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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.
Completely new version available in my signature. Readme pdf included for installation I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community ![]() Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) ![]() ![]() ![]() TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS: As usual, choose name, flotilla, start date, sub number...and launch. ![]() Make sure the starting year & flotilla correspond well before clicking start ![]() Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that. (Only realism can be changed of course) ![]() Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded) ![]() Back to your desktop, open Commander and try to update your personal file ![]() It should open this window on your computer ![]() If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg You should see the start dates hour & minutes there: ![]() If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing) Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones ![]() To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc! Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career ![]() ![]()
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Last edited by Fifi; 06-12-23 at 12:23 AM. |
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#2 |
Officer
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Hi Fifi,
I am looking forward to this. ![]() KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-06-21 at 09:44 AM. |
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#3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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Looking forward to loading this up into NYGM.
![]() Anyway, much thanks for putting this work together. ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#4 |
Seaman
![]() Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Na dann:
auf Gefechtsstation ![]() |
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#5 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Screenshot 2022-11-12 213825.jpg
Screenshot 2022-11-12 213856.jpg Screenshot 2022-11-12 213949.jpg Question, does anyone know how to use these tables and tools? |
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#6 | |
Navy Seal
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#7 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,117
Downloads: 417
Uploads: 0
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The link works, I've tried it. The table I think was done by Makman94 some time ago. It is one of several for torpedo speeds. He made up a tutorial for his manual targeting. May be of some help. https://www.mediafire.com/file/faydl...orial.rar/file Like Fifi, I do not utilize these tools. I use other methods to get my firing solution. ![]()
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#8 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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Thanks in advance.
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#9 | |
Ocean Warrior
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It would be in the *.sim file of the boat desired, in the objects folder. I.e., path game\data\objects\*.sim. Open node #4 and you'll see the value to adjust. Stock NYGM uses 6.5 vs the 5 in the mod. You'll need S3D or the Mini Tweaker. If you don't have one of those, let me know. I changed mine for the same reason you state.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#11 |
Ocean Warrior
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pm sent.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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__________________
NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#13 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Any documentation on navigation and TDC? I'm super confused with this set up.
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#14 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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Welcome to this mod Reminder, Fifi's mod is a "Hardcore" mod so you won't have the attack card. This is voluntarily replaced by the TDC... you will have to use the TDC like a real captain to calculate your shooting solutions.. I send you to a video that explains you all it's about Uboat but the principle is the same.. I invite you to also go to the channel of our colleague @derstosstrupp who is a mine of information a serious person he really explains all "TDC" to you... https://www.subsim.com/radioroom/member.php?u=242131 ![]() https://steamcommunity.com/sharedfil...?id=2161212854 Last edited by Kal_Maximus_U669; 11-05-22 at 10:13 AM. |
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#15 |
Navy Seal
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![]() ![]() Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had) Furthermore … there are inconsistencies in water reflection settings for hull vs turms ![]() Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good ![]() Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages) I’m currently fixing this … well, trying anyway (with good results so far) ![]() ![]()
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