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06-08-08, 05:13 AM | #286 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
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It could be the 'dynamic shadows' controller.
They are not compatible with Sh4.
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06-08-08, 09:01 AM | #287 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
Thanks for the input. I would just like to know what he's talking about so I can fix the problem. His vague comments about the problem have not been very helpful. I’m still trying to find this “transparent water” setting he’s talking about. Also his general comments about “because of the way the SH3 conning .dat is arranged” provide no insight to the problem. |
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06-08-08, 10:34 AM | #288 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
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Sh3 campaign layer
I understand you; no sweat with this kind of things
I found something interresting for you: A modder, his name is jmjohnson36, converted a couple of ships from sh3 to sh4. Thanks his great job I was able to convert further ships (3 or 4) and now it is possible to use the campaign_rnd.mis file from stock sh3 for sh4. I think it is a good saving of labor. When you are interrested Lurker: http://files.filefront.com/Sh3+ships.../fileinfo.html I repeat it: All credits go to jmjohnson36!
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06-08-08, 11:11 AM | #289 |
Grey Wolf
Join Date: Jul 2007
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Ok, transparent water can be activated by checking enviormental effects on the graphics settings, Mikhayl told me the reason the conning towers are invisible is because the SH3 conning tower .dat is set up wrong for SH4. Mikhayl fixed this problem with his IIB, if you compare his conning .dat with a stock SH3 .dat you will see the diffrence. You can see how the conning towers are invisible by enabling enviormental effects, submerging the sub, and looking at the conning from the surface. Hope that helps more than before .
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06-08-08, 01:08 PM | #290 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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kriegsmarine grid
any way of having the KG grid on op monsun?
I find my way by lat-long and the posit pointers... but SH3 had it... right now going back in my third patrol (see, no more sinking/damage).. why? I have no idea. see you around Miami or Curacao, threre should be tankers there
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
06-08-08, 01:26 PM | #291 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
Quote:
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06-08-08, 01:27 PM | #292 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
I may put it on my "to do list" for later on. |
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06-08-08, 04:12 PM | #293 | ||
Captain
Join Date: Jan 2002
Location: Costa Rica
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no luck in the caribbean
Quote:
and for the sad news: got myself killed in this 3rd patrol, they now have convoys... got some very slight damage by DC (deck gun out and less than 5% in hull, no flodding indication) still the boat was down by the bow... some 30ª of down angle, and it went down... imploded at about 415 mts of depth... my mod list as gen by JGSME #1 PE3 Install #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects PE3 Install less floater OpsMonsun_V200 OM_V200_Patch6 Spaxs SH4 Uboat SPEECH FIX_V7
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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06-08-08, 04:22 PM | #294 |
Captain
Join Date: Jan 2002
Location: Costa Rica
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will try this combination
once more unto the breach dear friends, once more....
will try with this combo, if I get that down angle again, will keep only the speech, OpMonsun and patch 6 #1 PE3 Install #4 PE3 Ship_debris_SH4_with bodies PE3 Install less floater Spaxs SH4 Uboat SPEECH FIX_V7 OpsMonsun_V200 OM_V200_Patch6
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
06-08-08, 05:30 PM | #295 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
I don’t have the time with all the other things I have to do on my plate I don’t have a 3D graphic’s program to loaded the exported files into Also last but not least, This problem is a “very” narrowly define bug, you will “only” see it under the following “limited” set of circumstances: Environmental effects “have” to be turned on You have to be from the camera’s point of view, just about sitting on top of the conning tower “above” the surface of the water to see the problem. If you are underwater with the sub you don’t see the problem. Again I’m sorry but this is a “low” priority problem for me an I don’t have the 20 + hours to spare to work on it. Last edited by lurker_hlb3; 06-26-08 at 06:42 PM. |
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06-08-08, 05:48 PM | #296 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
I think you need to look harder Last edited by lurker_hlb3; 06-09-08 at 06:32 AM. |
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06-08-08, 06:24 PM | #297 |
Captain
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Location: Costa Rica
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will go caribbean again
ok, Ill take you up on that one... will stay mid channel and not inshore.:hmm:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
06-15-08, 03:17 AM | #298 |
Swabbie
Join Date: Apr 2006
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bug with radar/hyrophone
after Oct. 1943 radar/hyrophone cease working in monsun campaign. Can be easily verified by generating a campaign starting after that date. the dials of radar and hyrophone are stuck
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06-15-08, 08:10 AM | #299 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
Which sub are you using? Did you meet any other subs ? Is it as soon as you start or after a save game ? Last edited by lurker_hlb3; 06-15-08 at 08:39 AM. |
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06-15-08, 03:01 PM | #300 |
Swabbie
Join Date: Apr 2006
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generate a new career starting date dec 15 1943 with IX-D2. this should produce the error. Setting the starting date of patrol in careertrack to earlier date by hand makes it working again. Game patched as follows
TM 1.52 RSRDC_tmov15_v371 3z1_patch8 OpMonsun 2.00 OM V2.0 pl6 tmo enable uboat v4 |
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