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Old 09-12-10, 07:48 PM   #1
Obelix
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[REL] IO_StrategicMap - mod for navigation map

IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
================================================== ============================

================================================== ========================================
In version 4.0 added paper textures and plastic textures


Now stylized mod maps on the table in the CR


This mod is an assembly of mods to improve the navigation map view.

New version 4.2 (for NewUIs with TDC 7.1.0 - v4.7)
In version 4.2 added user option control on / off plastic texture, fixes a problem with the borbers, the closing figures of the coordinates.

The new version this mod is now divided into 5 parts:

The first 5 parts - the independent mods for different interfaces;
IO_StrategicMap_4_2_for_stock - mod for stock game
IO_StrategicMap_4_3_for_Ui-Boat V4.14 - mod for game by using Ui-Boat V4.14 by reaper7
IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta - mod for game by using Ui-Boat V5.02beta by reaper7
IO_StrategicMap_7_4_2_for_TDWv742 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.4.2 and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
IO_StrategicMap_7_5_0_for_TDWv750 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.5.0 test version and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
New
IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones- mod for game by using Parts Magui V 3.02 by DrJones This version include MinefildMap
Note
Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith.
Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py
While there are 4 options:
on / off Dripped;
on / off of the stamp (NavMapSeal);
on / off nomograph. (starting with version IO_StrategicMap_2_2_for_TDW_5.8.0 is not used, it is not necessary because there are buttons to switch nomograph); (starting with version IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones is not used, it is not necessary because there are buttons to switch nomograph)
on / off plastic texture.
Notes for IO_StrategicMap_x_x_for_TDW:
Activate IO_StrategicMap_x_x_for_TDW in the JSGME
If you want use geometric tools (big navigation instruments) enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.
The fifth part is a supplement and extra mods for our mod, they can be used separately from our mod.

Part includes the mods and additions:
1. IO_ShapeTextures_NO_mod - no color of countries; install optional
2. ShapeTexturesColor - change color of countries; install optional
3. IO_MapCourseLine_normal pencil_mod and IO_MapCourseLine_sharp pencil_mod - changes Map Course Lines. Install optional
Conflicts and problems:
Seen a significant conflict with Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II, which manifests itself in unreadable the missions text on the map. To avoid this problem, the mod should be installed after Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II.

Download IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones
Download IO_StrategicMap_4_2_for_stock
Download IO_StrategicMap_4_3_for_Ui-Boat V4.14
Download IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta
Download IO_StrategicMap_7_4_2_for_TDWv742
Download IO_StrategicMap_7_5_0_for_TDWv750 test
Download A_set_of_mods_for_IO_map

Thread on sukhoi.ru

Credits:
Illyustrator - author of idea, graphic, primary build, manuals;
Obelix - programming, ensuring compatibility with the mods of the interfaces, text part;
Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing;
TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support. Used his scripts;
reaper7 - advising and support;
naights - idea and basic textures for plastic cover of map;
Prizrak (Wraith) - idea and basic paper textures for map;
DrJones - Used his scripts.
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Last edited by Obelix; 11-08-13 at 03:32 AM. Reason: new version
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Old 09-12-10, 08:45 PM   #2
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thanks, looks great
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Old 09-12-10, 09:11 PM   #3
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This looks superb . thanks .
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Old 09-12-10, 11:06 PM   #4
DavyJonesFootlocker
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How about 1920x1080 resolution or does it really matter? BTW great mod!
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Old 09-12-10, 11:27 PM   #5
Obelix
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Quote:
Originally Posted by DavyJonesFootlocker View Post
How about 1920x1080 resolution or does it really matter? BTW great mod!
What you have installed mod of interface? (So we must add for resolution 1920x1080)
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Last edited by Obelix; 09-13-10 at 12:34 AM.
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Old 09-13-10, 12:51 AM   #6
Obelix
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Added Fix mask map for resolution 1920x1080 for stock, R7_2.0 and TDW_4.3.0
See post №1
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Old 12-11-14, 11:26 PM   #7
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Default IO Map doesn't show harbour locations

Thanks much for this great mod, I believe something in my installation may not be aligned because of following issues:

1. Port/harbour locations are not showing on the map.
2. Attack disk has map switch but it doesn't come to view
3. Nomograph can't be hidden
4. Stock map tool icons don't hide

I'm using version IO_StrategicMap_7_5_0_for_TDWv750 test of this mod along with the corresponding version for Sober's Mega Mod.

I believe I changed a few options for the Map and Attack disk by using the TheDarkWraith's Option editor ... what options can't be changed?

Thanks for your advise !

Regards,

Mario
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Old 09-16-10, 02:47 PM   #8
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I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):



After clicking "Ok" the game starts properly.


Edit:
I run my game in 1600 x 900 resolution, so I installed MaskMap 1600 x 900. Yet the stamp on my map is egg-shaped:


This is the order I installed the mod in:



Also I think that the mission orders button/icon (in orange circle on my screenshot) doesn't fit here aesthetically. It looks Microsoftish, doesn't go well with the filthy map looks or the other "hand-written" icons (ports, airports, destinations).
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Last edited by Abd_von_Mumit; 09-16-10 at 03:11 PM.
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Old 09-16-10, 04:31 PM   #9
Illyustrator
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Quote:
Originally Posted by Abd_von_Mumit View Post
I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):



After clicking "Ok" the game starts properly.
Yes, JSGME warns, that Block Nomograph navigation map is already registered in file Page. We do not add the new Block, and we replace the ready. Probably IO_StrategicMap the first which after NewUIs_TDC_ByTheDarkWraith and HiDef Realistic Interface V2.0 repeatedly replaces file Page navigation map.ini
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Old 09-16-10, 04:35 PM   #10
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Quote:
Originally Posted by Illyustrator View Post
Yes, JSGME warns, that Block Nomograph navigation map is already registered in file Page. We do not add the new Block, and we replace the ready. Probably IO_StrategicMap the first which after NewUIs_TDC_ByTheDarkWraith and HiDef Realistic Interface V2.0 repeatedly replaces file Page navigation map.ini
I don't think it's a JSGME warning - it shows when the game starts and JSGME is closed.

How do I get rid of it?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-16-10, 04:41 PM   #11
Illyustrator
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Quote:
Originally Posted by Abd_von_Mumit View Post
Edit:
I run my game in 1600 x 900 resolution, so I installed MaskMap 1600 x 900. Yet the stamp on my map is egg-shaped:
We have solved to simplify installation IO_StrategicMap_1.1. One File "Mask" is Used only. Under sprain on the Whole screen and is got "Egg". On the other screen he looks orderly. We to return to old concept?
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Old 09-16-10, 05:02 PM   #12
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Quote:
Originally Posted by Illyustrator View Post
We have solved to simplify installation IO_StrategicMap_1.1. One File "Mask" is Used only. Under sprain on the Whole screen and is got "Egg". On the other screen he looks orderly. We to return to old concept?
The egg-shaped stamp looks bad and ruins aesthetical values of your mod, so in my opinion - yes, you should do whatever is needed to display it correctly. But simplicity of installation is also important, so I know this may be a hard choice to make. It's your mod.

Same in Russian:
Эта печать яйцевидной формы выглядит очень плохо и портит эстетическое качество Вашего мода, так по моему - да, Вы должны зделать все что нужно, чтоб это исправить. Но я тоже понимаю важность простоты процесса инсталляции, так это может быть для Вас сложный выбор. Но в конце концов Это Ваш мод.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-16-10, 05:16 PM   #13
Illyustrator
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Quote:
Originally Posted by Abd_von_Mumit View Post
The egg-shaped stamp looks bad and ruins aesthetical values of your mod, so in my opinion - yes, you should do whatever is needed to display it correctly. But simplicity of installation is also important, so I know this may be a hard choice to make. It's your mod.

Same in Russian:
Эта печать яйцевидной формы выглядит очень плохо и портит эстетическое качество Вашего мода, так по моему - да, Вы должны зделать все что нужно, чтоб это исправить. Но я тоже понимаю важность простоты процесса инсталляции, так это может быть для Вас сложный выбор. Но в конце концов Это Ваш мод.
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Old 09-16-10, 05:20 PM   #14
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Quote:
Originally Posted by Abd_von_Mumit View Post
I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):



After clicking "Ok" the game starts properly.
This is a game error due to there being 2 instances of the same name being used for an item in the Menu Editor.

If you open up Page Navigation Map via the menu editor you will find 2 items with the same name (Nomograph) just change one of them to something else eg Nomograph 2.
If that item is being called in the Page navigationmap script as well the name will have to be changer there to match.
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Old 09-27-10, 08:42 AM   #15
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Could you possibly add 1440x900 resolution?

That would be great
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