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Old 09-07-09, 03:08 PM   #1576
hotlead
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1939 September 3
7th Flotilla
VIIB Uboat
Wilhelmshaven


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Old 09-07-09, 04:09 PM   #1577
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Quote:
Originally Posted by hotlead View Post
1939 September 3
7th Flotilla
VIIB Uboat
Wilhelmshaven


7th Flotilla home port is "Kiel". Look for the "tilted" anchor
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Old 09-07-09, 05:28 PM   #1578
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Thanks it worked
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Old 09-07-09, 10:09 PM   #1579
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Originally Posted by lurker_hlb3 View Post
Just change to this

[Cmd164]
Name=Ahead_standard
Ctxt=1
Str=1013
Key0=0x33,C,"3"
Thanks, at this point I haven't actually begun a campaign yet, still setting up, typical me!!
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Old 09-08-09, 04:35 PM   #1580
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WOW, you really put alot of effort into this.

I'm looking forward to this, downloading now!
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Old 09-08-09, 04:38 PM   #1581
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To lurker_hlb3:

I don`t know if you could help me but I at least try

Caustic effects seems to be a bit strong during night. Could you please tell me which chunks should I mess with in *.dat files (each sub has 2 *.dat files, one for coning tower one for hull) to make them less visible during night (subs are like glowing during night)?

I understood that removing "caustic" chunk removes them completely, but I need to know which chunk makes them less "shiny". Even when I dive to around 180m they are still nearly as strong as near the surface.

I think you know what am I talking about, so let me know which numbers should I change in which chunks in *.dat files to change this, thank you.
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Old 09-08-09, 05:01 PM   #1582
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Originally Posted by Kromus View Post
To lurker_hlb3:

I don`t know if you could help me but I at least try

Caustic effects seems to be a bit strong during night. Could you please tell me which chunks should I mess with in *.dat files (each sub has 2 *.dat files, one for coning tower one for hull) to make them less visible during night (subs are like glowing during night)?

I understood that removing "caustic" chunk removes them completely, but I need to know which chunk makes them less "shiny". Even when I dive to around 180m they are still nearly as strong as near the surface.

I think you know what am I talking about, so let me know which numbers should I change in which chunks in *.dat files to change this, thank you.
To be honest with you, I general don't do this kind of thing. The values in each of the subs is "as is" when I ported them into SH4. Has far as which one does what you want, I haven't got a clue.
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Old 09-08-09, 05:44 PM   #1583
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Ok, thx anyway
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Old 09-09-09, 07:22 PM   #1584
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This is my first time encountering it, and a quick scan of this -64 page- thread did not reveal an answer to me.

I took the U-503, a Type IXC, out of Lorient on a cruise of the US coastline. I was forced to dive repeatedly due to enemy aircraft, but still managed to sink two nice and juicy freighters.

Unfortunately, after being chased by aircraft again, I was unable to surface sufficiently to get my crew to open hatches and vent the air. My boat went down somewhere in the atlantic desperately attempting to return to base for fresh air.

What causes the game to not acknowledge a proper surfacing? Diesels were running fine, but air would not purge.

Unfortunately, like Korvettenkapitän Otto Gericke before me, my first cruise was my last for the U-503.

Edit: On a second run through, I found my boat was unable to keep a steady depth when attempting to evade enemy destroyers. October, 1939, and I am commanding a Type IX from Wilhemshaven. Engaged a large convoy off Portugal in heavy fog, sinking three large freighters. When the escorts appeared, I took her to 150m, and then 200m in desperation, and she would not keep station once I exceeded about 170m. I increased speed to give the planes more effect, to no avail. I made it to 220m before the hull cracked. Not the kind of pressure test I had envisioned.

Just out of curiousity, is the thermal layer still active in OM+Stock? I don't hear reports for it, and the enemy seems to have no trouble locking my position even at extreme depth.

Last edited by Wijbrandus; 09-09-09 at 10:52 PM.
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Old 09-10-09, 09:42 PM   #1585
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How come there are no IX-D2's assigned to the 33th flotilla in late 44 early 45? I wanted to play as one, but there is none.
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Old 09-10-09, 10:22 PM   #1586
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IIRC the 33rd flotilla is the constanza(black sea) flotilla, which only fielded type II's
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Old 09-11-09, 06:33 AM   #1587
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Quote:
Originally Posted by Sledgehammer427 View Post

IIRC the 33rd flotilla is the constanza(black sea) flotilla, which only fielded type II's
Your statement is incorrect

http://www.uboat.net/flotillas/30flo.htm
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Old 09-11-09, 06:45 AM   #1588
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Quote:
Originally Posted by ivank View Post
How come there are no IX-D2's assigned to the 33th flotilla in late 44 early 45? I wanted to play as one, but there is none.
I'll fix it on the next release. However if you want to play now do the following

go to Data\UPCDataGE\UPCCampaignData
open CareerStart.upc
to to line 1356
change the following

IDLinkUserPlayerUnits= F14VIIC, 4, F14IXC, 2, F14IXC40, 2

to

IDLinkUserPlayerUnits= F14VIIC, 4, F14IXC, 2, F14IXC40, 2, F14IXD2, 2

save file

You can now start in a IXD2 on 1 Sept 44
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Old 09-11-09, 08:36 AM   #1589
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Okay thanks
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Old 09-11-09, 08:40 AM   #1590
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Quote:
Originally Posted by Wijbrandus View Post
This is my first time encountering it, and a quick scan of this -64 page- thread did not reveal an answer to me.

I took the U-503, a Type IXC, out of Lorient on a cruise of the US coastline. I was forced to dive repeatedly due to enemy aircraft, but still managed to sink two nice and juicy freighters.

Unfortunately, after being chased by aircraft again, I was unable to surface sufficiently to get my crew to open hatches and vent the air. My boat went down somewhere in the atlantic desperately attempting to return to base for fresh air.

What causes the game to not acknowledge a proper surfacing? Diesels were running fine, but air would not purge.

Unfortunately, like Korvettenkapitän Otto Gericke before me, my first cruise was my last for the U-503.

Edit: On a second run through, I found my boat was unable to keep a steady depth when attempting to evade enemy destroyers. October, 1939, and I am commanding a Type IX from Wilhemshaven. Engaged a large convoy off Portugal in heavy fog, sinking three large freighters. When the escorts appeared, I took her to 150m, and then 200m in desperation, and she would not keep station once I exceeded about 170m. I increased speed to give the planes more effect, to no avail. I made it to 220m before the hull cracked. Not the kind of pressure test I had envisioned.

Just out of curiousity, is the thermal layer still active in OM+Stock? I don't hear reports for it, and the enemy seems to have no trouble locking my position even at extreme depth.
1. It`s a bug I encountered only one time so far. Stay surfaced, save game, reload and you should get oxygen again (I encountered also bug when I couldn`t repair my sub, reloading save helped again).

2. It`s actual game mechanics that is built for about 500-550 feet (about 160m - just approx. calculation) which can hold actual depth w/o engines running. So if you run deeper you also need to run faster. And this is serious problem for VIIC 41 where you can dive down to 250m...
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