SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-27-22, 07:50 AM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


Default Sub fuel leak

I'd like to try to incorporate an AOD feature into SH3, that is when your sub has a fuel oil leak, the leak makes your detection easier.
I have an idea of how to do the detection part but my question is about the compartment damage notices you get in the game in the crew and damage mgmt. screen.
I.e., a notice appears in the command room compartment when there is fuel tank damage. Currently it is meaningless. But how/where in the game files are these notices produced ? Probably an .act file or the .exe file in which case I'm sol. But does anyone know ?
Also per AOD, it'd be nice to also have blowing tanks increase detection as it should, and damaged/destroyed batteries "produce" chlorine gas as they should (a simple O2 reduction maybe for SH3 ?) but so many of these things require hex editing.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 01-27-22, 04:57 PM   #2
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 814
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
I have an idea of how to do the detection part
How ?
Mister_M is offline   Reply With Quote
Old 01-27-22, 05:13 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Mister_M View Post
How ?

Add a .dat file that includes a hydrophone and/or sonar node to the GWX oil spill data. Could even make something else up to do the same.
Then thinking that those sensors would bring the escorts to investigate ala the function already in the game where if an escort, etc. detects you it "notifies" those in range.
Another idea would be to make a visual clue for the escorts that they couldn't miss seeing if in range, but that would probably be much more involved.
But it's all moot if a trigger with fuel tank damage requires hex editing which it probably would..............'cause I can't do that.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 01-27-22, 05:46 PM   #4
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 814
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Add a .dat file that includes a hydrophone and/or sonar node to the GWX oil spill data.
I won't work, because a particule effect is not a AI unit... sorry.
Mister_M is offline   Reply With Quote
Old 01-27-22, 05:54 PM   #5
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Mister_M View Post
I won't work, because a particule effect is not a AI unit... sorry.

Right, but it wouldn't necessarily have to be a particle effect. Doesn't have to be any effect at all other than something to call the escorts to investigate, hence the idea of adding the nodes mentioned.
But I only know the very basics of the particle effects so I may be incorrect.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 01-29-22, 04:08 AM   #6
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 814
Downloads: 27
Uploads: 0


Default

A more suitable approach would be to add the sound effect of the bold device to the leak oil particule effect, but I'm not sure if it can work...

But I'm thinking.... : oil leak could also be interpreted by the escort ships as the destruction of the submarine...
Mister_M is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.