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Old 10-31-16, 03:06 PM   #22
CaptainMurphy
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Join Date: Jul 2015
Posts: 57
Downloads: 7
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Kind of skipped the September Dev Log, so here is the latest update for October:

Downloads have moved
We tried using an asset store system for updates and just couldn't get it to be smooth. After almost a year of testing and fixing bugs we gave up and moved the update/download system to Itch.io and have been extremely happy with the system so far. Along with that information we must say that we have A NEW v0.3 BUILD!!! With the ability to use the Itch.io client to keep up to date, it has given us more room to push builds and updates a bit more rapidly. You can down the new build here:
wolfpackgamesco.itch.io/tides-of-war

Final Build v0.3 Revisions
Build 0.3 was our test bed for new weather and water and getting all new networking in place, as well as server communication ironed out. As such it was a very fluid development with assets and scripts constantly under major development. It is not a very good build to work with in terms of maintenance, but does incorporate all of the major mechanics we wanted to get started into the game. As the current build is now released, we have begun the 'clean slate' version for v0.4 and above. That means we are starting a new project from scratch (again). In the long run it will save us time by not trying to chase down legacy issues that have grown out of the prototype code we were testing with.

Take a look at the Itch.io page and use the Itch client to keep the new game up to date. Be sure to let us know how you like the latest build!

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age of sail, multiplayer, naval combat, ship battles


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