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Old 03-13-13, 11:52 PM   #1
Targor Avelany
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Default [REL] Targor's SH5 Wooden Lifeboats

Good day all,

Please allow me to present my first fully fledged mod.

This mod is based on Rongel's, TDW's and stoianm's SH5Lifeboats with their permission, for which they deserve my great gratitude and appreciation.

This mod provides you with brand new model of a wooden lifeboat. It's pretty (well, that is my say and it is prejudges, as I made the model from scratch in 3ds Max 2012), so I'll just leave it to you to decide.

Hope all of you enjoy it!

It is completely compatible as for stock (should be), as for OHII (activate after OHII).
It is also compatible either on its own or with Rongel's SH5 lifeboats. If you activate this mod right after Rongel's, you will have 2 different types of lifeboats spawning.

Please note, this mod only adds wooden lifeboat; in no way am I intending to completely replace Rongel's, stoianm's and others work on the SH5 Lifeboat mod. If you want the mix of barcas and wooden boats: you will need both mods.

Unfortunately, at this time there is no way to determine from which ship which lifeboat will spawn, so that is something for future to discover.

Here are some screenshots:




Changelog:


ver. 0.4:
Corrected lifeboats sinking. Bug that took a while to discover and fix. Sorry about that.
ver. 0.3:
The number of sailors in the boat was increased to 9 total. Now it's a bit crowded! "В тесноте да не в обиде", как говоритсяю
ver. 0.2:
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc).
ver. 0.1:
Initial release. Brand new mesh from scratch created; GR2 file updated with new mesh and textures.

Download link for ver. 0.4: Targor's SH5 Wooden Lifeboats ver. 0.4
p.s. if Steve can upload it on subsim, I would greatly appreciate it.

Last edited by Targor Avelany; 12-15-13 at 01:04 PM.
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Old 03-14-13, 12:51 AM   #2
Captain73
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Thanks for your work!
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Old 03-14-13, 01:20 AM   #3
gap
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a small remark, if you don't mind: I think you should increase a bit boat's draft. I didn't test them in game yet, but judging from your screenshots they seem to levitate over the water. This is obviously not a detriment to your wanderful mod, but just a tiny suggestion for its future improvement
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Old 03-14-13, 06:37 AM   #4
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Thank you so much for this anyway!
I'm sure you'll soluce the draft
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Old 03-14-13, 09:16 AM   #5
Targor Avelany
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gap, will see what I can do

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice
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Old 03-14-13, 09:30 AM   #6
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Quote:
Originally Posted by Targor Avelany View Post
gap, will see what I can do

Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice
I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file
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Old 03-18-13, 08:45 PM   #7
Targor Avelany
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ver. 0.2:
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc).

Special thanks to sober & gap: their tips really helped.

Link updated in first post.

p.s. No additional people in the boat, as I'm having problems with adding bones to the gr2 file at the moment (already posted the screenies in the GR2 thread for TDW).
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Old 03-18-13, 08:47 PM   #8
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Thanks for your very good work Targor!

Better to activate in bunker?
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Old 03-18-13, 09:17 PM   #9
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Quote:
Originally Posted by Targor Avelany View Post
Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc).
Thank you Targor
Glad you solved the initial problems, unfortunately I was a little busy on testing another project and was not able to help you, sorry
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Old 03-18-13, 09:22 PM   #10
Targor Avelany
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Quote:
Originally Posted by volodya61 View Post
Thank you Targor
Glad you solved the initial problems, unfortunately I was a little busy on testing another project and was not able to help you, sorry
no worries
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Old 03-18-13, 11:00 PM   #11
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Ahhhh man! Sober has let loose THE secret weapon, the infamous 60,000 ton flatulent Fattleship. God help us all.
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Old 03-19-13, 11:31 AM   #12
gap
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Quote:
Originally Posted by Targor Avelany View Post
ver. 0.2
Mod uploaded into SH5 Graphics mods section of subsim downloads

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod?
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Old 03-19-13, 12:51 PM   #13
Targor Avelany
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Quote:
Originally Posted by gap View Post
Mod uploaded into SH5 Graphics mods section of subsim downloads

http://www.subsim.com/radioroom/down...o=file&id=4004

Tragor, if you post new screenies reflecting the recent changes, I will update the dowload page with them

... and since we are at it one last stupid question: do we need to enable your wooden lifeboats on top of Ronge's liferafts, or they can be used as a standalone mod?
I will update the screenshots when I get home today.
In regards to the questions: either or
If you want a mix of the liferafts and wooden lifeboats: activate this mod after Rongel's. This mod will work on its on also, if you just activate it as is.
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Old 03-19-13, 09:38 PM   #14
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Nice job making this mod even better guys, the boats run smooth and look great!
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Old 03-20-13, 12:16 AM   #15
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added version 2 to sobers mega mod list.
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