SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-17-11, 06:43 PM   #181
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by 7Infanterie19 View Post
Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!
This screen is made at a screen resolution of 1024x768, with higher resolution instruments will take up less space
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-17-11, 06:57 PM   #182
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Map, wrapped in a plastic bag. Need to fight for better transparency. Files transferred to Illyustrator for more careful consideration.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-17-11, 09:15 PM   #183
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

That's what I still managed to achieve. Waiting for results from Illyustrator. The texture of plastic film courtesy by naights
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...

Last edited by Obelix; 02-18-11 at 01:29 AM.
Obelix is offline   Reply With Quote
Old 02-18-11, 07:09 AM   #184
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Is version IO_StrategicMap_3_1_for_Ui-Boat V2.2 compatible with reaper7´s new UI version 3.0?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 02-18-11, 08:11 AM   #185
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Is version IO_StrategicMap_3_1_for_Ui-Boat V2.2 compatible with reaper7´s new UI version 3.0?
Must be compatible, but I have not tried it. We are preparing a new version of the map.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-18-11, 11:36 AM   #186
7Infanterie19
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Obelix View Post
This screen is made at a screen resolution of 1024x768, with higher resolution instruments will take up less space
I'm running at 1680x1050, and it looks the same as in your attached pics on this page, not smaller. The only difference is that I'm using the tools through TDW's UI mod, which places them a bit to the right of the left frame that contains the depth guage and icons.

What resolution are you running in those pics? Is that 1024x768?

Would it be possible to make a separate smaller footprint version?
  Reply With Quote
Old 02-18-11, 01:00 PM   #187
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by 7Infanterie19 View Post
Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!

I'm gonna resize the Maptools in the next patch for my UI. So if your using Ui-Boat V3.0 it will work fine .
reaper7 is offline   Reply With Quote
Old 02-18-11, 06:13 PM   #188
Illyustrator
中国水兵
 
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
Default

Your opinion...
(The compromise between quality of visible cellophane about "bend" of a paper and visibility of the basic card).




Illyustrator is offline   Reply With Quote
Old 02-18-11, 06:29 PM   #189
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by Illyustrator View Post
Your opinion...
(The compromise between quality of visible cellophane about "bend" of a paper and visibility of the basic card).


Looks Great .
I've released a patch V3.01 for Ui-Boat, it contains smaller Map tools for the Navigation Map.
Can you update your mod with these changes. Cheers mate .
reaper7 is offline   Reply With Quote
Old 02-18-11, 07:31 PM   #190
naights
Sparky
 
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
Default

Hi:

Thats looking good plastified map, now only needs some water droplets
naights is offline   Reply With Quote
Old 02-19-11, 09:45 AM   #191
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

When i click on the Dice airbase (for example) i have not displayed on the map the maxim coverage area of aircrafts from this airbase (in the stock map it was available) - did you made your mod in this way?
stoianm is offline   Reply With Quote
Old 02-19-11, 10:26 AM   #192
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by stoianm View Post
When i click on the Dice airbase (for example) i have not displayed on the map the maxim coverage area of aircrafts from this airbase (in the stock map it was available) - did you made your mod in this way?
We study the problem and take action.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-22-11, 02:29 PM   #193
Tarnsman
Electrician's Mate
 
Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
Default

Does your Navmap have geographic information, like the names of harbors, cities, and seas?

Edit:
Something is wrong with my install, because I see there is geographical info in your movies but it does not show up in game for me.

Last edited by Tarnsman; 02-23-11 at 12:26 AM.
Tarnsman is offline   Reply With Quote
Old 02-23-11, 02:16 AM   #194
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Tarnsman View Post
Does your Navmap have geographic information, like the names of harbors, cities, and seas?

Edit:
Something is wrong with my install, because I see there is geographical info in your movies but it does not show up in game for me.
Our mod does not affect files with geographical names, as well as some or the content of texts. I can recommend to remove from the mod folder Fonts, if it does not help, then it is not in our mod.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-23-11, 10:23 AM   #195
Tarnsman
Electrician's Mate
 
Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
Default

Your map mod appears for me in campaign mode but not in the historical missions.

In historical missions, I see your map border but all other features colors and text from your map is missing. In campaign mode it looks fine.

Is this correct or is my install bad?
Tarnsman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.