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Old 04-24-24, 02:11 AM   #1
ljekio
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Is there any method for showing destroyed marks anyway?
Sometimes they appear after loading a save, but I've never seen them without that. Maybe there is a way to make them always visible?

The second question is that the time compression is reset to 1 if there is any visible contact there. Those. I can set 64, but 128 already resets to 1. Can this be changed?

The third question in general regarding SH5 is whether it is possible to run in the background so that the game does not pause when switching to another window?
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Old 04-25-24, 08:22 AM   #2
Kal_Maximus_U669
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Originally Posted by ljekio View Post
Is there any method for showing destroyed marks anyway?
Sometimes they appear after loading a save, but I've never seen them without that. Maybe there is a way to make them always visible?

The second question is that the time compression is reset to 1 if there is any visible contact there. Those. I can set 64, but 128 already resets to 1. Can this be changed?

The third question in general regarding SH5 is whether it is possible to run in the background so that the game does not pause when switching to another window?
Hey ljekio... welcome on Subsim the best forum simulation Submarine

1 create your own brands if you wish but normally it works (sometimes with a little delay in lighting)

2 yes via TWoS - OptionsFileEditorViewer or by double clicking in game on the icon

3 no it is really not recommended to do this..!!! considering the stability of the game with the mods...
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Old 04-25-24, 12:45 PM   #3
ljekio
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thanks for the answers, I'll look into OptionsFileEditorViewer
3. I think I found a solution by setting it to windowed mode and making the resolution slightly smaller than the screen resolution. It works quite stable.

Another observation - TWos is a super mod and I really like how everything is organized there, but there are things that hardcore people love, but I don’t like. For example, I don’t like being regular attacked by planes at night 100 km from the coast in 1939 (without previous contacts wiht enemies) and the fact that destroyers at the beginning of 1940 were already really angry and they don’t let you go even >100m (where is my happy times . Although in the stock game it’s the other way around, it was annoying that the planes never attacked even during the day, and it wasn’t worth any effort to fool the dd.
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Old 04-25-24, 03:12 PM   #4
Kal_Maximus_U669
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thanks for the answers, I'll look into OptionsFileEditorViewer
3. I think I found a solution by setting it to windowed mode and making the resolution slightly smaller than the screen resolution. It works quite stable.

Another observation - TWos is a super mod and I really like how everything is organized there, but there are things that hardcore people love, but I don’t like. For example, I don’t like being regular attacked by planes at night 100 km from the coast in 1939 (without previous contacts wiht enemies) and the fact that destroyers at the beginning of 1940 were already really angry and they don’t let you go even >100m (where is my happy times . Although in the stock game it’s the other way around, it was annoying that the planes never attacked even during the day, and it wasn’t worth any effort to fool the dd.


Hey ljekio
look into OptionsFileEditorViewer


Destroyers by definition... don't try to attack them, especially if you're a novice...
You can attack them but you will need a certain amount of experience otherwise you will pay dearly for the repairs or you will end up with the HiHi fund...Besides that is what I like about these mods the game takes on another dimension which is great.. .
I add that the commanders of Uboat were not looking for the attacked... unless an opportunity presented itself to them... for the planes I was not far enough into the game to tell you... I broke my installation at several times more I have several mods installed whether it is sh3 NYGM by Fifi ..Onealex..LSH2015&2020 by Urmel..CcoM11&12by Rowie.. GWX enhanced by Toyotagt86(to discuss but very good)sh4 FOTRSU by Probehanie & s7rikeback.. RFB 2.0... TMO BH..KSD II wolfpack.. sh5 TWOS...etc so many I tried I don't remember them all.. I'm entering my 8th year here my learning curve is far from being finish you can believe me there are so many mods and things to know for custom editing..what I like to do.. if you follow me here in terms of screens shoot..
you understand that I can't test them all thoroughly.. what's more, I don't just play this kind of game.. I can't play them all..!!! all the time...Real Life obliges
I'll tell you more soon... I restarted the campaign I'm still in Attack Poland 1939..I tested so many mods on sh5 in order to have the best custom assembly that suits me and as I'm demanding especially graphically it's long...besides I plan to try the Sober one which seems very Hardcore according to Peter but I will see because I have to find the necessary time because there is a lot to worry about before putting it together as I wish..
I even have the work of my friend GrenSo on these interiors, I haven't had time to try it yet, that's to say... besides, I recommend it, go here for that
https://www.subsim.com/radioroom/sho...d.php?t=252773

Last edited by Kal_Maximus_U669; 04-25-24 at 03:41 PM.
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Old 04-28-24, 11:51 AM   #5
ljekio
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thanks, i managed to set everything up the way I wanted.
Quote:
Originally Posted by Kal_Maximus_U669 View Post
Destroyers by definition... don't try to attack them, especially if you're a novice...
You can attack them but you will need a certain amount of experience otherwise you will pay dearly for the repairs or you will end up with the HiHi fund...Besides that is what I like about these mods the game takes on another dimension which is great.. .
I add that the commanders of Uboat were not looking for the attacked... unless an opportunity presented itself to them... for the planes I was not far enough into the game to tell you... I broke my installation at several times more I have several mods installed whether it is sh3 NYGM by Fifi ..Onealex..LSH2015&2020 by Urmel..CcoM11&12by Rowie.. GWX enhanced by Toyotagt86(to discuss but very good)sh4 FOTRSU by Probehanie & s7rikeback.. RFB 2.0... TMO BH..KSD II wolfpack.. sh5 TWOS...etc so many I tried I don't remember them all.. I'm entering my 8th year here my learning curve is far from being finish you can believe me there are so many mods and things to know for custom editing..what I like to do.. if you follow me here in terms of screens shoot..
you understand that I can't test them all thoroughly.. what's more, I don't just play this kind of game.. I can't play them all..!!! all the time...Real Life obliges
I'll tell you more soon... I restarted the campaign I'm still in Attack Poland 1939..I tested so many mods on sh5 in order to have the best custom assembly that suits me and as I'm demanding especially graphically it's long...besides I plan to try the Sober one which seems very Hardcore according to Peter but I will see because I have to find the necessary time because there is a lot to worry about before putting it together as I wish..
I even have the work of my friend GrenSo on these interiors, I haven't had time to try it yet, that's to say... besides, I recommend it, go here for that
https://www.subsim.com/radioroom/sho...d.php?t=252773
It so happened that I was always interested in the content more than the visual component and I would have had enough views from the combat control posts + of course the external environment. I'm almost satisfied with the appearance here, but I want maximum stability (yes, some bugs will remain forever, like loss of sound and other known problems). But when I tried interface mods, the stability often dropped unacceptably. That's why I appreciate the TWos build, which introduces a lot of innovations into the game and at the same time remains stable at the level of the stock patch. The only complaint is that the map looks like it was taken from SH3 and looks bad, but I haven’t seen a replacement that would display the Kriegsmarine grid.
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Old 04-28-24, 12:27 PM   #6
ljekio
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By the way, I’ve been wanting to know for a long time: do my contact reports affect anything? Sometimes it turns out funny - I send a report about the contact, and later I get a message from BdU: radio contact was recently reported and investigate if suitable. And the place that I sent is indicated.
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Old 04-29-24, 03:35 PM   #7
Kal_Maximus_U669
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Quote:
Originally Posted by ljekio View Post
By the way, I’ve been wanting to know for a long time: do my contact reports affect anything? Sometimes it turns out funny - I send a report about the contact, and later I get a message from BdU: radio contact was recently reported and investigate if suitable. And the place that I sent is indicated.
Hey ljekio..

For the reports I don't proceed like you...the Bdu gives me these instructions...then I applied it if I did it a little depending on the conditions...after torpedoing I possibly make a report...but I don't do it contact report unless it is requested..

"The only complaint is that the map looks like it was taken from SH3 and looks bad, but I haven’t seen a replacement that would display the Kriegsmarine grid."

The lack of reading provided in the documentation by the creator can alter the judgment...
you have everything you need here watch...
Reading the doc can answer a lot of questions sometimes..I know..people don't like reading anymore..lol
So here it is for you..
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