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Old 02-03-11, 12:38 AM   #1
audessy
Electrician's Mate
 
Join Date: Dec 2008
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Default Guns not firing over 5000m

Currently I'm compiling a mod to use three different US battleships. I've ran aground though. For some reason in all of my test missions the battleships I'm using won't hit a target. They continually fire in the same spot way too short of their mark. We're talking thousands of meters off.

Notes on what I've tested and investigated.
-Error angles are set to 1 in the cfg files.
-Max ranges for everything in CrewAI.cfg set to 30k meters.
-Checked gun files. All ranges and angles are adequate.
-Tested different guns with varying results.
-The yamato 18 inch guns on the South Dakota seem to work fine.
-The 16's that are meant for it are messed up.
-KGV 14 inch quads act just as bad as the 16's.
-14 inch triples for New Mexico are working fine.
-Tested different ships I'm adding in. They use the 16 inch guns and act the same.

Any pointers?
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Old 02-03-11, 12:57 AM   #2
Jan Kyster
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you don't mention "Max fire range" in sim.cfg?

You did see this? http://www.subsim.com/radioroom/showthread.php?t=179507
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Old 02-03-11, 12:12 PM   #3
audessy
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Join Date: Dec 2008
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It looks like so.

[AI Cannons]
Max error angle=1 ;[deg]
Max fire range=30000 ;[m]
Max fire wait=12 ;[s]

Any other ideas?

**Edit**
Fixed the problem. I found several different 16 inch triple guns with different attributes on each one. I must have had a mixture of them aboard and didn't notice it. It must have been messing with the turret directors.

Last edited by audessy; 02-03-11 at 01:16 PM.
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Old 02-13-11, 04:00 PM   #4
jmardlin
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Join Date: Jan 2009
Location: Millington, MI USA
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audessy you mention the jap 18" funny thing with that gun is it is acctually firing a 14" shell for Kongo.
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