U04
;LinkName=DMY_AI_3POSR
;Loadout=Crew on Deck

; Flak AI Crew
;[Equipment 15]
;NodeName=G01
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew on Deck

; Hatch
;[Equipment 16]
NodeName=T01
LinkName=hatch_tube
Loadout=Crew on Deck

NSS_Uboat7c41.eqp

; equiment cfg file, high level of detail
; conning for "docked" u-boats
; tower mount
; first conning with 1 AA mounts
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm7_3_hd
StartDate=19380101
EndDate=19411231

; second conning with 3 AA mounts, 2 twin 20mm, 1 single 37mm
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm7_5_hd
StartDate=19420101
EndDate=19431231

; third conning with 3 AA mounts, 2 twin 20mm, 1 single 37mm
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm7_6_hd
StartDate=19440101
EndDate=19451231

; deckgun mount
[Equipment 4]
NodeName=M01
LinkName=88mm_UDeck_Gun
StartDate=19380101
EndDate=19421231

[Equipment 5]
NodeName=M01
LinkName=NULL
StartDate=19430101
EndDate=19451231

; AA mounts
; first AA mount
[Equipment 6]
NodeName=A01
LinkName=20mmSingle_UFlak
StartDate=19380101
EndDate=19401231

[Equipment 7]
NodeName=A01
LinkName=20mmShield_Single_UFlak
StartDate=19410101
EndDate=19421231

[Equipment 8]
NodeName=A01
LinkName=20mmTwin_UFlak
StartDate=19430101
EndDate=19431231

[Equipment 9]
NodeName=A01
LinkName=20mmShield_Twin_UFlak
StartDate=19440101
EndDate=19451231

; AA mounts
; second AA Mount
[Equipment 10]
NodeName=A02
LinkName=NULL
StartDate=19380101
EndDate=19411231

[Equipment 11]
NodeName=A02
LinkName=20mmShield_Single_UFlak
StartDate=19420101
EndDate=19421231

[Equipment 12]
NodeName=A02
LinkName=20mmTwin_UFlak
StartDate=19430101
EndDate=19431231

[Equipment 13]
NodeName=A02
LinkName=20mmShield_Twin_UFlak
StartDate=19440101
EndDate=19451231

[Equipment 14]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK_mask
StartDate=19380101
EndDate=19430701

[Equipment 15]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK
StartDate=19430701
EndDate=19440930

[Equipment 16]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK_RWR
StartDate=19441001
EndDate=19451231

[Equipment 17]
NodeName=T01
LinkName=hatch

; ==========DF ==========
[Equipment 18]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231

[Equipment 19]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930

[Equipment 20]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231

; ==========Rod_Antenna ==========
[Equipment 21]
NodeName=X62
LinkName=RodAntennaVHF

; Deck Gun AI Crew
[Equipment 22]
;NodeName=G08
;LinkName=DMY_88_vert_POS

;[Equipment 23]
;NodeName=G09
;LinkName=DMY_88_oriz_POS

;[Equipment 24]
;NodeName=G10
;LinkName=DMY_88_fire_POS

; Flak AI Crew
;[Equipment 25]
;NodeName=G01
;LinkName=DMY_20mmUFlak_POS

;[Equipment 26]
;NodeName=G11
;LinkName=DMY_20mmUFlak_POS

;[Equipment 27]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS

;[Equipment 28]
;NodeName=G13
;LinkName=DMY_20mmUFlak_POS

; conning for "moving" u-boats
; tower mount
; first conning with 1 AA mounts
;[Equipment 29]
NodeName=Z01
LinkName=data/objects/Turm7_3_hd
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck

; second conning with 3 AA mounts, 2 twin 20mm, 1 single 37mm
[Equipment 23]
NodeName=Z01
LinkName=data/objects/Turm7_5_hd
StartDate=19420101
EndDate=19431231
Loadout=Crew on Deck

; third conning with 3 AA mounts, 2 twin 20mm, 1 single 37mm
[Equipment 24]
NodeName=Z01
LinkName=data/objects/Turm7_6_hd
StartDate=19440101
EndDate=19451231
Loadout=Crew on Deck

; deckgun mount
[Equipment 25]
NodeName=M01
LinkName=88mm_UDeck_Gun
Loadout=Crew on Deck

; AA mounts
; first AA mount
[Equipment 26]
NodeName=A01
LinkName=20mmSingle_UFlak
StartDate=19380101
EndDate=19401231
Loadout=Crew on Deck

[Equipment 27]
NodeName=A01
LinkName=20mmShield_Single_UFlak
StartDate=19410101
EndDate=19421231
Loadout=Crew on Deck

[Equipment 28]
NodeName=A01
LinkName=20mmShield_Twin_UFlak
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck

; AA mounts
; second AA mount
[Equipment 29]
NodeName=A02
LinkName=NULL
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck

[Equipment 30]
NodeName=A02
LinkName=20mmShield_Single_UFlak
StartDate=19420101
EndDate=19421231
Loadout=Crew on Deck

[Equipment 31]
NodeName=A02
LinkName=20mmShield_Twin_UFlak
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck

[Equipment 32]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK_mask
StartDate=19380101
EndDate=19431231
Loadout=Crew on Deck

[Equipment 33]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK
StartDate=19430701
EndDate=19440930
Loadout=Crew on Deck

[Equipment 34]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK_RWR
StartDate=19441001
EndDate=19451231
Loadout=Crew on Deck

; ==========DF ==========
[Equipment 35]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231
Loadout=Crew on Deck

[Equipment 36]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930
Loadout=Crew on Deck

[Equipment 37]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231
Loadout=Crew on Deck

; ==========Rod_Antenna ==========
[Equipment 38]
NodeName=X62
LinkName=RodAntennaVHF
Loadout=Crew on Deck

[Equipment 39]
NodeName=T01
LinkName=hatch
Loadout=Crew on Deck

; Tower AI Crew
[Equipment 40]
;NodeName=U01
;LinkName=DMY_AI_UZOR
;Loadout=Crew on Deck

;[Equipment 48]
;NodeName=U02
;LinkName=DMY_AI_POSR
;Loadout=Crew on Deck

;[Equipment 49]
;NodeName=U03
;LinkName=DMY_AI_2POSR
;Loadout=Crew on Deck

;[Equipment 50]
;NodeName=U04
;LinkName=DMY_AI_3POSR
;Loadout=Crew on Deck

; Deck Gun AI Crew
;[Equipment 51]
;NodeName=G08
;LinkName=DMY_88_vert_POS
;Loadout=Crew on Deck

;[Equipment 52]
;NodeName=G09
;LinkName=DMY_88_oriz_POS
;Loadout=Crew on Deck

;[Equipment 53]
;NodeName=G10
;LinkName=DMY_88_fire_POS
;Loadout=Crew on Deck

; Flak AI Crew
;[Equipment 54]
;NodeName=G01
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew on Deck

;[Equipment 55]
;NodeName=G11
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew on Deck

;[Equipment 56]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew on Deck

;[Equipment 57]
;NodeName=G13
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew on Deck

; conning for "Uflak" u-boats
; tower mount
;[Equipment 58]
NodeName=Z01
LinkName=data/objects/Turm7_4_hd
Loadout=Uflak

; deckgun mount
[Equipment 41]
NodeName=M01
LinkName=NULL
Loadout=Uflak

; conning mounts
[Equipment 42]
NodeName=S01
LinkName=20mmVierling
Loadout=Uflak

[Equipment 43]
NodeName=S02
LinkName=20mmVierling
Loadout=Uflak

[Equipment 44]
NodeName=S03
LinkName=20mmVierling
Loadout=Uflak

[Equipment 45]
NodeName=SNK
LinkName=NSS_Uboattype7_SNK_mask
Loadout=Uflak

; ==========DF ==========
[Equipment 46]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231
Loadout=Uflak

[Equipment 47]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930
Loadout=Uflak

[Equipment 48]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231
Loadout=Uflak

; ==========Rod_Antenna ==========
[Equipment 49]
NodeName=X62
LinkName=RodAntennaVHF
Loadout=Uflak

[Equipment 50]
NodeName=T01
LinkName=hatch
Loadout=Uflak

; Tower AI Crew
;[Equipment 69]
;NodeName=U01
;LinkName=DMY_AI_UZOR
;Loadout=Uflak

;[Equipment 70]
;NodeName=U02
;LinkName=DMY_AI_POSR
;Loadout=Uflak

;[Equipment 71]
;NodeName=U03
;LinkName=DMY_AI_2POSR
;Loadout=Uflak

;[Equipment 72]
;NodeName=U04
;LinkName=DMY_AI_3POSR
;Loadout=Uflak

; Flak AI Crew
;[Equipment 73]
;NodeName=G03
;LinkName=DMY_AA_oriz_POS
;Loadout=Uflak

;[Equipment 74]
;NodeName=G02
;LinkName=DMY_AA_vert_POS
;Loadout=Uflak

NSS_Uboat10.eqp

; equiment cfg file, high level of detail

; first conning with 2 AA mounts, A01, S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm10_1_hd
StartDate=19380101
EndDate=19421231

; second conning with 2 AA mounts, A01, A02, S01
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm10_2_hd
StartDate=19430101
EndDate=19431231

; third conning with 3 AA mounts, A01, A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm10_3_hd
StartDate=19440101
EndDate=19451231

[Equipment 4]
NodeName=I01
LinkName=NSS_Uboattype9_SNK_eqp
StartDate=19430701
EndDate=19451231

; deckgun mount
[Equipment 5]
NodeName=M01
LinkName=105mm_UDeck_Gun
StartDate=19380101
EndDate=19441231

[Equipment 6]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231

; conning mounts
; firts AA Mount
[Equipment 7]
NodeName=A01
LinkName=20mmTwin_UFlak
StartDate=19380101
EndDate=19421231

[Equipment 8]
NodeName=A01
LinkName=20mmShield_Twin_UFlak
StartDate=19430101
EndDate=19451231

[Equipment 9]
NodeName=A02
LinkName=20mmShield_Twin_UFlak
StartDate=19430101
EndDate=19431231

; conning mount
; second AA Mount
[Equipment 10]
NodeName=A02
LinkName=20mmShield_Twin_UFlak
StartDate=19440101
EndDate=19451231

[Equipment 11]
NodeName=S01
LinkName=37mmM_UFlak
StartDate=19380101
EndDate=19431231

[Equipment 12]
NodeName=S01
LinkName=20mmVierling
StartDate=19440101
EndDate=19451231

; Snorkel
[Equipment 13]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK_mask
StartDate=19380101
EndDate=19430701

[Equipment 14]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK
StartDate=19430701
EndDate=19440930

[Equipment 15]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK_RWR
StartDate=19441001
EndDate=19451231

; Crew conning
[Equipment 16]
;NodeName=U01
;LinkName=DMY_AI_UZOR

;[Equipment 17]
;NodeName=U02
;LinkName=DMY_AI_POSR

;[Equipment 18]
;NodeName=U03
;LinkName=DMY_AI_2POSR

;[Equipment 19]
;NodeName=U04
;LinkName=DMY_AI_3POSR

; Crew Deck Gun
;[Equipment 20]
;NodeName=G14
;LinkName=DMY_88_vert_POS

;[Equipment 21]
;NodeName=G15
;LinkName=DMY_88_oriz_POS

;[Equipment 22]
;NodeName=G16
;LinkName=DMY_88_fire_POS

; Crew Flak
;[Equipment 23]
;NodeName=G01
;LinkName=DMY_20mmUFlak_POS

;[Equipment 24]
;NodeName=G04
;LinkName=DMY_AA_vert_POS

;[Equipment 25]
;NodeName=G05
;LinkName=DMY_AA_oriz_POS

;[Equipment 26]
;NodeName=G11
;LinkName=DMY_20mmUFlak_POS

;[Equipment 27]
;NodeName=G06
;LinkName=DMY_AA_vert_POS

;[Equipment 28]
;NodeName=G07
;LinkName=DMY_AA_oriz_POS

;[Equipment 29]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS

;[Equipment 30]
;NodeName=G02
;LinkName=DMY_AA_vert_POS

;[Equipment 31]
;NodeName=G03
;LinkName=DMY_AA_oriz_POS

; Hatch
;[Equipment 32]
NodeName=T01
LinkName=hatch

; ==========DF ==========
[Equipment 17]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231

[Equipment 18]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930

[Equipment 19]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231

; ==========Rod_Antenna ==========
[Equipment 20]
NodeName=X62
LinkName=RodAntennaVHF

NSS_Uboat14.eqp

; equiment cfg file, high level of detail

; conning for "docked" u-boats
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9_1_hd

[Equipment 2]
NodeName=M01
LinkName=37mmM_UFlak
StartDate=19380101
EndDate=19411231

[Equipment 3]
NodeName=S01
LinkName=37mmSA_UFlak
StartDate=19420101
EndDate=19421231

[Equipment 4]
NodeName=S01
LinkName=37mmTSA_UFlak
StartDate=19430101
EndDate=19451231

[Equipment 5]
NodeName=A01
LinkName=20mmShield_Twin_UFlak

; ==========DF ==========
[Equipment 6]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231

[Equipment 7]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930

[Equipment 8]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231

; ==========Rod_Antenna ==========
[Equipment 9]
NodeName=X62
LinkName=RodAntennaVHF

; Flak Ai Crew
[Equipment 10]
;NodeName=G04
;LinkName=DMY_AA_vert_POS

;[Equipment 11]
;NodeName=G05
;LinkName=DMY_AA_oriz_POS

;[Equipment 12]
;NodeName=G06
;LinkName=DMY_AA_vert_POS

;[Equipment 13]
;NodeName=G07
;LinkName=DMY_AA_oriz_POS

;[Equipment 14]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS

;[Equipment 15]
;NodeName=G17
;LinkName=DMY_AA_vert_POS

;[Equipment 16]
;NodeName=G18
;LinkName=DMY_AA_oriz_POS

; conning for "moving" u-boats
; conning with 2 AA mounts, A01, S01, S02
;[Equipment 17]
NodeName=Z01
LinkName=data/objects/Turm9_1_hd
Loadout=Crew

[Equipment 11]
NodeName=M01
LinkName=37mmM_UFlak
StartDate=19380101
EndDate=19411231
Loadout=Crew

[Equipment 12]
NodeName=S01
LinkName=37mmSA_UFlak
StartDate=19420101
EndDate=19431231
Loadout=Crew

[Equipment 13]
NodeName=S01
LinkName=37mmTSA_UFlak
StartDate=19440101
EndDate=19451231
Loadout=Crew

[Equipment 14]
NodeName=A01
LinkName=20mmShield_Twin_UFlak
Loadout=Crew

; Tower AI Crew
[Equipment 15]
;NodeName=U01
;LinkName=DMY_AI_UZOR
;Loadout=Crew

;[Equipment 23]
;NodeName=U02
;LinkName=DMY_AI_POSR
;Loadout=Crew

;[Equipment 24]
;NodeName=U03
;LinkName=DMY_AI_2POSR
;Loadout=Crew

;[Equipment 25]
;NodeName=U04
;LinkName=DMY_AI_3POSR
;Loadout=Crew

; Flak Ai Crew
;[Equipment 26]
;NodeName=G04
;LinkName=DMY_AA_vert_POS
;Loadout=Crew

;[Equipment 27]
;NodeName=G05
;LinkName=DMY_AA_oriz_POS
;Loadout=Crew

;[Equipment 28]
;NodeName=G06
;LinkName=DMY_AA_vert_POS
;Loadout=Crew

;[Equipment 29]
;NodeName=G07
;LinkName=DMY_AA_oriz_POS
;Loadout=Crew

;[Equipment 30]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS
;Loadout=Crew

;[Equipment 31]
;NodeName=G17
;LinkName=DMY_AA_vert_POS
;Loadout=Crew

;[Equipment 32]
;NodeName=G18
;LinkName=DMY_AA_oriz_POS
;Loadout=Crew

; ==========DF ==========
;[Equipment 33]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231
Loadout=Crew

[Equipment 16]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930
Loadout=Crew

[Equipment 17]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231
Loadout=Crew

; ==========Rod_Antenna ==========
[Equipment 18]
NodeName=X62
LinkName=RodAntennaVHF
Loadout=Crew

; conning with 2 AA mounts, A01, S01, S02
; No crew on guns
[Equipment 19]
NodeName=Z01
LinkName=data/objects/Turm9_1_hd
Loadout=No_crew

[Equipment 20]
NodeName=M01
LinkName=37mmM_UFlak
StartDate=19380101
EndDate=19411231
Loadout=No_crew

[Equipment 21]
NodeName=S01
LinkName=37mmSA_UFlak
StartDate=19420101
EndDate=19431231
Loadout=No_crew

[Equipment 22]
NodeName=S01
LinkName=37mmTSA_UFlak
StartDate=19440101
EndDate=19451231
Loadout=No_crew

[Equipment 23]
NodeName=A01
LinkName=20mmShield_Twin_UFlak
Loadout=No_crew

; ==========DF ==========
[Equipment 24]
NodeName=X59
LinkName=DFEarly
StartDate=19380101
EndDate=19431231
Loadout=No_crew

[Equipment 25]
NodeName=X59
LinkName=DFLate
StartDate=19440101
EndDate=19440930
Loadout=No_crew

[Equipment 26]
NodeName=X59
LinkName=DFLateH
StartDate=19441001
EndDate=19451231
Loadout=No_crew

; ==========Rod_Antenna ==========
[Equipment 27]
NodeName=X62
LinkName=RodAntennaVHF
Loadout=No_crew

; Flak Ai Crew
;[Equipment 28]
;NodeName=G04
;LinkName=DMY_AA_vert_POS
;Loadout=No_crew

;[Equipment 47]
;NodeName=G05
;LinkName=DMY_AA_oriz_POS
;Loadout=No_crew

;[Equipment 48]
;NodeName=G06
;LinkName=DMY_AA_vert_POS
;Loadout=No_crew

;[Equipment 49]
;NodeName=G07
;LinkName=DMY_AA_oriz_POS
;Loadout=No_crew

;[Equipment 50]
;NodeName=G12
;LinkName=DMY_20mmUFlak_POS
;Loadout=No_crew

;[Equipment 51]
;NodeName=G17
;LinkName=DMY_AA_vert_POS
;Loadout=No_crew

;[Equipment 52]
;NodeName=G18
;LinkName=DMY_AA_oriz_POS
;Loadout=No_crew

NSS_Uboat23.eqp

;equiment cfg file, high level of detail

; Tower AI Crew
;NodeName=U01
;LinkName=DMY_AI_UZOR

;[Equipment 2]
;NodeName=U02
;LinkName=DMY_AI_POSR

;[Equipment 3]
;NodeName=U03
;LinkName=DMY_AI_2POSR

;[Equipment 4]
;NodeName=U04
;LinkName=DMY_AI_3POSR


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Old 02-05-23, 01:55 PM   #859
Anvart
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Quote:
Originally Posted by Anvar1061 View Post
As a result ... As it turned out, this is AI_crew_anim from Anvart. ...
You need to understand what you are doing... and do it right.



I didn't release the 'AI_crew_anim' mod...
Many years ago, I published a preliminary (not finished) version of a mod similar in name. I wanted the forum members to try and rate my work... but, unfortunately, I did not receive any rating. Therefore, I did not complete the mod and publish it.
Conclusion: I don't know what mod we are talking about...

P.S.

I already wrote that in the game SH3 there are no AI submarines! (there is no code for them in the game files). All so-called "AI Submarines", created by players, are not AI Submarines as they use the basic 'SHIP CONTROLLER'!!! and the behavior of such an object corresponds to the behavior of the ship ... unit with appearance of the submarine and with the 'soul' (essence) of the ship.
...

All Human Submarines and "AI Submarines", that match the standards of the game (without duplication), can be placed in the museum. In my (unfinished mod) there are non-standard solutions for functionality (not appearance)... so you need to carefully place this mod`s submarines in the museum ... perhaps with the exception of some elements... for example, guns, crew... and etc.

Нет необходимости бездумно включать в музей все имеющиеся в моде подлодки. Достаточно включить по одной (одинаково выглядящей) подлодке...

P.P.S.

I forgot to say...
The mod, which I posted for the preview is more as the Development Kit category, so only experienced modders can apply it to their objects (submarines)... or you need to copy it 1:1..

Good luck.
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Last edited by Anvart; 02-25-23 at 03:28 PM.
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Old 02-08-23, 01:23 PM   #860
malthus gamer
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Hello. I try to enter the game but after 100% it crashes does anyone know how to solve it?
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Old 02-08-23, 04:04 PM   #861
J0313
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Howdy. Sadly this mod is the worst of all the mods. Most people can't even play it. honestly I don't understand how it's even got as many downloads that it has because it has been out for years and it has never worked. It's a joke so don't bother with it. And this guy never seems to come up with an adequate solution for anybody to follow.
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Old 02-08-23, 07:26 PM   #862
Doolar
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no offence to anyone, but I myself could never get anymore the an hour of gameplay out of it. I gave up on it. It looked promising but I removed it after a few weeks of messing with it. In his defense Anvar tried to help me, but it was a no-go
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Last edited by Doolar; 02-08-23 at 07:41 PM.
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Old 06-03-23, 03:50 AM   #863
Anvar1061
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23

https://www.subsim.com/radioroom/sho...&postcount=854
Added:
KM Emden
https://www.subsim.com/radioroom/sho...60&postcount=1

KM Schlesien class pre-dreadnought battleship
https://www.subsim.com/radioroom/sho...45&postcount=1

KM Leipzig class cruisers
https://www.subsim.com/radioroom/sho...30&postcount=1


D/L
https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z
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Old 06-18-23, 11:54 PM   #864
Anvar1061
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23

https://www.subsim.com/radioroom/sho...&postcount=854
Added:
KM Adm Graf Spee class cruiser
https://www.subsim.com/radioroom/sho...14&postcount=1

KM Lutzow class cruisers
https://www.subsim.com/radioroom/sho...69&postcount=1

Reuploaded 06/19/2023, sorry
D/L
https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z
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Old 12-18-23, 07:04 AM   #865
Mister_M
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Quote:
Originally Posted by Anvart View Post
I already wrote that in the game SH3 there are no AI submarines! (there is no code for them in the game files). All so-called "AI Submarines", created by players, are not AI Submarines as they use the basic 'SHIP CONTROLLER'!!! and the behavior of such an object corresponds to the behavior of the ship ... unit with appearance of the submarine and with the 'soul' (essence) of the ship.
...
Yes, there are some real AI submarines in SH3, but they have never been released in the public area...

They can launch torpedoes against ships, submerge at periscope depth and crash dive. And they do it on purpose, it's not a random behaviour.

Also, I've already seen an airplane controlled by the player (it was in GWM).
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Old 12-20-23, 11:34 AM   #866
fitzcarraldo
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@Anvar: Is this mod compatible with 1920x1080 resolution? Simply I can´t made it work...I can run GWX OneAlex and NYGM FiFi v5. And the very heavy WAC 5 works in my PC (without interiors).

All the help will be appreciated.

Many thanks!

Fitzcarraldo
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Old 12-20-23, 04:40 PM   #867
Anvar1061
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Quote:
Originally Posted by fitzcarraldo View Post
@Anvar: Is this mod compatible with 1920x1080 resolution? Simply I can´t made it work...I can run GWX OneAlex and NYGM FiFi v5. And the very heavy WAC 5 works in my PC (without interiors).

All the help will be appreciated.

Many thanks!

Fitzcarraldo
Yes
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Old 01-07-24, 03:21 PM   #868
Anvar1061
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V23

Added:
KM HSK 5 Pinguin auxiliary cruiser
https://www.subsim.com/radioroom/sho...64&postcount=1

KM HSK 7 Komet auxiliary cruiser
https://www.subsim.com/radioroom/sho...68&postcount=1

KM Weser auxiliary aircraft carrier
https://www.subsim.com/radioroom/sho...61&postcount=1

D/L
https://www.mediafire.com/file/37ggg...ina_GWR_V23.7z
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Old 03-04-24, 11:44 AM   #869
Anvar1061
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GWR SH3 24.O2.2O24

Uploaded "GWR SH3 24.02.2024". Link in the first post.
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Old 03-04-24, 11:47 AM   #870
Anvar1061
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VonDos & Co shipyard Kriegsmarine & Regia Marina GWR V24

D/L
https://www.mediafire.com/file/37ggg...ina_GWR_V24.7z
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