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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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The front one looks like comming from a Romero movie..
Gonna try this! ![]() |
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#62 | |
Ace of the Deep
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mod has been updated to ver. 0.3
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If you have any problems or concerns, please post. |
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#63 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() Should I update the subsim link of your mod with this last version, or do you prefer having it uploaded just to one site, in order to keep track of download statistics more easily? ![]() |
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#64 |
Ace of the Deep
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#65 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Done
![]() http://www.subsim.com/radioroom/down...o=file&id=4004 I think only the original uploader or someone with moderator privileges can modify an existing download. My pleasure ![]() a couple of suggestions for v .4 ( ![]() - crew on water (some animated, some dead ![]() - crates, planks, barrels, etc. floating randomly on the sea surface For both you can get inspiration from iambecomelife's Wooden Lifeboats + Crew in Water Mod |
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#66 |
Ocean Warrior
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Thank you
![]() Жжешь ![]() PS: did you see this thread? take a look - http://www.subsim.com/radioroom/showthread.php?t=206553
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#67 | ||
Ace of the Deep
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Well, last time I played, the survivors/dead sailors & debries were added by FX update, if I remember correctly. So don't see a reason. Quote:
BTW, I compared conning towers from 7b in SH5 and 9b in SH3 and they are not much different, as I thought. The maind differences are the position of the scopes, so this will be an interesting problem to solve in the future, considering we still cannot do animations in GR2 files in no way. |
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#68 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() If memory serves me well, Fx Updates just spawns some generic, incoherent debris, but I can be wrong on this indeed. I don't remember having ever seen sailors on water. Quote:
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#69 | |
Ace of the Deep
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And yeah, they loog good. That is not arguable ![]() And yeah, that is pretty much what I'm hoping for - the move of location will not break the animation. We shall see ![]() |
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#70 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#71 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() yep, ignoring the pixelated edges which I think are due to the old SHIII shader, Wise's work look of SH5 quality ![]() Thank you Steve, good to know ![]() Correct me if I am wrong, but I think that though not being a moderator Trevally too got special upload privileges, including the prerogative of modifying other's downloads. I know it because he helped me uploading DynEnv (which is far beyond the max allowed file size limit) here on subsim. |
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#72 |
Swabbie
![]() Join Date: May 2013
Posts: 5
Downloads: 36
Uploads: 0
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I seem to be having an issue with OHII 2.2 where the lifeboats appear under water. any ideas lol?
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#73 |
Gefallen Engel U-666
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Welcome aboard BaronVonChahyll on your first post!
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__________________
"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#74 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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But I thought that only I had this issue because some have reported that they work. ![]() |
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#75 |
Ace of the Deep
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ugh... I really need to look into this. Need to find some free time and figure this out (lol, my main problem is that I'll have to update many mods, hahahaha)
For those who has this problem please follow below instructions: 1) I need to know whether or not you are using this mod w/ the Rongel's lifeboats (barka type)? 2) Have you tried the lifeboats in a single mission environment? Is it working in a single mission or not? 3) I want to see your mod list. I think this will apply to everyone except Rongel, as I know what mod list he is running. Hopefully I will have some time this weekend to work on this and figure this out. |
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