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Old 12-23-06, 06:18 PM   #136
Austig
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Hi everyone!!!
Im a really quite the novice with this game (Been on only 4 patrols) and a few things have sprung up that i couldnt find any answers on and I was wondering if you guys could help :

1, Is there a mod or somthing similar that shows shipping lanes / mine fields that overlap the normal navigation map?

2, How do I get the external torps to my internal reserves / front tubes


Great web site youve got here BTW I've been checking it out for the past week

Merry Xmas from Foggy Bristol Uk

Ritchie
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Old 12-23-06, 10:23 PM   #137
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Hi and welcome to Subsim
Greetings from foggy Swindon :rotfl:

Well the answer to question 1
Have a look in C:\Program Files\Ubisoft\Stock\documentation and look at the SH3 map
That shows convoy routes and aircoverage

In the stock game there no minefield maps


Question 2
When you are surfaced - if you press "i" on the keyboard it will bring up your torpedo screen
Drag one of your external torps into an empty internal slot

Hope that helps
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Old 12-24-06, 03:00 AM   #138
Austig
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Thats fantasic thank you ever so much!!!!

I havent tried the external torp advise as ive ben banned til after xmas......girlfriends and u boats dont mix

perhaps I should sail to bristol next patrol... take out broadmead or bedminster eh????


MERRY CHRISTMAS
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Old 12-24-06, 08:51 AM   #139
bigboywooly
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Quote:
Originally Posted by Austig
Thats fantasic thank you ever so much!!!!

I havent tried the external torp advise as ive ben banned til after xmas......girlfriends and u boats dont mix

perhaps I should sail to bristol next patrol... take out broadmead or bedminster eh????


MERRY CHRISTMAS
:rotfl: :rotfl:
Yes they dont mix too well
Not very deep at Bristol IIRC
Isnt that where the phrase "Ship shape and Bristol fashion" comes from ?
When the tide used to go out the ships would sit on their keels
And if the ship wasnt up to it
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Old 12-24-06, 10:57 AM   #140
Corsair
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Happily the tide is not modeled... Have been there lately for an SH3Gen special mission and in some places you have around 20m depth (south of Cardiff) Better not be spotted there. Means going slow and ears often on the hydrophone.
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Old 12-24-06, 04:20 PM   #141
Austig
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Austig
Thats fantasic thank you ever so much!!!!

I havent tried the external torp advise as ive ben banned til after xmas......girlfriends and u boats dont mix

perhaps I should sail to bristol next patrol... take out broadmead or bedminster eh????


MERRY CHRISTMAS
:rotfl: :rotfl:
Yes they dont mix too well
Not very deep at Bristol IIRC
Isnt that where the phrase "Ship shape and Bristol fashion" comes from ?
When the tide used to go out the ships would sit on their keels
And if the ship wasnt up to it
Yup my city is where "ship shape....." comes from due to its extensive martitime history...... SS Great Britian built by Isimbard kindgom Brunel creatior of the clifton suspension bridge and such...

anyways....


MERRY XMAS!!!
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Old 01-22-07, 08:20 PM   #142
Bugsi
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Default Deck Gun Controls?

Hi, I've owned SH3 since it came out but only recently installed it on a reasonably modern system. I have a question about the Deck Gun training mission.

Background: SH3 DVD, 1.4 update installed. No other mods.
In the Deck Gun training mission, I want to operate the deck gun myself. I use F10 and TAB to zoom, aim my shots, set my elevation, and fire the gun. The target ships are at ranges between 1500 and 3000 on the elevation meter. But I can't see very well where the shots are hitting, so I switch to Binoculars view to see the results of my shots, if I'm falling short, overshooting, or getting hits. I use the "b" key to switch to binoculars. After seeing the shot fall, I hit F10 and TAB to get back to firing the deck gun, -but the elevation is set back at 500, and I have to wind it back up to 1500 or wherever I was shooting. This is maddening!

Am I doing something wrong, or is there a way to keep the deck gun where it was, or is there a better way to see my shots falling without having to switch to binoculars view? Or is this a bug, is there a patch, etc.

Thx in advance.
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Old 01-23-07, 05:12 AM   #143
raduz
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till now, I supposed that the binoculars and the deck gun zoom have both the same magnification... I dont need binoculars to see the shells impact. but I usually do not open fire beyond 2000 m.
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Old 01-23-07, 06:15 AM   #144
melnibonian
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I would suggest to open fire at shorter distances 1500-1000m or even shorter than that if you can. That way you will be able to use less ammo and you will see through the gun's binoculars where your shells fall.
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Old 01-24-07, 03:15 PM   #145
Lzs von swe
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The elevation setting problem happens when you leave the gun and then hit F10 again.
You can hit TAB again to get a bigger magnification, I think there are three settings, and you can use the mouse wheel to zoom too. If you left click your mouse when zoomed you can aim the gun with the mouse, giving you better control than the arrow keys.
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Old 01-25-07, 05:24 AM   #146
Kpt Lothar
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Hi,
Just installed sh3.
I want it to look BETTER. I got new, strong computer.
Id like to use sh3cmdr, jsgme, gwx.
What else should i do to see more eye-candys?
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Old 01-25-07, 05:25 AM   #147
melnibonian
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Quote:
Originally Posted by Kpt Lothar
Hi,
Just installed sh3.
I want it to look BETTER. I got new, strong computer.
Id like to use sh3cmdr, jsgme, gwx.
What else should i do to see more eye-candys?
Just go to the first page of this thread http://www.subsim.com/radioroom/showthread.php?t=97328 and check the skins section. There you will find loads of eye-candy for your Boat
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Old 01-28-07, 03:46 AM   #148
Bugsi
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Quote:
Originally Posted by Lzs von swe
The elevation setting problem happens when you leave the gun and then hit F10 again.
You can hit TAB again to get a bigger magnification, I think there are three settings, and you can use the mouse wheel to zoom too. If you left click your mouse when zoomed you can aim the gun with the mouse, giving you better control than the arrow keys.
Oh man, I didn't realize you could hit TAB again to get bigger magnification. That's all I needed. Okay, I ran the whole artillery training mission again, with much better results, chasing, intercepting, and shooting each target. Clearly your shells do more damage from closer range, too. That's interesting. I wonder how damage for any given shell is calculated. I did sink one ship before using nothing but star shells. I guess I burned everyone to death? Ha! Thanks for the advice, I had no idea that TAB a second time gave larger magnification.
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Old 01-28-07, 04:34 AM   #149
gamers2000
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Trust me,with Bernard onboard,the magnification ain't gonna do you good.
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Old 01-28-07, 11:07 AM   #150
Bugsi
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Quote:
Originally Posted by gamers2000
Trust me,with Bernard onboard,the magnification ain't gonna do you good.
Sometimes I think *I AM* Bernard!!
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