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Old 03-26-22, 10:50 PM   #1
Torpex77
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!

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Old 03-26-22, 11:13 PM   #2
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Ouch!

Cause? Torpedo? Gunfire? Ramming? Only time I have ever had that happen was years ago when I rammed a the Q ship in TMO.
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Old 03-28-22, 09:53 PM   #3
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Ouch!

Cause? Torpedo? Gunfire? Ramming? Only time I have ever had that happen was years ago when I rammed a the Q ship in TMO.
Torpedo from an ESCORT! Did Not see that Coming at ALL!

No Internal damage, but it did register as 52% Hull damage.

Here's the Thing...This is the SECOND time this happened. First time was in an S-Class in March 42 in the Sibutu Passage. I thought my encountering a "Task Force" of Sampans was silly until it turned out to be 2 Gyoraitei patrol boats. They seemed confused and shooting way off target so I thought Id finish em off with the Deck Gun.

As Im on the deck gun blasting away, I notice these things drop off the sides. Torpedos??? In SH4 shot at me??? So I turn and put the Bow Directly at the patrol boat, figuring Id drive between them. Well One blew up and is that a hellacious event while on the deck gun..lol it actually stunned me for ma second in real life..

FOTRS 1.7 is EXCELLENT

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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!

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Old 03-28-22, 10:31 PM   #4
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Torpedo from an ESCORT! Did Not see that Coming at ALL!
it is in the documentation.
very dangerous....you go first.
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Old 03-28-22, 10:35 PM   #5
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it is in the documentation.
very dangerous....you go first.
Ill Check with my Comms Officer and see why He missed that!
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Old 03-28-22, 11:55 PM   #6
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Originally Posted by Torpex77 View Post
Torpedo from an ESCORT! Did Not see that Coming at ALL!

No Internal damage, but it did register as 52% Hull damage.

Here's the Thing...This is the SECOND time this happened. First time was in an S-Class in March 42 in the Sibutu Passage. I thought my encountering a "Task Force" of Sampans was silly until it turned out to be 2 Gyoraitei patrol boats. They seemed confused and shooting way off target so I thought Id finish em off with the Deck Gun.

As Im on the deck gun blasting away, I notice these things drop off the sides. Torpedos??? In SH4 shot at me??? So I turn and put the Bow Directly at the patrol boat, figuring Id drive between them. Well One blew up and is that a hellacious event while on the deck gun..lol it actually stunned me for ma second in real life..

FOTRS 1.7 is EXCELLENT

https://imgbb.com/ZSFT4PV

https://ibb.co/NVnVYmK

Ouch! Yea, you shouldve been sunk lol.

They will definitely get you. Escorts in FOTRS caught me off guard first time firing torpedoes at me and I expected it was coming as had read about it in the readme.

In TMO I am working on AI DD's having torpedoes. The surfaced and submerged AI submarines can fire them now, as can PT boats. Thanks to FOTRS of course, I learned by example.


I've only been torpedoed once, I was in a Narwhal leaving Pearl in December 1941, on the surface at night, sailing along, no warning. Boom! AI submarine got me.

Had quite a few close closes in various patrols, been shot at by other subs, but never been hit.


US AI subs will attack enemy convoys, so wolfpack ops are now possible, a lot of fun teaming up on enemy convoys, can get intense. Did recently learn in testing to be careful as torpedoes which missed enemy can hit you on other side of convoy (one reason Wolfpack doctrine was to "take turns" attacking from opposite sides.
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Old 03-29-22, 08:27 AM   #7
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I have no issue with AI Subs, or any Historically accurate Patrol Boat or escort that had them AND historically used them. I just hope it doesn't get like Crash Dive II and turn unrealistic like that arcade game.

I've studied the pacific war my entire adult life, and I play WWII subsims with the experiences and documentation from WWII, plus my own real life submarine life. I pretty much use documentation to know what keys do what LOL

Escorts shooting torpedo's is not documented anywhere in anything I ever read, so it has me raising an eyebrow. Not saying I couldn't have missed it being mentioned, but if it was common (over 75% reported) I think myself and others would have introduced it to WWII Pacific Submarine simulations decades ago. I still think The Modder's here do an excellent Job and greatly appreciate their work.
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Old 03-29-22, 11:12 AM   #8
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Originally Posted by Torpex77 View Post
I have no issue with AI Subs, or any Historically accurate Patrol Boat or escort that had them AND historically used them. I just hope it doesn't get like Crash Dive II and turn unrealistic like that arcade game.

I've studied the pacific war my entire adult life, and I play WWII subsims with the experiences and documentation from WWII, plus my own real life submarine life. I pretty much use documentation to know what keys do what LOL

Escorts shooting torpedo's is not documented anywhere in anything I ever read, so it has me raising an eyebrow. Not saying I couldn't have missed it being mentioned, but if it was common (over 75% reported) I think myself and others would have introduced it to WWII Pacific Submarine simulations decades ago. I still think The Modder's here do an excellent Job and greatly appreciate their work.

I agree. I have taken great steps to prevent things from becoming "arcade " like and maintain historical accuracy much as possible within the limitations of the sim. Encounters with AI subs are pretty rare, but possible. The danger of a lurking AI sub which can torpedo player sub without warning is always there, it encourages vigilance and realistic behavior by player such as setting a zig zag course. To keep things realistic in game , submerged AI subs have to get pretty close to engage. PT boat's can shoot them as well, but if player is operating in proper manner, should never be in situation where a PT boat can shoot torpedoes at them. However, if they choose to put themselves in situation, they run the risk of being torpedoed. Far as the regular escorts, I will not add them .


However, I want fleet type destroyers to have torpedoes for surface battles between different forces, for better immersion, as I have things modified now where they will engage at longer ranges. Actually had BB's engaging one another at about 18000 yards other day in testing(!), which is a huge improvement over the default "always practically at point blank" engagement style of the AI. Best part, is they nor smaller ships like DD's engage subs at such distances, can't detect them. One great improvement was Yamato and others blasting away at the CVE's off Samar in Oct 1944 for example, BB's opened fire at 14000 yards.


To ensure every escort player encounters is not lobbing torpedoes for reasons you mentioned, plan to limit AI torpedoes to select enemy fleet destroyers , submarines, and PT boats and select number of Allied DD, DE, along with subs and PT boats of course. Like always, its about balance.


I do not recall reading about escorts shooting torpedoes at subs either. I highly doubt a fleet type destroyer would have have chanced wasting its torpedoes on a sub, which is a difficult target to torpedo, esp with destroyer's torpedo attack doctrine. A PT boat though, would likely take a shot, especially if guarding a pass or strait and got a shot. Just doubt many, if any , found themselves in a proper position to fire at a sub.
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Old 04-01-22, 07:45 PM   #9
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Quote:
Originally Posted by Torpex77 View Post
I have no issue with AI Subs, or any Historically accurate Patrol Boat or escort that had them AND historically used them. I just hope it doesn't get like Crash Dive II and turn unrealistic like that arcade game.

I've studied the pacific war my entire adult life, and I play WWII subsims with the experiences and documentation from WWII, plus my own real life submarine life. I pretty much use documentation to know what keys do what LOL

Escorts shooting torpedo's is not documented anywhere in anything I ever read, so it has me raising an eyebrow. Not saying I couldn't have missed it being mentioned, but if it was common (over 75% reported) I think myself and others would have introduced it to WWII Pacific Submarine simulations decades ago. I still think The Modder's here do an excellent Job and greatly appreciate their work.
While you are correct about "escort" vessel such as Hiburi-class, Type C and D and other "escort" units did not have torpedo launchers, the DD did. From Momo year 1919 on, DD had 21 inch tubes and varying types of torpedo launchers. The Momo had two triple launchers. Beginning in 1924 Mutsuki-class DD and Cruisers had the 24 inch tubes for the Type 93 torpedo.

I say make them all in the game fire fish. I enjoyed the added challenge they create in the FOTRSU mod.

Did everyone enjoy the coffee today?
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