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Old 04-26-23, 03:17 PM   #5401
Wolfcat
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@propbeanie

That folder is something I created long time ago. I never used my C: for game installation cuz C: is really small only has 100gb. Below is my spec:

1. CPU: i5-4670k 2.4ghz
2. 16gb RAM
3. Windows 7
4. Not sure how to check UAC
5. I only have one SH4 install.
6. Read-only box is empty

Btw, the following are the sequence of events that led to random damage bug:

1. I am in Oct, 1942
2. I was sailing in the "Slot", that iron bottom sound near Guadalcanal.
3. One night I ran into a task force of 5-6 destroyers led by one Kuma class light cruiser.
4. I sank the cruiser and got away
5. A few days later, I was attacked by a Betty bomber and got some light damages from its strafing, but everything got repaired
6. Then I sailed into "Slot" again. This time I ran into that same group again, exact same composition and led by a Kuma. While approaching Kuma, random damages start to appear and eventually heavy flooding. I was under water and miles away from the fleet and didn't know what hit me.
7. I reloaded the same save and same thing happened again
8. So I reload an older save (before I was attacked by Betty). But this time, I was able to approach and sink the Kuma for a 2nd time. So I saved and overwrote that save I had issue with.
9. When I return and reload the save, random damages start to appear right off the reloading. And the damages are not repairable.
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Old 04-26-23, 06:22 PM   #5402
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The computer is more than capable of handling the modded game. Since you created the folder, there should not be any issue with that. Run the LAA applet again, since your SH4.exe is write-enabled then, and make certain it has the check mark in the Large Address Aware field tick box. If you have Intermediate Mode, then it would show "True" un the "Current" column. The group with the Kuma is the Tokyo Express run, and runs most nights, with at least 4 Kaya Transports and 2 escorts at a minimum, but you might find as many as 6 Kaya and 6 DD, along with another light cruiser.. There are also several cover forces that are slated to bombard Henderson Field, and then attempt to cover the Tokyo Express return trip, so if they're all going northwest, you might have as many as a dozen destroyers, some DE and the Kaya, in addition to several CL. If you pick the right night to be in the area, you encounter the battle groups, along with their DD escorts.

I cannot think of a reason for you to have Save load issues though. There are no minefields near there, and there are no shore guns in the area (not enough time to set them up). What boat are you driving, and what were your orders when you started the patrol? I'll try to replicate.
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Old 04-26-23, 06:57 PM   #5403
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@propbeanie My boat is a Salmon class. The initial mission is to patrol Bismarck sea for 5 days. After that, I was bored and clicked on report status and got a new mission to patrol west of Solomon Seas (above the eastern tip of New Guineas)for 10 days. Also there was a secondary mission to sink 5000 tons of shipping. Btw, my base is at Brisbane. I started off in Asiatic fleet in Manila and moved to Fremantle after Manila's fall. Then I requested a transfer to Brisbane.
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Old 04-27-23, 07:27 AM   #5404
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@propbeanie just another question. When I was activating each mod in JSGME, I always got a message asking to overwrite certain files. Is that normal? I know 101_FotRSUv18_FixPak is supposed to overwrite 100_FalloftheRisingSun_Ultimate_v1.8, but not sure about others such as Interior mod or Kaigun Maru.
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Old 04-27-23, 08:43 AM   #5405
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Quote:
Originally Posted by Wolfcat View Post
@propbeanie My boat is a Salmon class. The initial mission is to patrol Bismarck sea for 5 days. After that, I was bored and clicked on report status and got a new mission to patrol west of Solomon Seas (above the eastern tip of New Guineas)for 10 days. Also there was a secondary mission to sink 5000 tons of shipping. Btw, my base is at Brisbane. I started off in Asiatic fleet in Manila and moved to Fremantle after Manila's fall. Then I requested a transfer to Brisbane.
It's not a fershure ferserttin with your assignment, but I have found an issue with a mission you might have been assigned Wolfcat. It would not affect the Save data though. I will attempt to replicate what you have later today. In the meantime, your main mission objective of Patrol for 10 days might not complete after 10 days, depriving you of the 250-300 renown points, but sink another ship to make up for that, and make for home to end patrol. Docking back at home port should also get rid of any damage bug you are experiencing.


Quote:
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@propbeanie just another question. When I was activating each mod in JSGME, I always got a message asking to overwrite certain files. Is that normal? I know 101_FotRSUv18_FixPak is supposed to overwrite 100_FalloftheRisingSun_Ultimate_v1.8, but not sure about others such as Interior mod or Kaigun Maru.
Yes, almost all mods overwrite something. Nippon Maru replaces ship names, but you'll notice fewer such warnings with Nihon Kaigun, since it mostly adds to what is already there. The Interiors mod does overwrite quite a bit, but also adds to the Interiors used, so you might notice that not all boats are overwritten. But that is a definite occurence when modding.

Let me ask you this though: Had you played the game after activating FotRSU, then added more mods and then played again, or had you activated all the mods, then played for the first time?
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Old 04-27-23, 09:44 AM   #5406
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I launched the game after each mod's activation, but I did not play any campaign or single mission. I just activated one mod and launched the game to see if everything is ok and then exited the game. Would that potentially cause any issues?
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Old 04-27-23, 10:37 AM   #5407
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It has the potential to, since the submarine changes might not be properly reflected. But, you didn't start a career or mission though, so I don't think it would pull the sub configurations in though...
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Old 04-27-23, 10:50 AM   #5408
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Another thing I did was I used SH_Keymapper to customize my keyboard commands. However, I remember in old FOTRSU, there is a key mod. But this time I just used SH_Keymapper without a key mod. Not sure if that might cause any issues?
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Old 04-27-23, 06:07 PM   #5409
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So long as you do proper assignments, it should be fine. I don't remember bad Save data from bad links... only crashes and missing menu items...
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Old 04-28-23, 08:03 AM   #5410
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I found out something interesting. In my c:\users\user_name\ folder, there are two "my documents" folders. One of them is windows system controlled folder that mirrors exactly the other one. So every time, a folder is created in the regular "my documents" folder, there would be a copy in the system one. I wasn't able to access it first cuz it was system controlled. So probably, when I first deleted the old save folder, something lingered in the system folder. I changed the access permission that now I can access that system controller folder. Also, I reinstalled everything from stock game to mod. Erased every trace of SH4 pre-install. Hopefully, this time that save issue would be gone. But fingers crossed.
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Old 04-29-23, 10:21 AM   #5411
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That "duplicate" is probably the MS OneDrive "mirror", and it can and does cause grief. This is why you are better off in something you create in the root of the C: drive yourself, such as "C:\Games", and then put your Steam Library folder in that. You do NOT want to be directly in the root with the Steam Library, due the potential for "accidents" ( ), but you do not want to run the risk of Windows getting in your way - er, uh... you getting in Windows way... we must remember, it is King, judge and executioner all in one...
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Old 04-29-23, 10:35 AM   #5412
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Quote:
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As for the torpedo boat, we broke that between 1.7 and 1.8 - maybe. I can't seem to get any of my SH4 installs to run just now... hmmm - I do remember being in Sibutu Strait one dark night, and getting cornered by two of them, and an Otori coming along later to help (I had sunk a freighter near there), so I had to surface, Ahead Flank and run right at the closest PT, guns a-blazing and make for deep water... without sonar, I would have been sunk. That No.1 MTB is from keltos01. We have added to the Japanese MTB line-up for the next release with the T-51 boats, and thus far, sound works on them both now.
I believe all Japanese torpedo boats need a closer look. I ran into quite a few of them and they behaved weirdly on sonar. Some would show up on sonar (the light comes up and there is sound), but the notepad on the upper left hand corner is blank ( no warship, no nothing, not even unknown). Also, how can my sonarman pick up stationary ships? Nothing on sonar but sonarman can magically pick them up.
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Old 04-29-23, 12:46 PM   #5413
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That is the nature of the game unfortunately, as far as the sonar lines and your sonarman picking up stationary ships. As for the PT, it depends upon the speed of the little boat, as to how well you pick it up, and from how far away. To "see" them ID'd in the periscope or TBT, you generally have to lock onto them, since they're so small and fast, and your XO can't think that fast... If you're too far away, there is not enough of the boat visible to ID.
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Old 04-30-23, 07:23 AM   #5414
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Has your sub been followed around by a long column of smoke wherever you go? I searched around. Found it's an old bug. But someone said by disabling NSM, it will go away. I don't remember using NSM mod anywhere.

https://www.subsim.com/radioroom/sho...d.php?p=797502
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Old 04-30-23, 11:31 AM   #5415
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Quote:
Originally Posted by Wolfcat View Post
Has your sub been followed around by a long column of smoke wherever you go? I searched around. Found it's an old bug. But someone said by disabling NSM, it will go away. I don't remember using NSM mod anywhere.

https://www.subsim.com/radioroom/sho...d.php?p=797502
you cannot get rid of it.
no worries, only you can see it.
it is not visible to the game-enemy-forces.
just ignore it.
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