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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Ahhhh man! Sober has let loose THE secret weapon, the infamous 60,000 ton flatulent Fattleship. God help us all.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#47 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Mod uploaded into SH5 Graphics mods section of subsim downloads
![]() http://www.subsim.com/radioroom/down...o=file&id=4004 Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them ![]() ... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod? ![]() |
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#48 | |
Ace of the Deep
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In regards to the questions: either or ![]() If you want a mix of the liferafts and wooden lifeboats: activate this mod after Rongel's. This mod will work on its on also, if you just activate it as is. |
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#49 |
Seaman
![]() Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Nice job making this mod even better guys, the boats run smooth and look great!
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#50 |
Ace of the deep .
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added version 2 to sobers mega mod list.
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#51 |
Silent Hunter
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I just noticed this mod - nice work!
Just a few suggestions based on the screenshots: Is there any way to add more people to each lifeboat? I think about 10 - 20 should be about right. Also, I noticed in a screenshot that a sinking tanker had lots of boats around it. Is there a way to make sure that merchants only spawn a few lifeboats? For a troopship lots of lifeboats are OK, but most WWII cargo ships & tankers would have only carried between 2 - 6 wooden boats; having more than that seems a little strange. Thanks a lot. |
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#52 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Quote:
CrewComplement SurvivalRate SurvivalPercentage The first one is quite self-explanatory. I have no idea about the difference between the second and the third one though ![]() |
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#53 | |
Ace of the Deep
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yes, adding more people into the boat is on my todo list. Unforunately, there are some problem adding more bones to the mesh at the moment and TDW is looking into it. In regards to the spawning: it's actually pretty good. The large amount of boats in that screenie comes not from the tanker, but from the troop transporter. Tanker spits out maybe 2-3 max. |
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#54 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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This worked great on sobers mega mod list
One thing, since I dont take prisoners and I was well outside a shipping lane I decided to finsh em off in the lifeboat for humane reasons. So the deck gun hit to no effect, then I tried the anti aircraft gun and the same thing. Was considering ramming in my angst but then was concerned about damaging my hull so I left em to die of thirst painful and slow |
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#55 |
Navy Seal
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![]() ![]() I would hate to see you being cruel ![]() |
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#56 |
中国水兵
![]() Join Date: Mar 2012
Location: Russia
Posts: 285
Downloads: 175
Uploads: 0
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#57 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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#58 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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lol
![]() So are the lifeboats invincible by design or is it a game limitation or bug? |
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#59 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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#60 |
Navy Seal
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Really great mod combined with regular life boats!
![]() ![]() Looking closely to the crew, they look really desesperate! Awesome!
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