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Old 02-24-10, 06:02 AM   #1
bottomcrawler
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Join Date: Jan 2009
Posts: 53
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Default TLAMs very unreliable - most just slide along ground

Patched to 1.04, with the LwAmi 3.09 mod. No other mods installed.

I'm trying to finish the final mission of the stock campaign, and all goes smoothly until I have to kill the Chinese base with TLAMs. I've saved a game right before launch (all hatches open, in position, just the targeting left to do), and I've reloaded it probably 30-40 times by now, and the maximum amount of damage I've been able to do is about 30-40 % on the southernmost building, 10-20 % on the middle one, and no damage at all on the northernmost site (not a single hit recorded in several dozen launches!).
After the first few attempts, I turned on "Show truth" to really make sure the targeting was spot on.

Most of the TLAMs either hit the ground with no effect or hit the ground and slide along it for a good few hundred yards and just stop. It looks like the missiles hit a second layer below ground level, and slide between the two layers. Once they stop sliding, their viewpoint remains until I select something else, even though the weapon object itself disappears.

The hit rate is probably 1 in 5, or worse. And by hit rate, I mean the ones that actually explode. Sadly, even a direct hit with an explosion doesn't mean there is damage to the structure. That rate is even lower.

I've set up custom missions to test this in more detail, and TLAM performance is really extremely poor. I've found that I need to reposition the targeting marker to get the coordinates to change from zeroes in grey to actual numbers in green (a bug?), but doing so doesn't affect hit rate or damage done once they do explode.

Is this a known bug (either in stock DW or the LwAmi mod), or something more "local" (as in a preference file that needs trashing)?

Please, help me if you can!
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bug, campaign, dangerous waters, lwami, tlam


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