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Old 04-24-10, 02:24 PM   #91
TheBlobThing
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Quote:
Originally Posted by Athlonic View Post
Hi TheBlobThing,

Try to load an Historical mission and see if works well.
If so, reload then your campagne savegame it should works.

I have experienced sound dialog loss even with the stock game on campagne reload sometimes.

Finaly, do you see the depth under keel in text in the lower right corner ?
Thanks for the quick reply!

Just tried a historical mission. It works fine there but on reloading my campaign the lazy SOB just... WAIT! I'm replying from the Steam in-game browser and as I'm tryping this I hear him in the background with a (much) delayed response!

It seems that after the first time where he waits for around 1-1½ minutes with answering me, he answers promptly. Sort of like having to "break the ice" with him.

To answer your other question, it wasn't just sound dialogue that was missing, there was no text answer in the message box in the lower right corner. This odd delay is just really weird.
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Old 04-24-10, 03:06 PM   #92
Athlonic
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Strange, maybe your nav is in a bad mood.

Scripts are OK, seem's that the game doesn't trigger the command well on some cicunstances.

In the so awaited 1.2 patch they added this command so I will check how they done to see if I did something wrong.

Thank you for your feedback.
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Old 04-27-10, 03:06 PM   #93
TheBeast
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Default Mission - Black May

May, 5, 1943 - Black May mission:
My Radioman tells me "Herr Kaleun! An urgent message from the BdU. I think you should read this right away."
There are no response options listed. I have saved game, exited and restarted to no avail. I have also restarted from inport save and end up with same issue.

Please Advise!

Thank you!
-TheBeast
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Old 04-27-10, 03:21 PM   #94
Athlonic
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Quote:
Originally Posted by TheBeast View Post
May, 5, 1943 - Black May mission:
My Radioman tells me "Herr Kaleun! An urgent message from the BdU. I think you should read this right away."
There are no response options listed. I have saved game, exited and restarted to no avail. I have also restarted from inport save and end up with same issue.

Please Advise!

Thank you!
-TheBeast
Hi, this is a campaign dependent thingy.
Have you looked at the captain log to see if you can read the radio message ?
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Old 04-27-10, 03:37 PM   #95
TheBeast
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Quote:
Originally Posted by Athlonic View Post
Hi, this is a campaign dependent thingy.
Have you looked at the captain log to see if you can read the radio message ?
Yes, I search through all radio messages and didnt find any messages related to this. I even open CMD window and used "FINDSTR" to try and follow this event in PY, TXT files but not having any luck.
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Last edited by TheBeast; 04-27-10 at 03:45 PM. Reason: Added Screen Capture
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Old 04-27-10, 04:25 PM   #96
Athlonic
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Ok,

this dialog is triggered inside the game code.

In dialogs.cfg you can see this :

Quote:
[Dialog 872]
ID=919
Human=RADIO
Campaign=Black May
Sound=data\Sound\Speech\SoundMan\Normal\TM_RR_HIDR O_D08_A.ogg
Text=Text_Dialog_920
Delay=0.920000
The line :
Text_Dialog_920=Herr Kaleun! An urgent message from the BdU. I think you should read this right away.
In dialogs.tsr is the title of your windows here.

Seems like a bug in the story line system.
If you still want to know what's next look in this file:
"Data\UPCDataGE\UPCLocalization\dialogs.tsr"
And read from line Text_Dialog_920 to 931.
You should be able to guess the story.

Warning to others : SPOILER ALERT do not do this if you are not at this stade of the campaign.
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Old 04-27-10, 04:34 PM   #97
TheBeast
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Quote:
Originally Posted by Athlonic View Post
Ok,

this dialog is triggered inside the game code.

In dialogs.cfg you can see this :



The line :
Text_Dialog_920=Herr Kaleun! An urgent message from the BdU. I think you should read this right away.
In dialogs.tsr is the title of your windows here.

Seems like a bug in the story line system.
If you still want to know what's next look in this file:
"Data\UPCDataGE\UPCLocalization\dialogs.tsr"
And read from line Text_Dialog_920 to 931.
You should be able to guess the story.

Warning to others : SPOILER ALERT do not do this if you are not at this stade of the campaign.
I wonder if this is by design. I found line
Quote:
Sound=data\Sound\Speech\SoundMan\Normal\TM_RR_HIDR O_D08_B.ogg
The Radioman insists I read the message. Maybe I can read it then.
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Old 04-27-10, 04:41 PM   #98
Athlonic
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Yes that's because you can refuse to read the message the first time, if you do so he will insist.
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Old 04-27-10, 07:24 PM   #99
TheBeast
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True true. My current problem is. While I am unable to communicate with my Radioman(stuck on empty crew command menu), I can not request a resupply forcing me to RTB for refit.
Maybe you can add "Request Resupply" to the Radioman menu of the Deck Watch Officer.
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Old 04-28-10, 03:25 AM   #100
Athlonic
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Quote:
Originally Posted by TheBeast View Post
True true. My current problem is. While I am unable to communicate with my Radioman(stuck on empty crew command menu), I can not request a resupply forcing me to RTB for refit.
Maybe you can add "Request Resupply" to the Radioman menu of the Deck Watch Officer.

Here you go :

http://dl.free.fr/vBrc03W1q

Install this fix with JSGME alone or other the MCCD 1.03 mod.
You will be able to ask for resupply ship via the WatchOfficer in the Radioman orders.

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Old 04-28-10, 11:54 AM   #101
Athlonic
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Hold on,

I think I have found the script error, try rather this fix to confirm :

http://dl.free.fr/ceHBDETLV


Keep me informed, thanks.

It is in the file : data\Campaigns\CampaignProjects\Black_May\Scripts\ AI\Dialogs\DT_Radio_Black_May.aix

there was a missing part in the init line (in yellow) :

line 239:
Quote:
Dialog:IsDialogLineLocked( "tg_radio_bm_t2" ) == 0
And

line 292:
Quote:
Dialog:PlayAnimation( "TM_RR_HIDRO_D08_A" );
If this is it, we have found a script error.

EDIT: Tested and it works now, you should be able to see the answers. So yes it's a script error in the dialogs.

Last edited by Athlonic; 04-28-10 at 01:35 PM.
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Old 04-28-10, 02:44 PM   #102
TheBeast
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Default Trying the Fix Now

Quote:
Originally Posted by Athlonic View Post
Hold on,

I think I have found the script error, try rather this fix to confirm :

http://dl.free.fr/ceHBDETLV


Keep me informed, thanks.

It is in the file : data\Campaigns\CampaignProjects\Black_May\Scripts\ AI\Dialogs\DT_Radio_Black_May.aix

there was a missing part in the init line (in yellow) :

line 239:


And

line 292:


If this is it, we have found a script error.

EDIT: Tested and it works now, you should be able to see the answers. So yes it's a script error in the dialogs.
OK Trying the fix now. I will add result in this post.
UPDATE:
W O O T ! The fix has fixed the issue.
Looks like this bug belongs to UbiSoft as no MOD had touched the file in question.
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Old 04-28-10, 03:22 PM   #103
Athlonic
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Quote:
Originally Posted by TheBeast View Post
OK Trying the fix now. I will add result in this post.
UPDATE:
W O O T ! The fix has fixed the issue.
Looks like this bug belongs to UbiSoft as no MOD had touched the file in question.
Glad to hear it fixes your problem.
I have passed the info to be sure this will be fixed in the 1.2.5 patch.

Good find by the way, I am still in the Happy times campaign.
I rather play with the mission editor or Historycal missions but you, you are almost at the end of the story.
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Old 04-28-10, 03:39 PM   #104
TheBeast
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Quote:
Originally Posted by Athlonic View Post
Glad to hear it fixes your problem.
I have passed the info to be sure this will be fixed in the 1.2.5 patch.

Good find by the way, I am still in the Happy times campaign.
I rather play with the mission editor or Historycal missions but you, you are almost at the end of the story.
I am very happy that I am able to request resupply now.
Good to hear you have reported this bug. I was going to ask if you would.

Now I need to get Nauticalwolf to fix up the Cook in [REL] Nauticalwolf's Interior - Combo Mod.
The Cook should be wearing a Helmet, H-Harness with several knifes stapped to it hinting he can do more then cut carrot's with knifes. Black Leather pants, Combat boots, white apron and a slightly soiled white towel over his shoulder.
In the movies, the Cook is alway the special trained badass X-Black Ops type. Steven Seagul, The Rock(The Runaway), Hunt for Red October, blah blah blah.

Minedrik Gozentiet
Oberleutnant Zur See
U-292 Kapitan

-TheBeast
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Last edited by TheBeast; 04-28-10 at 04:25 PM.
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Old 04-28-10, 08:09 PM   #105
Seaman_Hornsby
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This is an awesome mod. Easily one of the best, because it adds what you would intuitively expect being able to talk directly to your crew. Really makes the game more immersive and playable, great work!
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