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Old 04-03-21, 03:36 AM   #1
Fifi
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radar NYGM Enhanced Hardcore « Steel Coffins edition »

Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.


Completely new version available in my signature. Readme pdf included for installation

I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945!


It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community
Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM)







TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS:

As usual, choose name, flotilla, start date, sub number...and launch.



Make sure the starting year & flotilla correspond well before clicking start



Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that.
(Only realism can be changed of course)



Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded)



Back to your desktop, open Commander and try to update your personal file



It should open this window on your computer



If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg
You should see the start dates hour & minutes there:



If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing)

Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones



To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc!

Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career


Last edited by Fifi; 06-12-23 at 12:23 AM.
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Old 04-03-21, 05:10 AM   #2
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Hi Fifi,
I am looking forward to this.

KUrtz

Last edited by U301; 04-06-21 at 09:44 AM.
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Old 04-03-21, 07:12 AM   #3
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Looking forward to loading this up into NYGM.

Anyway, much thanks for putting this work together.

Good hunting,
FUBAR295
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Old 04-03-21, 10:17 AM   #4
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Na dann:
auf Gefechtsstation
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Old 11-12-22, 11:16 PM   #5
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Screenshot 2022-11-12 213825.jpg

Screenshot 2022-11-12 213856.jpg

Screenshot 2022-11-12 213949.jpg

Question, does anyone know how to use these tables and tools?
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Old 11-13-22, 11:50 AM   #6
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Quote:
Originally Posted by somedude88 View Post
Attachment 5515

Attachment 5516

Attachment 5517

Question, does anyone know how to use these tables and tools?
Maybe someone else, cause I never use them … but I know there are some tutorials out there about it…

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Old 11-13-22, 01:35 PM   #7
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Quote:
Originally Posted by somedude88 View Post
Attachment 5515

Attachment 5516

Attachment 5517

Question, does anyone know how to use these tables and tools?
Here is a link for the Hitman Lagewinkelscheibe, the round disc slide rule giving instructions for use :



The link works, I've tried it.

The table I think was done by Makman94 some time ago. It is one of several for torpedo speeds. He made up a tutorial for his manual targeting. May be of some help.

https://www.mediafire.com/file/faydl...orial.rar/file

Like Fifi, I do not utilize these tools. I use other methods to get my firing solution.
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Old 03-24-22, 07:02 AM   #8
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Quote:
Originally Posted by Fifi View Post
Fifi Enhancement NYGM is based on my mods for Ccom12 and LSH3, and should be activated last on top of all NYGM mods.
As example:


Last, the attack periscope max height has been reduced to fit correctly the pennants in harbor.
If you experience difficulties in rough sea to see something, you can either use the observation periscope (little higher) or order 1m higher for periscope depth!


I love this mod but would prefer the old attack periscope height and never use the pennants. Would somebody be able to help me mod the scope back to the original height setting?


Thanks in advance.
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Old 03-24-22, 09:11 AM   #9
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Quote:
Originally Posted by Dieselglock View Post
I love this mod but would prefer the old attack periscope height and never use the pennants. Would somebody be able to help me mod the scope back to the original height setting?


Thanks in advance.

It would be in the *.sim file of the boat desired, in the objects folder. I.e., path game\data\objects\*.sim.
Open node #4 and you'll see the value to adjust. Stock NYGM uses 6.5 vs the 5 in the mod.
You'll need S3D or the Mini Tweaker. If you don't have one of those, let me know.
I changed mine for the same reason you state.
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Old 03-24-22, 08:50 PM   #10
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Quote:
Originally Posted by John Pancoast View Post
It would be in the *.sim file of the boat desired, in the objects folder. I.e., path game\data\objects\*.sim.
Open node #4 and you'll see the value to adjust. Stock NYGM uses 6.5 vs the 5 in the mod.
You'll need S3D or the Mini Tweaker. If you don't have one of those, let me know.
I changed mine for the same reason you state.
Thank you John for responding. I have no experience with S3D. So if you wouldn't mind.
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Old 03-24-22, 09:16 PM   #11
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pm sent.
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Old 03-24-22, 11:10 PM   #12
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Quote:
Originally Posted by John Pancoast View Post
pm sent.

PM Replied.
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Old 11-05-22, 09:23 AM   #13
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Default Tutorial?

Any documentation on navigation and TDC? I'm super confused with this set up.
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Old 11-05-22, 09:52 AM   #14
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Quote:
Originally Posted by somedude88 View Post
Any documentation on navigation and TDC? I'm super confused with this set up.
Hey somedude88
Welcome to this mod
Reminder, Fifi's mod is a "Hardcore" mod so you won't have the attack card. This is voluntarily replaced by the TDC...
you will have to use the TDC like a real captain to calculate your shooting solutions..
I send you to a video that explains you all it's about Uboat but the principle is the same..
I invite you to also go to the channel of our colleague @derstosstrupp who is a mine of information a serious person he really explains all "TDC" to you... https://www.subsim.com/radioroom/member.php?u=242131



https://steamcommunity.com/sharedfil...?id=2161212854

Last edited by Kal_Maximus_U669; 11-05-22 at 10:13 AM.
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Old 11-05-22, 01:26 PM   #15
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I’m amazed nobody ever noticed those GUC U-Boats have incorrect water reflection …

Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had)
Furthermore … there are inconsistencies in water reflection settings for hull vs turms
Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good
Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages)

I’m currently fixing this … well, trying anyway (with good results so far)

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