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Old 01-26-21, 09:18 AM   #196
Anvart
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wolf_howl15

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Originally Posted by Anvar1061 View Post
GUNS_SUB.dat
Hello, Andrew.
How do you do?
 
Something, dear comrade, I do not understand you at all ... and you did not understand me either ..? The mod was created in a certain environment (NYGM, GWX). If you noticed in the Objects and Submarine folders there are only changed files necessary to understand what, where, when ... if there are no missing files in your assembly ... there may be Problems. I did not look at your guns, I just wanted to draw your attention to the places of possible causes. In addition, the assembly that you are using is designed for people who want to make AI_Crew themselves at their facilities ... There is an assembly for the SH3 original, where are all files for U-Boat Supl. Обиделся на мои высказывания по поводу атрибутов файла? Я думаю ты не хочешь быть посмешищем для форума.? По поводу Radar_fix... ты спросил, я объяснил. Похоже ты устал, перетрудился.

Good luck.
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Moses said: "Don't create yourself an idol"...

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Old 01-26-21, 11:12 AM   #197
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There is an assembly for the SH3 original, where are all files for U-Boat Supl
Where there is? I only found some of the files, but where can I find the rest? It's already warmer - GWX or NYGM.
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Old 01-26-21, 01:56 PM   #198
David I
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Default SH5 ships for SH3

Anvart,

Some questions about the SH5 ships for SH3:

Do these replace the ships in SH3 or supplement them?

Install them through JSME?

Compatible with MFM or should I use in lieu of?

They appear to be a nice change of pace from stock SH3.

Your Aye,
David I
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Old 01-26-21, 02:15 PM   #199
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Quote:
Originally Posted by David I View Post
Anvart,

Some questions about the SH5 ships for SH3:

Do these replace the ships in SH3 or supplement them?

Install them through JSME?

Compatible with MFM or should I use in lieu of?

They appear to be a nice change of pace from stock SH3.

Your Aye,
David I
Yes he adds sh5 and very beautiful boats ... but I haven't tested yet because there are so many possible combinations ...
for me GwR21 is a "must" because it brings together the best for GwX3 of the time without going through endless mods soups and often full of problems ... be careful if you play Hsie stiebler respect the procedure the files are numbered from 1 to 4 ui:
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Old 01-26-21, 03:27 PM   #200
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3 types of resolution: 4 : 3 (1024x768) 16 : 9 (1360x768 and 1920x1080)
AWESOME! That's good news, I can't wait till this mod is out, you guys do amazing work, I wish I was good with modding, but I'll just appreciate the sweat that goes into all ya'll do
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Old 01-27-21, 01:18 AM   #201
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I tried to make a remap of all the IDs from the Ai_Crew mod. So far, to no avail. I will continue to search for the root of the problem.
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Old 01-28-21, 07:25 PM   #202
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wolf_howl15

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Where there is? I only found some of the files, but where can I find the rest? It's already warmer - GWX or NYGM.
Link in my signature.
Сравни все файлы со своим модом. Сразу могу сказать: последнюю строку из NYGM EnglishNames.cfg/GermanNames.cfg вставь в свои одноимённые файлы. Проверь/сравни все файлы мода с такими же (если есть) или аналогичными файлами других классических подлодок. Начал миссию на Type2D с подключенным _AI_crew_anim_.7z прошёл до квадрата патрулирования... вылета не случилось. Очень долго грузятся Музей (~9 мин.), кампания и простенькие одиночные миссии также примерно 9-9.5 минут. Очень раздражает, надоедает - это будет причиной малой востребованности.
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Old 01-28-21, 11:39 PM   #203
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Link in my signature.
Thanks, Alex!
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Old 01-29-21, 05:42 AM   #204
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WTF

Where can I find this Comment?
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Old 01-29-21, 06:14 AM   #205
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Found comments on the archive
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Old 01-29-21, 05:44 PM   #206
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Why whats wrong with the steam version does this mod not work with it?

Are the sh3.exe file patches still required with this mod or does the mod do all that?
Anyone?
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Old 01-30-21, 12:38 AM   #207
Anvart
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wolf_howl15

Hello, buddy.

Light bulbs in the interior of the submarine shine through the bodies of the sailors.
Because you didn't use the old mod 'NoHaloThroughBody' ... Link in the same place. Check my mod's files and the same files in GWR for compliance.

P.S.
In addition to sailors, this must be done for some interior constructions.
Забываю сказать... в Commands_xx.cfg в некоторых командах необходимо вставить возможность перемещаться во время паузы (Ctxt=...,2,...). Это улучшает чистоту тестирования и может использоваться в игре. Например: при выполнении команды Toggle_radar_view происходит реинициализация радара... в самых ранних модах Radar Antenna Up/Down, при опущенной антенне, это приводило к повороту антенны на 90° и она торчала из своего "кармана". Чтобы этого не было мне в конце концов пришлось применить железобетонный метод... анимация Stabl... Больше объяснять не буду... надоело писать очевидные вещи. Это никому не помешает, но даст возможность правильно анализировать моды. Файл примера в обычном месте. С помощью программы сравнения файлов найди необходимые команды и внеси изменения. Мне надоело каждый раз изменять чей-либо commands_xx.cfg
Что-то ещё хотел сказать... ладно вспомню - напишу. Сейчас абсолютно нет времени.
Продолжаю. Было бы замечательно, если бы ты протестировал AI_Crew отключив все моды изменяющие файлы sh3.exe, и другие.
Best Regards.
Alex
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Moses said: "Don't create yourself an idol"...

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Old 01-30-21, 01:26 AM   #208
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Thanks, Alex!
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Old 01-30-21, 02:40 AM   #209
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Of the 900 GWR downloads, at last one gives substantive advice. I work for you. Thank you very much!
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Old 01-30-21, 02:54 PM   #210
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I seem to have solved the problem AI_Crew
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