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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 | |
Ensign
![]() Join Date: Apr 2005
Posts: 220
Downloads: 10
Uploads: 0
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#827 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has finished work on the voice system. All of the doors now block sound properly, and all voice tubes and telephones work as intended. Oscar will spend the next week fixing other known bugs. Einar has been working on textures and optimizing assets. Axel has continued work on miscellaneous menues, and the subpen menu is pretty much done - the menues remaining are the in-game menu and post-game debriefing menues. Koji is working on the new U-boat bunker. |
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#828 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been fixing bugs, and has added some more effects to the diesel engine. The batteries can now be charged and discharged correctly. Einar has been working on equipment and detail for the radio and sonar rooms. Axel is working on finishing the new menues. Koji is working on the new U-boat bunker. |
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#829 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone! This week Oscar has been fixing bugs and working on the electric motor system. The battery voltage is now correctly affected by load. A new patch will be made available to the testers some time next week. Axel has been working on the UI of the post match screen. Einar has been AFK this week, but will be back next week to polish up the sonar room. Koji is still working on the bunker.
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#830 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been refining the electric motor system. A new patch has been released to our testers, this will be used to get feedback on the e-motor system. Einar is modeling the remaining units for the radio and sonar rooms. Axel is currently working on the last legs of the integration of the menues into the main build of the game, with some functionality in the subpen menu currently yet to be implemented. He is confident that the menues will make it into the next testing build on time. |
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#831 |
Ensign
![]() Join Date: Apr 2005
Posts: 220
Downloads: 10
Uploads: 0
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I'm hearing some very disturbing rumours that the latest testers patch involves simplification of the e-motor controls.
It seems to me that if players want simple, it ought to be possible to have the bots accomplish the task, however, have them makes operations of the engine controls SLOWER than a competent player can, so that there's a valid role for players to operate as chief. Removing the complexity of said controls just means more down time staring at bloody gauges (usually play as dive officer) with very prolonged periods of doing sod all. I for one am very much looking forward to having more to do as "chief" and am very cross if indeed that e-motor is being simplified from the tutorials. By all means simplify it via the Bot use, but leave it complex for the players, and faster than bot use relative to a well versed player! ![]() Last edited by Fidd; 05-27-23 at 06:50 PM. |
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#832 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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#833 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been iterating on the electric motor system with feedback from our testers. We have reached some good results thanks to the feedback, and we are working on another test patch right now. Einar is adding labels and other details to the radio and sonar rooms. He also finished modeling and texturing another radio unit. Axel has continued work on the final integration of the new menues. There are still some issues remaining before the new UI is fully integrated. Additional localization options has been added for keybindings, as well as new features for the subpen. These will be described in further detail when the integration is complete. |
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#834 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 307
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on refining the electric motor system with the help of feedback from our testers. A new test build has been uploaded and will be tested during the weekend. All electrical systems should now be affected when the battery is completely drained. Einar has been working on various detail assets for the radio and sonar rooms as well as the E-motor room. Work on the UI is wrapping up, some stubborn bugs remain but should be fixed without major delays - afterwards the testers will hopefully get their hands on the build asap to clear out any remaining issues. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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