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Old 02-02-24, 10:50 PM   #5821
propbeanie
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Quote:
Originally Posted by LUKNER View Post
Tell me how to solve the problem. There is no sound in the game when the submarine touches the anti-submarine network. The Collision_AntiSubmarineNet_ext file Collision_AntiSubmarineNet_int not work! You can't hear them in the game.
The "Collision_AntiSubmarineNet_int.wav" file is mostly muted in FotRSU. There is still a bit of sound there, but not much. You can copy the one from Stock SH4, and paste it into the Data \Sound folder. The "Collision_AntiSubmarineNet_ext.wav" file is attenuated, but not mute. By default, the SH4 sound is VERY loud, and will play sometimes while loading a Save game, hence the use of mute.


Quote:
Originally Posted by KaleunMarco View Post
PB,

i spruced up (technical term) this mission by adding a photo objective.
i created a separate Map Zone on the other side of the island from the recon objective and inside the zone i placed a BB, a CA, and a DD, all of which have a DisappearanceDate=19451231.
The Photo Recon objective references the correct Map Zone.
The Photo Value is 10 and the Minimum Threshold is 1.
The BB has renown of 400, the CA is 220, and the DD is 100.
All three ships spawn and are visible.
So, theoretically, i could photo any of those ships and fulfill the objective but it is NOT WORKING.

what am i missing?
This is one place the game shines... you can set your value to 10% of a given ship, and that is the ship that the picture will "take", so 40 for the BB 22 for the CA and 10 for the DD - or 4 DD... but they do have to be within the designated MapZone. Also, those number settings do not make sense. I always get them flipped around as to what each does, which is why I usually set the amount low, as well as the threshold, until I get it straight in my brain what each does... once I get that down, I'm good to go... until I sleep, and then I have to learn it all over again.
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Old 02-03-24, 03:57 AM   #5822
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Been a while since I last played some SH4, glad to see that this mod’s thread is still active
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Old 02-03-24, 09:31 AM   #5823
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Originally Posted by propbeanie View Post
This is one place the game shines... you can set your value to 10% of a given ship, and that is the ship that the picture will "take", so 40 for the BB 22 for the CA and 10 for the DD - or 4 DD... but they do have to be within the designated MapZone. Also, those number settings do not make sense. I always get them flipped around as to what each does, which is why I usually set the amount low, as well as the threshold, until I get it straight in my brain what each does... once I get that down, I'm good to go... until I sleep, and then I have to learn it all over again.
yes, this is my understanding also which is why i am confounded with the game's inability to work the way it is supposed to work.
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Old 02-03-24, 10:54 AM   #5824
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When the new update is coming out?
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Old 02-03-24, 03:58 PM   #5825
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Originally Posted by Cybermat47 View Post
Been a while since I last played some SH4, glad to see that this mod’s thread is still active


Quote:
Originally Posted by KaleunMarco View Post
yes, this is my understanding also which is why i am confounded with the game's inability to work the way it is supposed to work.
Let me find a working example of one of mine... might take a while, but look for a PM.

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When the new update is coming out?
Well, I have gone down entirely too many rabbit holes lately, and not all of them SH4 FotRSU related. As for FotRSU, I had one little addition I wanted to do, spent weeks on it, only to have a total fail. So for some SH4 reason, I kept trying... for several more weeks, and while each time it would get better, I could never quite get there... I ended up trashing my install from it somehow, so I've made a new install, and moved on to the next troublesome mod... spent too much time on it, only to have failure also. A third mod, which is something that was going to be in the first full release, but never made it, still has to have final adjustments done to it, and I am currently re-doing the Sea Trials files, such that the "dates" are not as important, and you can miss a mis file and (hopefully) not miss it/them. The player will have to pay close attention to their Home Port base though, because you just never know when it will move... New ships, new planes, etc., and waiting on projects from a couple of other people, plus another from me, so anywhere between 2 weeks and 6 months... it really is tough to say. Some of the parts are dependent upon other parts, so if I have to take pieces out for the missing stuff, it would be sooner rather than later. I am seriously hoping for 6-8 weeks. We're also re-doing the Support folder, and eliminating a bunch of files there.
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Old 02-05-24, 03:28 AM   #5826
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Default Strange Battery recharge and time compression problem

Hello I installed SH4 and this mod on 2 pcs the one on win 10 works fine however the win 11 has a problem where the battery recharge fix does not work and I also cant go over 4096 in time compression any known fixes or what I did wrong? installed with the mod enabler, patch and everything else
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Old 02-05-24, 02:35 PM   #5827
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Default welcome back!

Roebuck34!:....after a long 'silent run'!Kaleun_Salute:
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Old 02-05-24, 04:45 PM   #5828
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Quote:
Originally Posted by propbeanie View Post



Let me find a working example of one of mine... might take a while, but look for a PM.

don't waste the time, PB...i have examples of working photo recon missions...i am annoyed that THIS particular mission is not working and it should.
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Old 02-05-24, 10:05 PM   #5829
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Originally Posted by Roebuck34 View Post
Hello I installed SH4 and this mod on 2 pcs the one on win 10 works fine however the win 11 has a problem where the battery recharge fix does not work and I also cant go over 4096 in time compression any known fixes or what I did wrong? installed with the mod enabler, patch and everything else
1. There is no battery re-charge fix in FotRSU... run your JSGME.exe, and choose the "Tasks..." link in the middle from the bottom of that menu, choose "Export activated mods list to --->" and choose either the "Clipboard" to paste it immediately into your next post, or to "Text file" to copy and paste it later.
2. Also, you might have to set your SH4.exe Properties Compatibility settings differently between the two computers, due to hardware differences with the displays.
3. The 4096 is the max TC set in FotRSU, and we recommend not exceeding 2096 at most, just due to the way the game runs, but especially when modded. You can, of course, do whatever you want by editing the Main.cfg file in the Data \Cfg folder prior to starting a new career. You are limited to certain multiples, such as 5120, 6144 or 8192 max


Quote:
Originally Posted by KaleunMarco View Post
don't waste the time, PB...i have examples of working photo recon missions...i am annoyed that THIS particular mission is not working and it should.
Gotcha. I haven't had time to noodle anyway...
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Old 02-06-24, 11:02 PM   #5830
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Originally Posted by propbeanie View Post



...anywhere between 2 weeks and 6 months... it really is tough to say... I am seriously hoping for 6-8 weeks.
Let's hope for the latter.
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Old 02-10-24, 10:55 PM   #5831
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Running into more "time" issues... sigh lol - but good to see you Michael Wood!
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Old 02-11-24, 06:12 AM   #5832
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Good things come to those who wait..
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Old 02-11-24, 10:24 AM   #5833
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Good things come to those who wait..


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Old 02-11-24, 02:56 PM   #5834
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Good things come to those who wait..
Amen!
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Old 02-19-24, 04:22 AM   #5835
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Can't get this one to run.

Windows 11, heaps of RAM, etc. Pretty new system.

Fresh install, SH4 Gold, 1.5. Installed to its own folder, not in Program files.

Loading the old fashioned way, JSGME. The mod will load until it's time to leave harbor, the mod freezes, forcing me to restart the PC.

I have run the 4 gig patch and (I think) Multi SH4.

Loaded the mod in order:

100_FalloftheRisingSun_Ultimate_v1.8,
101_FotRSUv18_FixPak,
FI-OQ_FotRSU_v1.8f_upcPatch
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