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Old 03-04-16, 10:35 AM   #1
DieReeperbahn
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Default Harbour Charts

I'm in the process of making a number of harbour charts based on the NavBuoy User Charts. Here are two examples:




I'd like to scan the Sh5 files for info like water depths, land and sea objects, etc, because physically going to the locations and mapping everything is very time comsuming. Does anyone know what the proper files are that would give this info? And any other help would be greatly appreciated.
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Old 03-04-16, 11:43 AM   #2
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Nice!!! Looking forward to this.

Thanks!
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Old 03-04-16, 12:02 PM   #3
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Sober already created exactly the same mod.

Note that in game charts number is limited to 50...Sjizzle can tell you more about Sobers charts and charts in general...
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Old 03-04-16, 12:47 PM   #4
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[REL] SH5 Map viewer/gradient editor

This app lets you adjust the colour of the map gradients. This could reduce the number of depth readings that you would need to add
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Old 03-04-16, 01:28 PM   #5
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Quote:
Originally Posted by DieReeperbahn View Post
I'd like to scan the Sh5 files for info like water depths, land and sea objects, etc, because physically going to the locations and mapping everything is very time comsuming. Does anyone know what the proper files are that would give this info? And any other help would be greatly appreciated.
Detailed depth maps are found in the following path: data\Terrain\Maps
For viewing buoys, etc. on map, you need to run Mission Editor, open a campaign project, and select the appropriate mis layer. IIRC buoys are on a separate layer, identical for all the campaigns, but Trevally can give you more details on this topic.
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Old 03-04-16, 01:49 PM   #6
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oooh lighthouses
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Old 03-04-16, 01:57 PM   #7
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Quote:
Originally Posted by gap View Post
Detailed depth maps are found in the following path: data\Terrain\Maps
For viewing buoys, etc. on map, you need to run Mission Editor, open a campaign project, and select the appropriate mis layer. IIRC buoys are on a separate layer, identical for all the campaigns, but Trevally can give you more details on this topic.


data\Campaigns\CampaignProjects\Total_Germany\harb our.mis
open with notepad or text editor

each bouy has a location in this format:-

[Unit 693]
Name=_Buoy_G2_FL#1305
"
"
Long=-674703.000000
Lat=6941362.000000


This lat long are in meters. I cant remember if there is a way to convert
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Old 03-04-16, 07:45 PM   #8
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Quote:
Originally Posted by vdr1981 View Post
Sober already created exactly the same mod.

Note that in game charts number is limited to 50...Sjizzle can tell you more about Sobers charts and charts in general...
I've left Sober and The Dark Wraith a PM but haven't heard back. Is it the old one with two colours? And the number of charts is a problem. I've had to delete a few of the ones I don't use and made a print out of all for reference. Also you may only install the ones you'll be using.

Quote:
Originally Posted by Trevally. View Post


data\Campaigns\CampaignProjects\Total_Germany\harb our.mis
open with notepad or text editor

each bouy has a location in this format:-

[Unit 693]
Name=_Buoy_G2_FL#1305
"
"
Long=-674703.000000
Lat=6941362.000000


This lat long are in meters. I cant remember if there is a way to convert
I think the Mission Editor can be used to convert, it has coordinates of both at the bottom. There is an App that converts LatLong to MetersfromgameOrigin in SH5 but not the other way.

Okay that's great advice I'll get on it.
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Old 03-04-16, 07:49 PM   #9
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Quote:
Originally Posted by gap View Post
Detailed depth maps are found in the following path: data\Terrain\Maps
For viewing buoys, etc. on map, you need to run Mission Editor, open a campaign project, and select the appropriate mis layer. IIRC buoys are on a separate layer, identical for all the campaigns, but Trevally can give you more details on this topic.
That helps a lot. But the detailed maps don't seem to get close without losing resolution. I'll need to investigate further.
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Old 03-16-16, 10:07 AM   #10
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Just an update.

I've done 23 charts so far, not as detailed as I'd like but info is sometimes impossible or just hard to come by. Also too much info is not always good.



I got hung up on Stavanger when I noticed the buoys were pointing to a dead end and thought it might be nice to change that. But it's proving to be a little more complicated working with the editor.

Also was hoping to add lighthouses to certain areas but I don't have the skill for that, the existing ones I believe are about 83 meters and can be used for DR in navigation or even distance determination with this formula:
http://www.subsim.com/radioroom/show...postcount=4335

Anway, more work to go.
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Old 03-16-16, 10:41 AM   #11
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Very nice.
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Old 03-21-16, 02:56 AM   #12
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Quote:
Originally Posted by vdr1981 View Post
Sober already created exactly the same mod.

Note that in game charts number is limited to 50...Sjizzle can tell you more about Sobers charts and charts in general...
True , but these look way better than my ones .
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Old 03-21-16, 08:03 PM   #13
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Just working on the British Isles at the moment. Will probably package the files according to region so folks using other charts won't lose any past the 50 limit.
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Old 03-21-16, 11:37 PM   #14
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I believe the limitation is 50 dds files altogether in the game .
Seems to me that a lot of dds pictures could be made into one dds file .
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Old 03-22-16, 03:57 AM   #15
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Quote:
Originally Posted by sober View Post
I believe the limitation is 50 dds files altogether in the game .
Seems to me that a lot of dds pictures could be made into one dds file .
or we can remove some recognition .dds from the charts
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