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10-25-17, 04:07 PM | #1 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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I have found a few more versions of the editor than I said before. Here they are:
https://www.mediafire.com/file/cb609...o_1_1_453_1.7z Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction |
10-26-17, 10:51 AM | #2 | |
Soundman
Join Date: Sep 2007
Posts: 149
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the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out. Last edited by mkiii; 10-26-17 at 12:02 PM. |
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10-26-17, 12:30 PM | #3 |
Soundman
Join Date: Sep 2007
Posts: 149
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been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have
Roster....easy enough Flotilla....should be easy enough upcdatage....not to sure about this one those are the obvious ones, are there any not so obvious ones that I have missed (highly likely) |
10-26-17, 12:44 PM | #4 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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10-27-17, 10:00 AM | #5 | |
Navy Seal
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It will be also necessary to rename main 3D models names inside gr2 files it self because the game will confuse if you get awarded and upgrade from VIIC41 to type IX in the same playing session. For example, your new IX hull should not be named NSS_Uboat7c41 anymore, conning tower should be renamed from Conning_7c41_01 to Conning_9D_01 ect... We shouldn't forged all necessary adjustments in sim, zon and other controllers files as well... In short, day or two of modding work but since we actually know what and how it should be done, this shouldn't be much of the problem... Once you have fully working version of type IX replacement for VIIC41 it will be honor for me to do all the performances, campaign and file adjustments...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 10-27-17 at 11:08 AM. |
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10-27-17, 11:39 AM | #6 | |
Soundman
Join Date: Sep 2007
Posts: 149
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Thanks Vecko, the job will be yours, I have already started renaming the files internally, and am looking at the other files, The sim file is pretty straight forward, already tinkered around in there to get the hull sitting in the water a bit lower |
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10-27-17, 12:05 PM | #7 |
Navy Seal
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"Draught" value, Unit Submarine (stock TWoS value for VIIC41, 4.95 m) ...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-27-17, 12:26 PM | #8 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
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Hello
I'm following this thread with great interest, and I really can not believe the SH5 is a playable submarine. You guys are really wizards. At work, he succeeds. |
10-27-17, 12:59 PM | #9 |
Soundman
Join Date: Sep 2007
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10-26-17, 12:42 PM | #10 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no |
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10-26-17, 01:14 PM | #11 | |
Soundman
Join Date: Sep 2007
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Quote:
no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen |
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10-26-17, 03:01 PM | #12 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
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I remember now. The reason for most GR2 Editor versions not being able to open that file, and no version being able to save it, is a checksum error. The error itself only affects TDW version of the file: he had hex edited it long before he could figure out most of the knowledge that GR2 Editor is based on. If memory serves me well, his only change to thesaid file, was removing the RWR equipment linking node from the telescopic snorkel. Today, you can do the same using the editor, with no checksum errors on saving. Just work on the stock file instead of messing with TDW's bugged file |
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10-26-17, 03:50 PM | #13 |
Soundman
Join Date: Sep 2007
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not much of a change really, its just both of the scopes are in the ct on the IX, I can open and save the obs scope now, so moving it into the ct should be no problem, add a new bone in the ct for it, and delete the bone in the cr.
but I will probably have to move the attack scope a bit, It all depends on if the position in the ct is determined by the bone, or position info in the mesh. either way it should work out ok. I have decided to do a quick job on the cr, ct, and tra, just so things are reasonable from the start, after all we do need the scopes in their correct places, and 2 tubes in the aft torpedo room, and when we lower the obs scope we don`t want it hanging out of the cr ceiling do we . In the greater scheme of things its not that much work. and using the tools is getting easier, so work progresses better, with less muck ups. |
10-26-17, 04:59 PM | #14 |
Village Idiot
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I have Granny Viewer 2.8.33.0
It is the version TDW sent to me. Very special version. Waiting for your message to my e-mail.
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 10-26-17 at 05:10 PM. |
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