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Old 04-30-22, 09:29 AM   #136
Kal_Maximus_U669
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Quote:
Originally Posted by John Pancoast View Post
Shallow water attacks are asking to be sunk, also fwiw, cargo ship noise doesn't cover one's boat/isn't modeled in SH3.
But it's still a good idea to use them for physical roadblocks against escorts.
Hi John very well thank you for these precisions... the worst in this story are the torpedoes.. 'the magnetic' passes below...'the pistol' he avoids it...what bad luck... weather conditions very bad .. unfavorable attack conditions ... difficult to make a decision ......
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Old 04-30-22, 09:37 AM   #137
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Originally Posted by Kal_Maximus_U669 View Post
Hi John very well thank you for these precisions... the worst in this story are the torpedoes.. 'the magnetic' passes below...'the pistol' he avoids it...what bad luck... weather conditions very bad .. unfavorable attack conditions ... difficult to make a decision ......
Yes, plus escorts have such a shallow draft anyway. Add in some waves and just their bouncing around in the waves helps them avoid being hit.
Better luck next time !
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Old 04-30-22, 11:28 AM   #138
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Originally Posted by Kal_Maximus_U669 View Post
Hello Fifi
I am delighted with the roadmap that you have planned..
I confirm that there is a real atmosphere of attack..
I can tell you that destroyers are very intelligent...
my crew first spots a freighter from Denmark.. after being disappointed not to be able to shoot it down.. "funel smoke on the horizon" again I see two destroyers arriving by about 12 km I just took the time to watch for a few minutes.. when suddenly... they made the decision to go straight for me... the sea was choppy in 13ms clear weather around 4:00 p.m....
problem no bottom no more than 45 meters.. off the English coast... immediately I dive at maximum speed and try to get closer to the cargo ship so that its noise covers me. As well as his presence. Quickly reposition ready to attack.... These destroyers are coming straight at me....so he saw me from afar...immediately we behaved aggressively...I sank one....at the same now guess what...? the aviation that appears... they did not hesitate to attack me... even being not very far from the freighter. Then I avoid a few passes of grenades while suffering minor damage.. then.. I try to sink the last one... I have 2 torpedoes left then... an attack opening presents itself.. I attack... the first the torpedo went under the keel... the other one was worth it... he managed to avoid it... then he came back to make me pay for my mistake and I ended up at the bottom...
Thank you for your work where we feel a real adventure.. thank you for "SH3_jimimadrid_Torpedos" which works very well for the moment.. after some patrol is some preliminary test..
See you soon, Kal Maximus U669
Nice!
Yeah, NYGM always reserve surprises…

I have added plenty new skins mainly for escorts, but also for some others…
Next update should be fine
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Old 04-30-22, 12:05 PM   #139
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Quote:
Originally Posted by Fifi View Post
For future update:
Reworked helmsman head and changed clothes:



Added new guy near hydro station:



Fixed second guy face and changed clothes:



New cook better looking:



And… added new crew also for type IX !
- helmsman in command room
- helmsman in conning tower
- guy near hydrophone

Now I will see what I can do for type II …


In the download I already have, is your new interior not include or I'm wrong?
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Old 04-30-22, 12:30 PM   #140
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Originally Posted by GrenSo View Post
In the download I already have, is your new interior not include or I'm wrong?
Not yet … in few days it will be ready for update
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Old 04-30-22, 12:40 PM   #141
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Originally Posted by Fifi View Post
Not yet … in few days it will be ready for update

Perfekt
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Old 05-01-22, 04:01 AM   #142
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Crew has been added to type II for next update:







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Old 05-01-22, 10:08 AM   #143
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wolf_howl15 Re: Test run with latest version...

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Old 05-01-22, 01:40 PM   #144
Kal_Maximus_U669
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Default Nygm hardcore

Attention your Fifi is struggling for our pleasure.. only heavy..thank"s for the update that promise..
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Old 05-02-22, 10:35 AM   #145
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wolf_howl15

The crew has the mindless (stupid) sight of mannequins... Maybe the modder disabled an animation of the eyes?
Am I right or wrong?
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Old 05-02-22, 11:35 AM   #146
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Quote:
Originally Posted by Anvart View Post
The crew has the mindless (stupid) sight of mannequins... Maybe the modder disabled an animation of the eyes?
Am I right or wrong?
They are static, no animation
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Old 05-03-22, 11:45 AM   #147
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That is a sun!



Always testing new things
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Old 05-03-22, 02:13 PM   #148
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Default The Sun

Love it, looks great
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Old 05-04-22, 07:28 AM   #149
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Default NYGM New Update

Hey Jerry I confirm..uais:
the moon is also superb as well as the very stable interior atmosphere Many thank"s Fifi

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Old 05-04-22, 10:01 AM   #150
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Reworked the environment...to match even closer original NYGM.
I backed up NYGM env files, and reworked them:
- To keep the clear weather 16Km spotting distance WITH ship appearing progressively in horizon mist (no 16Km clear weather mist in previous versions - the ship was suddently appearing all clear and visible)
- To get back Stiebler 3 different environment (the Arctic, Atlantic, Med)
There was only one for the 3 zones previously (as many megamods BTH)
- To get correct moon size & sun







Will be available for next update
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