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Old 05-10-20, 05:07 AM   #376
THEBERBSTER
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Hi guys
You would not use a 64 bit app on a 32 bit game.
Peter

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Old 05-10-20, 05:55 AM   #377
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Quote:
Originally Posted by THEBERBSTER View Post
Hi guys
You would not use a 64 bit app on a 32 bit game.
Peter
That was my thoughts too...
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Old 05-10-20, 01:03 PM   #378
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So where would I find a 32 bit install of LAA, in the same link I posted before?
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Old 05-10-20, 03:37 PM   #379
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Quote:
Originally Posted by the beast View Post
So where would I find a 32 bit install of LAA, in the same link I posted before?

That's not possible, there is no 32-bits LAA and the alternative 4GB patch is also for 64-bit only.



But look here at post #12 from Propbearnie, that's what you can do with 32-bits OS versions:


https://www.subsim.com/radioroom/sho...light=obsolete


I hope this helps,
XS
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Old 05-10-20, 04:40 PM   #380
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You can link directly to a post XenonSurf by clicking on that little "#XX" in the upper right corner of each post. That will open a "Single Post" window, which if you then click on the link back to the thread above the single post (in this case, "Thread: fed up of game crashes"), you then end up with a link like this:

https://www.subsim.com/radioroom/sho...99#post2666799

puts the person right on it.

@ the beast: In the meantime, if you have a 32-bit version of Windows, ~and~ at least 4 gig of RAM, doing edits like that will work, with that NTCore utility EasyBCD being very helpful. I am not certain as to whether it works with Win10 or not, so be sure and read their documentation on it.

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Old 05-10-20, 04:57 PM   #381
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I have the 64-bit version of windows.
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Old 05-10-20, 09:14 PM   #382
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You should be golden then with either of the LAA. The only difference between them is what they use for their GUI. One is written using the dotNet Framwork, which is nothing more than a set of dll files to make it easier to build things like dialog boxes and the like. The other probably uses older Win API dlls, or a C++ Library file instead. All of the apps like them flip a couple of bits in the header of the SH4.exe file, that Windows reads as the file loads, which then tells Windows that the app is Large Address Aware and can address the RAM that Windows will allow it, which is usually around 3.25gig max... but you still don't want other older apps running at the same time, because Windows usually puts all of the "legacy" stuff in the same playpen, and they have to "share"...
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Old 05-11-20, 07:45 PM   #383
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Loving this Mod......I get the occasional CTD but i save a lot....
Thank you for this!!!
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Old 05-16-20, 06:57 AM   #384
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Oh dear this is a huge improvement over the stock OM and it is the closest we get to a remastered SH3. Just fall in love with this mod instantly. Does anyone share with me the inconvenience of misunderstanding the deep water area on the strategic map as land? I mean it looks file in the evening lighting, but in daytime, the sand colour is just a little bit misleading. Just a tiny thing in a holy mod.
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Old 05-16-20, 10:21 AM   #385
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Default Welcome aboard!

lockheedliang!
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Old 05-16-20, 03:59 PM   #386
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Thought its time to post some more shots.
And as I've started a new career I'll begin here.









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Old 05-16-20, 04:25 PM   #387
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A Warm Welcome To The Subsim Community > lockheedliang
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


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Old 05-17-20, 10:25 AM   #388
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it would still be very interesting to see why the torpedoes sometimes look different, for example the g7at1 sometimes looks like a g7tIV falke and doesnt even have the wake (also the screws on the g7efat2 are bugged)
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Old 05-17-20, 12:24 PM   #389
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I thought that the Falke torpedoes were electrical homing torpedoes and thus didn't have a wake.

I never noticed anything strange with the skins of the torpedoes. Maybe you could post a few pictures to show us?

Here is a tutorial on how to do that:
https://www.subsim.com/radioroom/sho...&postcount=237
Part 1 is above
Part 2 is below
https://www.subsim.com/radioroom/sho...&postcount=238
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Old 05-17-20, 02:07 PM   #390
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So this is the icon of the Torpedoes in my uboat atm and what they are called.
they dont behave according to their name (t1 should have wake but doesnt) but they behave like the torpedo they appear as.
second pic is the fat2 propellers.
Attached Images
File Type: jpg bild1.jpg (4.6 KB, 11 views)
File Type: png name2.PNG (8.0 KB, 9 views)
File Type: png t1name.PNG (7.9 KB, 8 views)
File Type: jpg torpprop.jpg (6.7 KB, 8 views)
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