SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-22, 02:53 PM   #1
Bindolaf
Seaman
 
Join Date: Apr 2007
Posts: 36
Downloads: 19
Uploads: 0
Default Two questions, help please

Hello everyone.



It has been a long time, but I'm getting back into it. I lost my installation of SH3, but I have SH5, so I installed Wolves of Steel. I am getting used to things, but I have two questions for now:


1. Is there any way, for the love of Nelson, to skip ahead when exiting harbors? I just spent 30 minutes to an hour getting from Kiel to the edge of my patrol area. I am too old and have way too little time to be able to do this. Is there any way to "teleport" closer to the action? I know it is unrealistic. Also, I don't mean automation, which I used to navigate the canal. Worst 30 minutes of my life.


2. Torpedo and firing solutions. I tested a few things, different angles etc. The torpedo always seems to just shoot straight out, follow bearing 000 and miss. Always, regardless of entered firing solution. Is there something I am missing? Even if I enter totally wrong range, speed, bearing and AOB, the torpedo should follow its gyro and turn a bit, no?


Thank you all in advance!
__________________
Bindolaf is offline   Reply With Quote
Old 06-14-22, 10:05 PM   #2
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

As far as teleporting closer to action… no. There is no way to do that. If you want to get into the action quicker you may want to use single missions.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 06-16-22, 06:31 AM   #3
O.Kusch
Sailor man
 
O.Kusch's Avatar
 
Join Date: Apr 2019
Posts: 43
Downloads: 159
Uploads: 0
Default

Quote:
Originally Posted by Bindolaf View Post

1. Is there any way, for the love of Nelson, to skip ahead when exiting harbors? I just spent 30 minutes to an hour getting from Kiel to the edge of my patrol area. I am too old and have way too little time to be able to do this. Is there any way to "teleport" closer to the action? I know it is unrealistic. Also, I don't mean automation, which I used to navigate the canal. Worst 30 minutes of my life.


2. Torpedo and firing solutions. I tested a few things, different angles etc. The torpedo always seems to just shoot straight out, follow bearing 000 and miss. Always, regardless of entered firing solution. Is there something I am missing? Even if I enter totally wrong range, speed, bearing and AOB, the torpedo should follow its gyro and turn a bit, no?


Hello,

I recommend the game UBOAT for you.

There you have more possibilities to customize the game according to your wishes. The game is not as immersive as SH5 with TWOS, but is more fun to play, especially for people who don't have hours of time to finally get to the 1st (misseed) shot. Also, everything looks a bit nicer.
Greetings
__________________
" Ave Imperator morituri te salutant"
U-boat commander to flotilla-commander, when his boat leaved the sub-pen in Narvik 1944
O.Kusch is offline   Reply With Quote
Old 07-02-22, 07:11 PM   #4
ImBatman
Sailor man
 
Join Date: May 2014
Posts: 46
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Bindolaf View Post
Hello everyone.



It has been a long time, but I'm getting back into it. I lost my installation of SH3, but I have SH5, so I installed Wolves of Steel. I am getting used to things, but I have two questions for now:


1. Is there any way, for the love of Nelson, to skip ahead when exiting harbors? I just spent 30 minutes to an hour getting from Kiel to the edge of my patrol area. I am too old and have way too little time to be able to do this. Is there any way to "teleport" closer to the action? I know it is unrealistic. Also, I don't mean automation, which I used to navigate the canal. Worst 30 minutes of my life.


2. Torpedo and firing solutions. I tested a few things, different angles etc. The torpedo always seems to just shoot straight out, follow bearing 000 and miss. Always, regardless of entered firing solution. Is there something I am missing? Even if I enter totally wrong range, speed, bearing and AOB, the torpedo should follow its gyro and turn a bit, no?


Thank you all in advance!

Fortunately, you only have to deal with Kiel for the first patrol, after poland operations that is. While you're out on patrol, you will get a message saying your new base of operations is Wilhelmshaven, which is much quicker to get in and out of.
ImBatman is offline   Reply With Quote
Old 07-02-22, 07:16 PM   #5
ImBatman
Sailor man
 
Join Date: May 2014
Posts: 46
Downloads: 70
Uploads: 0
Default

As for the second question, see the red button between speed and range on the top right quadrant of the screen? Try clicking that off. It should be gray then. See if that fixes the problem.
Attached Images
File Type: jpg maxresdefault.jpg (76.1 KB, 8 views)
ImBatman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.