SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-16, 05:21 PM   #1
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 18,951
Downloads: 63
Uploads: 0


Default CIV VI

Just saw on Steam that CIV 6 is coming out.

<rubbing hands> Hope it is good.

The idea of districts is interesting and I am looking forward to reading more about them.

I hope they re-introduce the concept of a colony. I liked that.

In any case, I will add this to my CIV library. I always seem to get my money's worth with the CIV games... I even grew to like CIV 5.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 09-19-16, 10:23 AM   #2
Threadfin
Ace of the Deep
 
Join Date: Feb 2006
Posts: 1,074
Downloads: 38
Uploads: 0
Default

Looking forward to this one as well. Lord knows how many hundreds or thousands of hours I've sunk in to the Civ series. I actually preferred Civ V over IV, mainly due to the 1UPT combat, which many old timers didn't.

I'll remain skeptically optimistic about Civ VI. Many great game franchises have been ruined by bad design choices. But I think it will be good. We'll know soon enough won't we?
__________________
What? Behind the rabbit?
Threadfin is offline   Reply With Quote
Old 09-19-16, 10:59 AM   #3
Betonov
Navy Seal
 
Betonov's Avatar
 
Join Date: May 2009
Location: Slovenia
Posts: 8,647
Downloads: 26
Uploads: 0


Default

The impresion I got from the info on CivVI is that they're continuing what they started with CivV, but listened to complaints and wishes of the community.
Betonov is offline   Reply With Quote
Old 09-19-16, 05:05 PM   #4
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 18,951
Downloads: 63
Uploads: 0


Default

There has to be some compromise between a Stack of Doom (which I hated) and one unit per tile. From what little I can find out about Civ6 they are trying to address this.

But correlation between hex size and unit was never a Civ strong suit.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 09-23-16, 01:47 PM   #5
Betonov
Navy Seal
 
Betonov's Avatar
 
Join Date: May 2009
Location: Slovenia
Posts: 8,647
Downloads: 26
Uploads: 0


Default



Civ VI gets the casus belli system of Europa Universalis and Victoria games.

-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
Betonov is offline   Reply With Quote
Old 10-06-16, 11:12 AM   #6
Threadfin
Ace of the Deep
 
Join Date: Feb 2006
Posts: 1,074
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Betonov View Post


Civ VI gets the casus belli system of Europa Universalis and Victoria games.

-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
That's interesting. EU IV is one of my all-time most played games. Little things like this can be good if implemented in the right way. It will surely be far more simple than the CB system in EU IV, which has dozens of different CBs (trade, conquest, independence, holy war, colonialism, reconquest, restore union, disloyal subject and on and on)

Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
__________________
What? Behind the rabbit?
Threadfin is offline   Reply With Quote
Old 09-23-16, 02:34 PM   #7
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Quote:
Originally Posted by Platapus View Post
There has to be some compromise between a Stack of Doom (which I hated) and one unit per tile. From what little I can find out about Civ6 they are trying to address this.

But correlation between hex size and unit was never a Civ strong suit.
Call to Power had some interesting combat mechanics that should be looked at in more depth...actually, to be honest a lot of what CTP did could do with being looked at, it was a good game.
Oberon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.