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Old 06-08-08, 05:13 AM   #286
Xantrokoles
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It could be the 'dynamic shadows' controller.
They are not compatible with Sh4.
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Old 06-08-08, 09:01 AM   #287
lurker_hlb3
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Quote:
Originally Posted by Xantrokoles
It could be the 'dynamic shadows' controller.
They are not compatible with Sh4.

Thanks for the input. I would just like to know what he's talking about so I can fix the problem. His vague comments about the problem have not been very helpful. I’m still trying to find this “transparent water” setting he’s talking about. Also his general comments about “because of the way the SH3 conning .dat is arranged” provide no insight to the problem.
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Old 06-08-08, 10:34 AM   #288
Xantrokoles
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Default Sh3 campaign layer

I understand you; no sweat with this kind of things

I found something interresting for you:
A modder, his name is jmjohnson36, converted a couple of ships from sh3 to sh4.
Thanks his great job I was able to convert further ships (3 or 4) and now it is possible to use the campaign_rnd.mis file from stock sh3 for sh4.
I think it is a good saving of labor.


When you are interrested Lurker:
http://files.filefront.com/Sh3+ships.../fileinfo.html

I repeat it: All credits go to jmjohnson36!
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Old 06-08-08, 11:11 AM   #289
miner1436
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Ok, transparent water can be activated by checking enviormental effects on the graphics settings, Mikhayl told me the reason the conning towers are invisible is because the SH3 conning tower .dat is set up wrong for SH4. Mikhayl fixed this problem with his IIB, if you compare his conning .dat with a stock SH3 .dat you will see the diffrence. You can see how the conning towers are invisible by enabling enviormental effects, submerging the sub, and looking at the conning from the surface. Hope that helps more than before .
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Old 06-08-08, 01:08 PM   #290
cgjimeneza
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Default kriegsmarine grid

any way of having the KG grid on op monsun?

I find my way by lat-long and the posit pointers... but SH3 had it...

right now going back in my third patrol (see, no more sinking/damage).. why? I have no idea.

see you around Miami or Curacao, threre should be tankers there
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Old 06-08-08, 01:26 PM   #291
lurker_hlb3
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Quote:
Originally Posted by miner1436
Ok, transparent water can be activated by checking enviormental effects on the graphics settings, Mikhayl told me the reason the conning towers are invisible is because the SH3 conning tower .dat is set up wrong for SH4. Mikhayl fixed this problem with his IIB, if you compare his conning .dat with a stock SH3 .dat you will see the diffrence. You can see how the conning towers are invisible by enabling enviormental effects, submerging the sub, and looking at the conning from the surface. Hope that helps more than before .
It would have been “NICE” if you would have “SAID” that in the “FIRST PLACE” instead of

Quote:
I just noticed all the converted subs have an invisible conning tower when submerged, could someone fix this?
And by the way my name is “Lurker”, not “someone”
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Old 06-08-08, 01:27 PM   #292
lurker_hlb3
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Quote:
Originally Posted by cgjimeneza
any way of having the KG grid on op monsun?

I find my way by lat-long and the posit pointers... but SH3 had it...

right now going back in my third patrol (see, no more sinking/damage).. why? I have no idea.

see you around Miami or Curacao, threre should be tankers there

I may put it on my "to do list" for later on.
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Old 06-08-08, 04:12 PM   #293
cgjimeneza
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Default no luck in the caribbean

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by cgjimeneza
any way of having the KG grid on op monsun?
right now going back in my third patrol (see, no more sinking/damage).. why? I have no idea.

see you around Miami or Curacao, threre should be tankers there
PS: didnt find no ship around Venezuela, Cuba, Jamaica and Puerto Rico, went again to Miami


I may put it on my "to do list" for later on.
Please do LOL

and for the sad news:

got myself killed in this 3rd patrol, they now have convoys... got some very slight damage by DC (deck gun out and less than 5% in hull, no flodding indication)

still the boat was down by the bow... some 30ª of down angle, and it went down... imploded at about 415 mts of depth...

my mod list as gen by JGSME

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
PE3 Install less floater
OpsMonsun_V200
OM_V200_Patch6
Spaxs SH4 Uboat SPEECH FIX_V7
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Old 06-08-08, 04:22 PM   #294
cgjimeneza
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Default will try this combination

once more unto the breach dear friends, once more....

will try with this combo, if I get that down angle again, will keep only the speech, OpMonsun and patch 6

#1 PE3 Install
#4 PE3 Ship_debris_SH4_with bodies
PE3 Install less floater
Spaxs SH4 Uboat SPEECH FIX_V7
OpsMonsun_V200
OM_V200_Patch6

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Old 06-08-08, 05:30 PM   #295
lurker_hlb3
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Quote:
Originally Posted by Mikhayl
I had the same problem as all SH3 subs at first, I remember I looked quickly at the controllers in the turm.dat and didn't find anything (after having deleted all the useless SHD/shadow stuff) but it wasn't really a torough check. I tested the 3D model in a hull.dat and it wasn't hollow so I exported all the 3D models from the SH3 turm.dat and imported the whole lot in a stock SH4 9D2 turm.dat, then repositionned everything as in the original SH3 .dat. It takes longer this way but it works 100% sure. The conversions takes more than it looks at first glance, it can take quite a lot of time to do it from A to Z (most of it is not visible by the player anyway).

edit : what boat did you use Cgj ? It could be an "invisible at first sight" side effect of a converted boat.
Thanks for the info, however based on what you just told me I won’t be able to fix it any time soon, for the following reasons:

I don’t have the time with all the other things I have to do on my plate

I don’t have a 3D graphic’s program to loaded the exported files into

Also last but not least,

This problem is a “very” narrowly define bug, you will “only” see it under the following “limited” set of circumstances:

Environmental effects “have” to be turned on

You have to be from the camera’s point of view, just about sitting on top of the conning tower “above” the surface of the water to see the problem. If you are underwater with the sub you don’t see the problem.

Again I’m sorry but this is a “low” priority problem for me an I don’t have the 20 + hours to spare to work on it.

Last edited by lurker_hlb3; 06-26-08 at 06:42 PM.
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Old 06-08-08, 05:48 PM   #296
lurker_hlb3
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Quote:
PS: didnt find no ship around Venezuela, Cuba, Jamaica and Puerto Rico, went again to Miami

I think you need to look harder


Last edited by lurker_hlb3; 06-09-08 at 06:32 AM.
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Old 06-08-08, 06:24 PM   #297
cgjimeneza
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Default will go caribbean again

ok, Ill take you up on that one... will stay mid channel and not inshore.:hmm:
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Old 06-15-08, 03:17 AM   #298
red_baron
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Default bug with radar/hyrophone

after Oct. 1943 radar/hyrophone cease working in monsun campaign. Can be easily verified by generating a campaign starting after that date. the dials of radar and hyrophone are stuck
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Old 06-15-08, 08:10 AM   #299
lurker_hlb3
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Quote:
Originally Posted by red_baron
after Oct. 1943 radar/hyrophone cease working in monsun campaign. Can be easily verified by generating a campaign starting after that date. the dials of radar and hyrophone are stuck
Do you have the latest patch loaded ?

Which sub are you using?

Did you meet any other subs ?

Is it as soon as you start or after a save game ?

Last edited by lurker_hlb3; 06-15-08 at 08:39 AM.
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Old 06-15-08, 03:01 PM   #300
red_baron
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generate a new career starting date dec 15 1943 with IX-D2. this should produce the error. Setting the starting date of patrol in careertrack to earlier date by hand makes it working again. Game patched as follows
TM 1.52
RSRDC_tmov15_v371
3z1_patch8
OpMonsun 2.00
OM V2.0 pl6
tmo enable uboat v4
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