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Old 07-03-09, 07:55 PM   #1
Silverwolf
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Default Titan Superfortress

So this is probably going to be a either a hit or miss for some people but I thought I'd try it anyway. I call it the Titan Superfortress, it's pretty much a submersible battleship. It has everything a battleship needs as well as a submarine. I made this ship for fun as a single mission ship and have no intent on it being usable in career because it would probably make it too easy.

The ship itself is pretty much done just need to do tweaking with the cannons, torpedo loads, and a few other things. In case anyone is wondering the modeling portion of this ship was done around the same time I had modeled the BlackWolf.

So here's a vid of it showing most of the guns working and it submerging.


Also some pictures of the interior. If anyone wants to suggest adding something to the interior go ahead because to me it feels a little empty.

Download it here:
The files size should be more managable because I compressed it this time.
Also for those with the Black Wolf you can use the Titan along with it because they both have the same Upgradepacks.upc file.

http://www.filefront.com/14024171/Titan.rar/

For those running RFB or TMO, here are the files you'll need to make this sub run correctly.

http://www.filefront.com/14086057/Titan-RFB.rar/
http://www.filefront.com/14086051/Titan-TMO.rar/

Campaign files.
http://www.filefront.com/14233613/Campaigns.rar//
FOTRS Fix: http://www.filefront.com/14240761/Ca...S-update.rar//

Mission for the Titan, just a quick one I made up. *This is only compatible with FOTRS*

http://www.filefront.com/14027705/Titan-Mission.rar/

New Texture

http://www.filefront.com/16056933/Ti...w-Texture.rar/

Update for TMO 1.9
http://www.filefront.com/16056919/Ti...MO-Update.rar/




Last edited by Silverwolf; 04-07-10 at 05:00 PM. Reason: Added download link for New Texture and updates.
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Old 07-03-09, 07:58 PM   #2
Sophont
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Crazy SilverWolf strikes again! =D
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Old 07-03-09, 08:14 PM   #3
Silverwolf
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Yup and I have one more I'm about to post up. This one however was only started a week ago so it's not finished.
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Old 07-03-09, 09:24 PM   #4
pythos
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OMG, that would have been a mean sub to deal with. Could you imagine an escorts reaction to seeing...that... surfacing after a torpedo attack. Kiss the convoys good bye.

Last edited by pythos; 07-03-09 at 09:39 PM.
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Old 07-03-09, 09:37 PM   #5
Silverwolf
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Or even the other way around, having the escorts think they sunk the ship. (If they could ) Everyone on the surface is celebrating then... BOOM! torpedo impact.
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Old 07-04-09, 03:14 AM   #6
Sophont
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I love the buttons and colour scheme on your UI... how did you get those?
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Old 09-02-10, 07:06 AM   #7
captain magnum
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hello everyone
i'm new to sh4 and this forum , i play the game since a week or so and i find it a nice game , when i've seen this mod on youtube i immediatly downloaded it , just to have some fun with it ( for some reason reminds me star blazers and captain harlock's spaceships , which i loved alot when i was younger ) but i 'm writing this post hopefully to get some quick help with a small problem i have , maybe there is already something like this posted in this thread , i read alot but not every page of it .
i'm running SH4 with 1.4 patch and this mod is the only mod i have installed , when i press the deck gun button the menu shows the "go to deck gun icon grey , when i man the deck gun and order to attack enemy ships from the bridge the game says ok , firing at will , man the deck gun .
i tryed to man the deck gun from deck gun menu and from crew management menu , but it always says the same and the deck gun won't shoot , i tryed to change the crew member and other things but the cannons won't shoot , they just stand still and the game keeps asking me to man the deck gun .
the icon is turned on but seems like nobody is there to shoot , if someone could give me some help i'd really appreciate so i can enjoy the mod 100%
i am sorry if my english is not perfect

thanks in advance

Cpt Magnum
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Old 09-02-10, 10:55 AM   #8
Silverwolf
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More than likely it is a 1.4 problem but I can't be sure. You need to have the blackwolf installed as well because it has one of the upgrade packs needed for the guns. If that does not fix the problem then it is because I made this sub with the 1.5 patch.
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Old 09-03-10, 03:32 AM   #9
captain magnum
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i see , thanks , i installed the 1.5 yesterday , and the deck gun button is now completely turned off hehe ... so it has to be something about the blackwolf addon probably , thanks again for the advice , going to try at once !
regards

captain magnum

now it works as it should ^^
thank you again !

Last edited by captain magnum; 09-03-10 at 03:54 AM.
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Old 08-28-09, 01:27 PM   #10
cpt. kiel
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Hey nice mod but the Deck guns doesnt work any help?
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Old 08-29-09, 10:18 AM   #11
Doomgiver
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i had the same problem but i fixed it be loading the blackwolf file, along with the nss shark files

true doing that or just the blackwolf file
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Old 09-08-09, 08:46 PM   #12
Celloplayer5
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ok when i go out on some missions and the campain the decks guns wont work y?
cello
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Old 09-20-09, 07:37 PM   #13
Silverwolf
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Use either the Blackwolf or the NSS Shark they both have the file the Titan needs that defines the cannons. For whatever reason I forgot to add that file with the sub when I released it.
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Old 09-28-09, 05:17 AM   #14
eurogomez
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Default CTD

Hi,
I'm still having some CTDs while trying to play with the titan in FOTRS.
Installation order with jsgme:
-FOTRS 1.2 with bugfix and carrier upgrade
-Blackwolf
-Titan
-Campaign fix for FOTRS mod

Game was completely reinstalled, v 1.5 of course.
Main menu displays normally, but CTD occurs as soon as I click on campaign.
Any idea?
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Old 10-23-09, 05:11 PM   #15
OrangeYoshi
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Quote:
Originally Posted by Silverwolf View Post
Use either the Blackwolf or the NSS Shark they both have the file the Titan needs that defines the cannons. For whatever reason I forgot to add that file with the sub when I released it.
Where would I find these other files? Are they in that upgradepack file you linked in the first post?
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