SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-08-11, 02:35 PM   #1
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default [TEC] Crew Management

With Captain America's Officer Quarters in mind, I decided to play with the Crew Management a bit.

I removed Hogan's Alley and created two(2) new compartments for safe storage of Gun Crews when you are Submerged.

Compartment 1 (Stern Torpedo)
Compartment 2 (Engines)
Compartment 3 (AFT Quarters, 6 Crew Slots)
Compartment 4 (Command Room)
Compartment 5 (Conning Tower)
Compartment 6 (FWD Quaters, 6 Crew Slots)
Compartment 7 (Fore Torpedo)

PURPOSE:
In order to Populate the new Officer Quarters when CA is done. The crew must stand active Watch. Hogan's Alley is not active.

As you can see from the picture below. I also added some equipment to these new compartments but I encountered a possible issue by adding said equipment.
In order for engines to respond, each new compartment must be manned by active watch or 1 crew each at Battle Stations.



Suggestions Welcome
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
 

Tags
crew management, equipment


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.