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07-02-11, 06:05 PM | #1 | |||
Born to Run Silent
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In the future, I think if a player is not active, he's fall off a cliff or something. Nothing personal, but it skews the game to have a low profile player. Quote:
Another factor the Narrator has to be wary of is writing character actions in the narrative. He has to be sure and not give away a character's identity while still making it interesting. Jimbuna was the only character I gave away, I felt I was allowed one, and it would make the game more dynamic. You go back and read some of the narratives, I tried to make sure when mentioning characters, they could be seen in good or bad lights, independent of their identity.
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07-02-11, 06:19 PM | #2 | |
Seer of visions
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07-02-11, 06:33 PM | #3 | |
Navy Seal
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As for the inactive player thing - I agree. It's no fun to only have half a group playing. I'd kill them off too.
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07-02-11, 06:50 PM | #4 |
Seasoned Skipper
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Well I guess it's also each player's responsibility to try to line up his actions with the overall storytelling and ingame roleplay of others. That way the narrator doesn't have to bend over backwards in order to keep everything credible and running smoothly.
But maybe next time it should be made very clear that - This game asks for a lot of involvement, and may take up quite a bit of your (real-life) time. (Not that I would know anything about that though ) - The 'real' game can -for a large part- take place behind the scenes through PM's. - Roleplaying is important -as it makes it fun, and it's not only about winning, but also about creating a great story with eachother- but generally has no effect on the storyline. Except when the narrator sees fit to make a particular action influence the storyline. (For example, digging yourself in with lots of guns and ammo doesn't protect you from anything, but certain plot-triggers do affect the game. And kudos to Neal for the plot-triggers in this one) Just my two cents.
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07-02-11, 07:10 PM | #5 | |
Chief of the Boat
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I do agree on dispensing with those who don't vote or abstain even. If people won't vote for fear of reprisals or drawing attention to themselves the game would soon get bogged down.
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07-02-11, 07:22 PM | #6 |
Navy Seal
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I agree with killing off players who don't participate at all or don't vote repeatedly, they just make the game unfair. I don't agree with removing players who properly abstain from lynching, though, there's plenty of valid reasons for not voting to lynch someone besides fear of reprisals.
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07-02-11, 07:30 PM | #7 |
Seasoned Skipper
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The way I understood it, was that abstaining from a vote wasn't a problem as long as you actually PM it to the narrator.
I think you could have a reason to abstain from a vote, but at least PM it to Neal (or Mookiemookie next time? ) so it's clear you're playing the game.
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