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Old 09-28-21, 11:11 PM   #16
Randomizer
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Quote:
Originally Posted by Bubblehead1980 View Post
Oh this sim, lol did not give me any trouble when did a final test this morning lol. Thanks for the heads up. I am looking into this now....
I copied the UPCCrewData\SpecialAbilities.upc file from the stock TMO-2.5 into the BH mod and it loaded and runs, seemingly as intended. Figured that this would work until a fix shows up here.

-C
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Old 09-28-21, 11:21 PM   #17
Bubblehead1980
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Quote:
Originally Posted by Randomizer View Post
I copied the UPCCrewData\SpecialAbilities.upc file from the stock TMO-2.5 into the BH mod and it loaded and runs, seemingly as intended. Figured that this would work until a fix shows up here.

-C
Good idea. I have corrected, uploading now, half way finish. Fix should be appear soon.
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Old 09-28-21, 11:31 PM   #18
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Quote:
Originally Posted by Randomizer View Post
I copied the UPCCrewData\SpecialAbilities.upc file from the stock TMO-2.5 into the BH mod and it loaded and runs, seemingly as intended. Figured that this would work until a fix shows up here.

-C
For some reason, this didn't work for me.
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Old 09-28-21, 11:35 PM   #19
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Originally Posted by Bubblehead1980 View Post
Good idea. I have corrected, uploading now, half way finish. Fix should be appear soon.
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Old 09-29-21, 12:09 AM   #20
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*Update* Revised version correcting error preventing campaign start has been corrected. Revised version uploaded, please disregard previous version downloaded. For download, see the link in my original post # 1. Apologize for the confusion. Now, happy sailing and sink them all.
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Old 09-29-21, 12:10 AM   #21
Bubblehead1980
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Quote:
Originally Posted by Arlo View Post


Starting out 'minimalist.'

Remember, per the README the nav map mods are REQUIRED, the traffic was created with it, without it, will have some issues and provided coordinates for ULTRAS etc are off.
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Old 09-29-21, 12:12 AM   #22
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Quote:
Originally Posted by Randomizer View Post
Always been a big fan of TMO so thanks for your work. Downloading now.

-C


No problem. Make sure and download the revised version as original had an error. The link is in original post, enjoy.
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Old 09-29-21, 12:13 AM   #23
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thank you for your hard work just uploaded great try soon
thank you Bubblehead1980


No problem at all. Make sure to get the revised version so it will run properly. See original post.
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Old 09-29-21, 12:15 AM   #24
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Quote:
Originally Posted by vickers03 View Post
well done!

Thank you Thanks for your outstanding work as well. Look forward to the TMO interiors one day.
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Old 09-29-21, 12:17 AM   #25
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Quote:
Originally Posted by propbeanie View Post
Excellent... gotta make time to try it!

Hope you do. Thanks for all your help.
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Old 09-29-21, 12:18 AM   #26
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Quote:
Originally Posted by Mad Mardigan View Post






Will see of d/l'ing & testing this out a.s.a.p.

M. M.


Make sure you have the revised version( see original post for link)
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Old 09-29-21, 01:58 AM   #27
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Default TriggerMaru_Overhaul_2-5_UpdateBH Revised Final

TriggerMaru_Overhaul_2-5_UpdateBH Revised Final.

Apologize for the confusion, seems the corrected version I uploaded earlier was a test/incomplete version of the mod I uploaded by mistake (long day!) Please disregard and download the final revised version link is below.

Enjoy and look forward to the sea tales




https://www.subsim.com/radioroom/dow...o=file&id=5965
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Old 09-29-21, 02:06 AM   #28
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Where is the American flag????????
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Old 09-29-21, 02:21 AM   #29
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Great stuff Bubblehead, looking forward to trying this tonight.
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Old 09-29-21, 02:32 AM   #30
Bubblehead1980
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Quote:
Originally Posted by Berserker View Post
Where is the American flag????????

I removed flags long ago on my install since did not go out on patrol flying the colors, especially from the stern. If there was a way to remove at sea . the restore when heading into port, I'd love it but there is not so I removed them.

However, if you wish to restore flags, can do so rather easily. Say want to restore it to the Gato Class . Find the Gato.eqp file there

(TMO 2.5 Updated/Data/Submarine/NSS_Gato.eqp )

Find this entry in the .eqp text file:

;[Equipment 19]
;NodeName=I08
;LinkName=SubFlag_US
;StartDate=19410101
;EndDate=19600631


Remove the semicolons from in front of the entries, click save as.


Reload the the mod in JSGME. Flag restored.

Repeat procedure with all subs if you wish.
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