SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-23, 05:24 AM   #1
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default Plane Cant Shoot

Any idea Im adding some plane and it wont Shoot even they doesnt wanted engaged me only Flying Aways? Even she have Bomb
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-15-23, 08:58 AM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

It could be the load-out. Make certain your loadout definition in the eqp file matches the loadout declaration in the cfg file of the plane's Air folder. If it is not that, then something is amiss with the Visual on the plane.

btw - this is another situation where Hebe Vollmaus's mySH3-Tool shines in helping a modder find issues with what they are doing. His tool does not find everything you could possibly do incorrectly, but it does catch quite a bit...
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 05-15-23 at 09:03 AM. Reason: Hebe
propbeanie is offline   Reply With Quote
Old 05-15-23, 09:02 AM   #3
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default

Well this The Cfg

; Basic Loadout definition

[Equipment 1]
NodeName=B02
LinkName=BombDummy

[Equipment 2]
NodeName=B09
LinkName=Bomb250Kg

[Equipment 3]
NodeName=B01
LinkName=BombDummy

[Equipment 4]
NodeName=B03
LinkName=BombDummy

[Equipment 5]
NodeName=B06
LinkName=BombDummy

[Equipment 6]
NodeName=B07
LinkName=BombDummy

[Equipment 7]
NodeName=B04
LinkName=BombDummy

[Equipment 8]
NodeName=B05
LinkName=BombDummy

[Equipment 9]
NodeName=B08
LinkName=BombDummy

; 1x250Kg Bomb Loadout definition

[Equipment 10]
NodeName=B04
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 11]
NodeName=B09
LinkName=Bomb250Kg
Loadout=1x250Kg Bomb

[Equipment 12]
NodeName=B06
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 13]
NodeName=B05
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 14]
NodeName=B08
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 15]
NodeName=B02
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 16]
NodeName=B01
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 17]
NodeName=B07
LinkName=BombDummy
Loadout=1x250Kg Bomb

[Equipment 18]
NodeName=B05
LinkName=BombDummy
Loadout=1x250Kg Bomb

well now she dropped the bomb and Wont attack me after Drop it And just flying circling in my uboat I was thinking it was bug But i try with Other Still same
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-15-23, 09:10 AM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

In the planes' cfg file, there has to be a declaration for the named Loadouts, such as the "1x250Kg Bomb". There are usually multiple B0x nodes on each plane, and if you put a "BombDummy" (mod name dependent), that will entice the airplane to then "attack" with the dummy bomb, and "strafe" while doing so. Since the bomb is fake, it looks like a strafing run. In other words, you would have node B01 holding the 250kg bomb, and all of the other B nodes holding the BombDummy, as is in your definitions there for that particular plane. But that cfg file has to have the listing for that Loadout, such as
[Loadout 1]
Name=1x250Kg Bomb
Type=3
without that AND the matching entry in the eqp file, they do not function. The "default" loadout does not need a declaration in the cfg file, only the definition in the eqp, as you have there. However, since you did get an attack from the plane, then you most likely do have the declaration in the cfg file. But, do you have all of those B nodes in the dat file for the plane?
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-15-23, 09:18 AM   #5
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
In the planes' cfg file, there has to be a declaration for the named Loadouts, such as the "1x250Kg Bomb". There are usually multiple B0x nodes on each plane, and if you put a "BombDummy" (mod name dependent), that will entice the airplane to then "attack" with the dummy bomb, and "strafe" while doing so. Since the bomb is fake, it looks like a strafing run. In other words, you would have node B01 holding the 250kg bomb, and all of the other B nodes holding the BombDummy, as is in your definitions there for that particular plane. But that cfg file has to have the listing for that Loadout, such as
[Loadout 1]
Name=1x250Kg Bomb
Type=3
without that AND the matching entry in the eqp file, they do not function. The "default" loadout does not need a declaration in the cfg file, only the definition in the eqp, as you have there. However, since you did get an attack from the plane, then you most likely do have the declaration in the cfg file. But, do you have all of those B nodes in the dat file for the plane?
[Unit]
ClassName=FBM.S402
UnitType=300
MaxSpeed=330.000000
MinSpeed=80.000000
MaxRadius=350
Length=9.8
Width=12
RenownAwarded=20

[Loadout 1]
Name=1x250Kg Bomb
Type=3

Well already tried this she only drop the bomb And wont Shoot me with Mg
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-15-23, 12:20 PM   #6
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 778
Downloads: 26
Uploads: 0


Default

Quote:
Originally Posted by Tigerzhunters View Post
she only drop the bomb And wont Shoot me with Mg
Probably because the traverse and elevation parameters of the mg are not wide enough. Try +/-15°...

And make sure that the level_bomber parameter (in plane.sim) is set to False (in order that the plane makes a diving attack).
Mister_M is offline   Reply With Quote
Old 05-15-23, 01:33 PM   #7
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default



Well is this enought?
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-15-23, 01:34 PM   #8
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default

Quote:
Originally Posted by Mister_M View Post
Probably because the traverse and elevation parameters of the mg are not wide enough. Try +/-15°...

And make sure that the level_bomber parameter (in plane.sim) is set to False (in order that the plane makes a diving attack).
So im try to Clone The Hurricane Change to some french Airplane

D520 And M.S 402
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-16-23, 03:26 AM   #9
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 778
Downloads: 26
Uploads: 0


Default

Quote:
Originally Posted by Tigerzhunters View Post


Well is this enought?
No. Try with:

Traverse: min = 345, max = 15
Elevation: min = -15, max = 15

And speed must be very high (like 100)!
Mister_M is offline   Reply With Quote
Old 05-16-23, 07:17 AM   #10
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default

Quote:
Originally Posted by Mister_M View Post
No. Try with:

Traverse: min = 345, max = 15
Elevation: min = -15, max = 15

And speed must be very high (like 100)!
Well yea She Shooting at me But from Far aways And She wasnt Diving So the Gun was Have Turret Lol

__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Old 05-16-23, 07:53 AM   #11
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 778
Downloads: 26
Uploads: 0


Default

Quote:
Originally Posted by Tigerzhunters View Post
Well yea She Shooting at me But from Far aways And She wasnt Diving So the Gun was Have Turret Lol
To reduce the distance of fire: in data/Cfg/Sim.cfg, set [AI AA guns]/Max fire range to 1000 meters.

The mg must be a AAGun type, not a Cannon type (check this in the wpn_Cannon controller in the .sim gun file)
Mister_M is offline   Reply With Quote
Old 05-16-23, 09:42 AM   #12
Tigerzhunters
Frogman
 
Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 298
Downloads: 96
Uploads: 0


Default

Quote:
Originally Posted by Mister_M View Post
To reduce the distance of fire: in data/Cfg/Sim.cfg, set [AI AA guns]/Max fire range to 1000 meters.

The mg must be a AAGun type, not a Cannon type (check this in the wpn_Cannon controller in the .sim gun file)
well she was Shooting at me While not diving so The Gun Was kinda have turret?
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
Tigerzhunters is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.