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Old 08-13-23, 06:09 AM   #31
GrenSo
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Quote:
Originally Posted by grheiner View Post
I tested it on single mission and one of my campaign savefiles worked on both. You have to be on the ship to see it, so in port it wouldnt show up.Ther should be a button near the speedometer above the one which activates the advanced depth and speed control it unhides the panel.

Can you please show it in a screenshot, because I can't find the button in campaign after activate the mod in port and start a new patrol.




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Old 08-14-23, 05:14 AM   #32
grheiner
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Yep, it definitely not there for you version, it should be hereSH5Img@2023-08-14_11.54.15.jpg
As a temporary measure can you please set "PageDefaultHud_Feedback_Odometer.Visible=Fals e " to True in ../data/scripts/Menu/Page Default Hud.py at line 311? That would make it visible by default and we would know if the button is the faulty one, or the mod is not activated for some reason.

Last edited by grheiner; 08-14-23 at 05:24 AM.
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Old 08-14-23, 10:09 AM   #33
GrenSo
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I found the reason, and it was on my side.
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Last edited by GrenSo; 08-14-23 at 03:42 PM.
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Old 11-09-23, 05:57 PM   #34
derstosstrupp
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Finally got a chance to try this out. Very cool what you’ve done. Just a few comments:

1. It appears it loses track with TC and the count is only valid for 1x (tested over 5 and 10 minutes at 1x, then 128x). Can this be fixed?

2. Can the position be adjusted to more toward the edge of the screen?

3. The text needs to be reversed - Abgelaufener Weg (covered distance) should be the bottom label, Restweg (remaining distance) the top label, based on the functionality as it currently stands.

Again, thanks a lot for doing this mod! Hopefully the above makes sense and is easy to change.
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