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Old 04-09-07, 04:20 PM   #76
Capt.LoneRanger
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Hardcore.

When I shouted "ALAAAARM! FLUUUUUTEN!" in response to the outcome, my wife agreed. :hmm:
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Old 04-09-07, 04:21 PM   #77
melendir
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

The test did had a few direct hits
I have a gridmap when I play SH3... I don't use the redlamp though... Yes I play Dangerous Waters with "full" realism

Let's wait and see what NASA will do with those results... it did say that NASA is involved and it was written, so it has to be true... right?
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Old 04-09-07, 04:22 PM   #78
Mylander
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

ps-Andrea the giant? Did Andre have a sister?

Yes, a little known fact - she was a big chick too...

Mylander
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Old 04-09-07, 04:35 PM   #79
republicofpepsi
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STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud."
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Old 04-09-07, 04:43 PM   #80
donut
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Cut my teeth on SHCE,other that it's correct.Cool quiz.
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Old 04-09-07, 04:51 PM   #81
SgtWalt65
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Make my day!

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".





But hey I wanted this title. This fits me better.
STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud."

Last edited by SgtWalt65; 04-09-07 at 05:11 PM.
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Old 04-09-07, 04:54 PM   #82
Shaffer4
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.






I'm only 25.. but it fits... especially that last sentence.. Looks like they have been watching me play Madden in franchise mode... well, except for that talking to them bit.. :rotfl:
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Old 04-09-07, 04:57 PM   #83
Donner
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Hardcore.

Actually....I didn't expect to score anything less.
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Old 04-09-07, 05:01 PM   #84
Rilder
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.

----------

I'm not that old though, I'm only 16
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Old 04-09-07, 05:08 PM   #85
SSBlitz.
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.


lol, I wish I could play at full realism. I am starting to toy with the idea. I am full realism except for the targeting.
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Old 04-09-07, 05:08 PM   #86
Bertgang
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I seem to be one more hardcore skipper.
Strangely, my soul is for role-playing.
Someone should be a liar: me or the test.
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Old 04-09-07, 05:29 PM   #87
Cptn_Enth
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
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Old 04-09-07, 05:35 PM   #88
Overkill
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.

I'm feel'n kind'a old now.
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Old 04-09-07, 05:36 PM   #89
d@rk51d3
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HARDCORE SUBSIM SKIPPER
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Old 04-09-07, 05:56 PM   #90
NightCrawler-SimHQ
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Does This Count as a Newbie!

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".
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