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03-14-13, 05:33 PM | #31 |
Stowaway
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03-14-13, 06:05 PM | #32 | |
Ace of the Deep
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Also, that project will be long, tedious and not primary - I want to provide and test teh IX in AI mode asap, as I want to move on to playable unit after that and using the AI unit as platform to learn. So for the time being I will be importing SH3 models. @volodya: that is a good idea, I will start doing that. Let me know with which exact units you have done this, and which values did you use: the cfg to sim or the other way around? @gap & keysersoze: can't wait! @Captain73: In regards to to high in the water: as you can see from above, we are looking into that. I'm hoping to have corrected files out by Monday/Tuesday (unfortunately, I'm away this weekend - going/running away to Nanaimo for a self-made long weekend). In regards to more people: I'll see what I can do Wander if I can edit .chr file and add more ppl with GoblinEditor |
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03-14-13, 06:15 PM | #33 | |
Ensign
Join Date: Feb 2012
Location: USA
Posts: 226
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http://www.msichicago.org/whats-here/exhibits/u-505/ Sounds like you have a good plan. Let us know if we can help |
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03-14-13, 06:25 PM | #34 |
Ocean Warrior
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I've already made these changes only for subs.. got historically accurate data and changed .cfg files.. then similar changed .sim files
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
03-14-13, 06:42 PM | #35 | ||
Ace of the Deep
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Also, this is where the weight/measurements are taken from for the lifeboat: http://www.uslife-savingservice.org/pulling_lifeboats The first one: 26ft. Merryman Type Pulling/Sailing Lifeboat In ft and lbs, but easily convertible. |
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03-14-13, 07:53 PM | #36 |
Ace of the Deep
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ok, run some tests. Here's is the problem:
with drought of -1 the boat is too deep in the water and the waves go through - I am not sure if this is avoidable completely. With -0.7 - it still looks slightly too high out of the water, especially on the wave's peak (no sure what it's called, no time to look up). So, somewhere between -0.8 & -0.9 should be perfect. Will play with this values when come back. Mass and displacement I have figured out pretty well: Mass: 1.51 Displacement: 2.3 |
03-14-13, 09:50 PM | #37 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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you might want to play as well with gc_height. Since, as I am reading from the webpage you have posted, your boat had an iron keel, you should set its center of gravity quite low. On the effect of the center of gravity on boat's swing, I suggest you to read the following wikipedia article, though you might be aware of it yet: http://en.wikipedia.org/wiki/Metacentric_height |
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03-14-13, 10:29 PM | #38 |
Ace of the deep .
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Last edited by THE_MASK; 03-20-13 at 08:32 PM. |
03-14-13, 10:36 PM | #39 |
Ace of the deep .
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Try
surfaced displacement =0 surfaced draft =0 submerged displacement =0 submerged draft =? put here whatever works best |
03-15-13, 01:35 AM | #40 |
Ace of the Deep
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thank you, sober. I will try that :-)
@gap: it is actually already set very low - I think it's at 0.1 atm. thank you for the article, will see what I can dig out. :-) |
03-15-13, 02:25 PM | #41 |
Ace of the Deep
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sober, thank you for the tip - worked like a charm.
Unfortunately, I'm somewhat upset with goblin Editor at the moment as it is not merging the .chr files and not letting me edit the amount of ppl in the boat. |
03-18-13, 08:45 PM | #42 |
Ace of the Deep
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ver. 0.2:
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc). Special thanks to sober & gap: their tips really helped. Link updated in first post. p.s. No additional people in the boat, as I'm having problems with adding bones to the gr2 file at the moment (already posted the screenies in the GR2 thread for TDW). |
03-18-13, 08:47 PM | #43 |
Navy Seal
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Thanks for your very good work Targor!
Better to activate in bunker?
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03-18-13, 09:17 PM | #44 | |
Ocean Warrior
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Glad you solved the initial problems, unfortunately I was a little busy on testing another project and was not able to help you, sorry
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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03-18-13, 09:22 PM | #45 |
Ace of the Deep
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