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Old 05-11-22, 09:55 AM   #16
Jeff-Groves
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Water storage tanks.

Read the PDF included with the files

What was the Stock, in Game depth in the area of Ft. Drum?
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Old 05-11-22, 10:23 AM   #17
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Stock and FotRSU both have the area as roughly -19m to -20m, but it might go slightly shallower. Kind of tough to say in the ME, even fully zoomed. With astvitaliy1982 Terrain file added, there is the usual "square" that shows on the map, but its southwest corner, by where USS No-Go would have been, registers upwards to +4m for a pinch of a "blip" once, but usually I could only get 1-2m. I have not viewed it in the game yet.
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Old 05-11-22, 10:33 AM   #18
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Tested with astvitaliy1982's new terrain files:



Now working properly as a land fort .
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Old 05-11-22, 10:55 AM   #19
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Looks good! Will re-work model to fix texture issues.

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Old 05-11-22, 10:57 AM   #20
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Oooohhh - nice JapLance... Here are my Terrain Test screen grabs without Fort Drum placed yet:


Bataan Peninsula in the distance, viewed over Corregidor, which in turn is viewed over Astvitaliy 1982's version of Caballo Island...



View from the bridge of the Sargo of Caballo Island at about 356



USS Marblehead (CL-12) leaving Manila Bay with one of several escorts pre-war, November 24, 1941 with TF-5 headed for Tarakan. USS Houston (CA-30) and others trail. Astvitaliy 1982's Fort Drum terrain is in the distance, just ahead of and above the Clemson near the horizon line, but not actually visible.



The view from the shallows behind Astvitaliy 1982's Fort Drum terrain, looking at the Clemson and Marblehead as they pass. Player boat in the distance
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Old 05-11-22, 11:14 AM   #21
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I'd say add some nodes to allow placing eqp and such.
That way one could have things appear and disappear at roughly proper dates.

I'll work the 3D model to fix the odd looking texture issue.

Would anyone object to custom Guns built for this?

Another thing I can do is scan ID's from what We do and cross check my Data base of used ID's to insure no ID conflicts.
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Old 05-11-22, 11:42 AM   #22
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I've set up a place to upload and download Ft. Drum files.
I have a Pro account at MediaFire.
If this is OK with others? I'll give access.
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Old 05-11-22, 11:48 AM   #23
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I didn't think about adding the buildings to the .dat since they were eliminated as soon as war was on. But seeing how propbeanie has made pre-December 7th screenshots, maybe it's a good idea to add them as a library instead, with the rest of items (watertanks, main guns and the tower).

Here is the test 2 version:


-Minor changes to the 3D model, to adjust it to the new terrain.
-Set up as a 403 class (land fortification).

https://mega.nz/file/Q5hlDb6b#KfrW1t...hlZoqbzF-qJhD4

Last edited by JapLance; 05-11-22 at 12:00 PM. Reason: Added link to test 2 version
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Old 05-11-22, 11:55 AM   #24
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Quote:
Originally Posted by JapLance View Post
I didn't think about adding the buildings to the .dat since they were eliminated as soon as war was on. But seeing how propbeanie has made pre-December 7th screenshots, maybe it's a good idea to add them as a library instead, with the rest of items (watertanks, main guns and the tower).
Pre Dec. items, would also be a good idea, especially if using this in say... Bubbleheads TMO v2.5 rework... just saying. Just a suggestion.

Would also say, Jeff's idea of adding in nodes for equip, would also be a good idea, as well.







M. M.
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Old 05-11-22, 11:59 AM   #25
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You can pull buildings and water tanks from the Harbor kit dat file.
Just make a Node in the Ft Drum Dat and link them in the eqp file.
If they are not quite correct? Then We build a new dat for custom parts.

As I work on the 3D model, I'm changing the UV's and working on custom textures.
That Volley Ball court will be included.
We can also alter the textures in the Roster files to show damages by date settings.

Want something really wild? It could be set up to show the demolition and recapture from the Japanese forces.

Got your newest files.
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Last edited by Jeff-Groves; 05-11-22 at 12:11 PM.
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Old 05-11-22, 01:36 PM   #26
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Tried the harbor Kit buildings, but they look a bit too large. The water tanks seem fine if you don't mind the colours .

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Old 05-11-22, 03:46 PM   #27
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Where is the swimming pool? We HAVE to have a swimming pool, else the rank and file will not have enough to do while off-duty!

The barracks were destroyed at the outbreak of war, and the tower toppled and all pushed into the sea in late December, 1941, from what I read. The guns were sand-bagged and then fired for destruction on the day of surrender. None of the crew were killed in action, but very few survived their POW experiences... sad sad history.
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Old 05-12-22, 02:56 PM   #28
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Quote:
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Where is the swimming pool? We HAVE to have a swimming pool, else the rank and file will not have enough to do while off-duty!

It's all around you.
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Old 05-12-22, 04:08 PM   #29
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It's all around you.
There was a swimming pool to the right of the forward gun lol.
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Old 05-12-22, 06:07 PM   #30
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Yes, a "Sharkless" model... lol - we don't care too much 'bout salt water, but we sure do want to keep our appendages... and lives
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