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Old 07-24-10, 05:28 PM   #11
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by privateer View Post
You can use the WaterInterAction controller to launch the flame effect
with a bit of working around.

What I did to test a way to do this follows.
I added a Dummy Node to a 500 lb Bomb.
I placed the node 50 meters below the main bomb.
I added a waterinteraction controller to that set at 50 meters (5.0)
I called an effect from particles.dat in the controller.

As the Dummy node enters the water 50 meters before the bomb?
The effect is started 50 meters above the water.
The Bomb is still falling all this time.

So you can trigger an effect this way.
The next step is to get the effect to follow the main object.
(the Bomb in this case)
As the way I've done it so far leaves the effect locked in one place.
I'll do somemore testing on ideas and let you know what happens.
If that's OK with you all.
Ok, I get your basic idea. May be able to get it to work. Thanks for the info.

Peabody
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