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Old 10-25-17, 04:07 PM   #1
gap
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Originally Posted by mkiii View Post
yes please Gap.
I have found a few more versions of the editor than I said before. Here they are:

https://www.mediafire.com/file/cb609...o_1_1_453_1.7z

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Originally Posted by mkiii View Post
The granny is for decompressing a file, as far as I know that is the only version that works with the editor for that. tried all the versions I have found and none of them work
Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction
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Old 10-26-17, 10:51 AM   #2
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Originally Posted by gap View Post
I have found a few more versions of the editor than I said before. Here they are:

https://www.mediafire.com/file/cb609...o_1_1_453_1.7z



Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction
Many thanks Gap.....That`s one file off the won`t open list, the other is compressed, hopefully Jeff will be able to help out with that.
the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out.

Last edited by mkiii; 10-26-17 at 12:02 PM.
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Old 10-26-17, 12:30 PM   #3
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been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have

Roster....easy enough
Flotilla....should be easy enough
upcdatage....not to sure about this one

those are the obvious ones, are there any not so obvious ones that I have missed (highly likely)
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Old 10-26-17, 12:44 PM   #4
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Originally Posted by mkiii View Post
been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have

Roster....easy enough
Flotilla....should be easy enough
upcdatage....not to sure about this one

those are the obvious ones, are there any not so obvious ones that I have missed (highly likely)
Vecko is your man here
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Old 10-27-17, 10:00 AM   #5
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Originally Posted by mkiii View Post
been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have

Roster....easy enough
Flotilla....should be easy enough
upcdatage....not to sure about this one

those are the obvious ones, are there any not so obvious ones that I have missed (highly likely)
There shouldn't be so much work with UPCGE files after all, few ID designations here and there but that should be it. You'll get a good idea what is going on if you merge VIIC/41 and U-Flak's (NSS_Uboat7c41F) upcge files from TWoS in Winmerge or some other text editor with compare function... In this case, you can ignore entries differences which are dedicated for radar upgrades but torpedo differences will be important since type IX carries much more torpedoes on board.


It will be also necessary to rename main 3D models names inside gr2 files it self because the game will confuse if you get awarded and upgrade from VIIC41 to type IX in the same playing session.
For example, your new IX hull should not be named NSS_Uboat7c41 anymore, conning tower should be renamed from Conning_7c41_01 to Conning_9D_01 ect...

We shouldn't forged all necessary adjustments in sim, zon and other controllers files as well...

In short, day or two of modding work but since we actually know what and how it should be done, this shouldn't be much of the problem...

Once you have fully working version of type IX replacement for VIIC41 it will be honor for me to do all the performances, campaign and file adjustments...

Last edited by vdr1981; 10-27-17 at 11:08 AM.
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Old 10-27-17, 11:39 AM   #6
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There shouldn't be so much work with UPCGE files after all, few ID designations here and there but that should be it. You'll get a good idea what is going on if you merge VIIC/41 and U-Flak's (NSS_Uboat7c41F) upcge files from TWoS in Winmerge or some other text editor with compare function... In this case, you can ignore entries differences which are dedicated for radar upgrades but torpedo differences will be important since type IX carries much more torpedoes on board.


It will be also necessary to rename main 3D models names inside gr2 files it self because the game will confuse if you get awarded and upgrade from VIIC41 to type IX in the same playing session.
For example, your new IX hull should not be named NSS_Uboat7c41 anymore, conning tower should be renamed from Conning_7c41_01 to Conning_9D_01 ect...

We shouldn't forged all necessary adjustments in sim, zon and other controllers files as well...

In short, day or two of modding work but since we actually know what and how it should be done, this shouldn't be much of the problem...

Once you have fully working version of type IX replacement for VIIC41 it will be honor for me to do all the performances, campaign and file adjustments...

Thanks Vecko, the job will be yours,
I have already started renaming the files internally, and am looking at the other files, The sim file is pretty straight forward, already tinkered around in there to get the hull sitting in the water a bit lower
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Old 10-27-17, 12:05 PM   #7
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Thanks Vecko, the job will be yours,
I have already started renaming the files internally, and am looking at the other files, The sim file is pretty straight forward, already tinkered around in there to get the hull sitting in the water a bit lower
"Draught" value, Unit Submarine (stock TWoS value for VIIC41, 4.95 m) ...
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Old 10-27-17, 12:26 PM   #8
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Hello
I'm following this thread with great interest, and I really can not believe the SH5 is a playable submarine. You guys are really wizards. At work, he succeeds.
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Old 10-27-17, 12:59 PM   #9
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"Draught" value, Unit Submarine (stock TWoS value for VIIC41, 4.95 m) ...
obviously you spend far too much time in those files
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Old 10-26-17, 12:42 PM   #10
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Many thanks Gap.....That`s one file off the won`t open list, the other is compressed, hopefully Jeff will be able to help out with that.
the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out.
Yep, to the best of my knowledge no version of GR2 editor can open that file. Besides that, what other file(s) are you trying to open?

I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no
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Old 10-26-17, 01:14 PM   #11
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Yep, to the best of my knowledge no version of GR2 editor can open that file. Besides that, what other file(s) are you trying to open?

I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no
the compressed file is ct periscope +anim.....may need to move the mesh, but can probably work around this if necessary.

no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen


I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen
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Old 10-26-17, 03:01 PM   #12
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the compressed file is ct periscope +anim.....may need to move the mesh, but can probably work around this if necessary.
IIRC that file contains interior's periscope models. Wjat do you need to change in it?

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no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen
Textures are not a problem.

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Originally Posted by mkiii View Post
I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen
I remember now. The reason for most GR2 Editor versions not being able to open that file, and no version being able to save it, is a checksum error. The error itself only affects TDW version of the file: he had hex edited it long before he could figure out most of the knowledge that GR2 Editor is based on. If memory serves me well, his only change to thesaid file, was removing the RWR equipment linking node from the telescopic snorkel. Today, you can do the same using the editor, with no checksum errors on saving. Just work on the stock file instead of messing with TDW's bugged file
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Old 10-26-17, 03:50 PM   #13
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not much of a change really, its just both of the scopes are in the ct on the IX, I can open and save the obs scope now, so moving it into the ct should be no problem, add a new bone in the ct for it, and delete the bone in the cr.

but I will probably have to move the attack scope a bit, It all depends on if the position in the ct is determined by the bone, or position info in the mesh.
either way it should work out ok.

I have decided to do a quick job on the cr, ct, and tra, just so things are reasonable from the start, after all we do need the scopes in their correct places, and 2 tubes in the aft torpedo room, and when we lower the obs scope we don`t want it hanging out of the cr ceiling do we .

In the greater scheme of things its not that much work. and using the tools is getting easier, so work progresses better, with less muck ups.
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Old 10-26-17, 04:59 PM   #14
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I have Granny Viewer 2.8.33.0
It is the version TDW sent to me. Very special version.
Waiting for your message to my e-mail.
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Last edited by Jeff-Groves; 10-26-17 at 05:10 PM.
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