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Old 03-21-13, 10:49 PM   #1726
THE_MASK
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Quote:
Originally Posted by Agima View Post
It's funny I wanted to activate it too but I don't see the Submarine tab either....

- I'm pretty sure I've followed all the instructions for Sober's Mod installation...
- I've just returned from a patrol and I'm in the bunker (bunker save)
- Exited the game
- Sober's Mods are enabled (only real navigation is not) with JSGME
- I've opened OptionsFileEditor/viewer from SH5/data/applications
- My problem might be here, I've opened the TheDarkWraithUserOptions.py file from sh5/data/scripts/menu folder.

I can't see the Submarine tab... There must be something that I haven't done right tho!
You dont open the py file . You use the Silent Hunter 5\data\Applications\OptionsFileEditorViewer .
Set the path to menu text and the SH5 install path with the OptionsFileEditorViewer.
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Old 03-21-13, 11:12 PM   #1727
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Quote:
Originally Posted by sober View Post
You dont open the py file . You use the Silent Hunter 5\data\Applications\OptionsFileEditorViewer .
Set the path to menu text and the SH5 install path with the OptionsFileEditorViewer.

Thanks. but that's odd. I did previously set the path to those files...

I did it again, relinked the paths, then closed the application and reopened it but nothing appeared strangely. So I manually opened again that .py file, still not submarine tab. But I then noticed that the SH5 install path was still "accessible" in the menu. I pointed it again to the SH5 install folder and the Submarine Tab appeared!

I've just came back from a quick in-game test and it's working perfectly! Eastern Coastal Waters here I come! I wish I had my snorkel when I did the Scapaflow mission! lol!

One question remain tho. In the Submarine Tab, do I have to enable only one Snorkel or can I do it all at once for the 4 Uboats choices?

Last edited by Agima; 03-21-13 at 11:30 PM.
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Old 03-27-13, 06:02 AM   #1728
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Hi sober,

First of all, thank you very much for your megamod... very usefull !!!

Now let me ask something: could you please consider including this tutorial from Trevally in your mod?

http://www.subsim.com/radioroom/showthread.php?t=182764

Thank you very much for all your work on this. It is much appreciated !


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Old 03-27-13, 03:10 PM   #1729
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added sobers 0600 28032013
sobers waves mod V12 27032013
Trevally TDC Help v2
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Old 03-27-13, 09:44 PM   #1730
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Thank you very much !!!



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Old 03-28-13, 03:47 PM   #1731
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Hi Sober,
On the downloads page of this thread there is a Pic of a bunch of ships on fire with some really great looking smoke.
Is this from a particular mod?
If so, which mod(s)?
I'd like to get that effect in game.
Thanks
D40
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Old 03-28-13, 04:28 PM   #1732
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Quote:
Originally Posted by Dogfish40 View Post
Hi Sober,
On the downloads page of this thread there is a Pic of a bunch of ships on fire with some really great looking smoke.
Is this from a particular mod?
If so, which mod(s)?
I'd like to get that effect in game.
Thanks
D40
http://www.subsim.com/radioroom//dow...o=file&id=3962
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Old 03-29-13, 07:34 AM   #1733
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Danke LMD.
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Old 03-29-13, 11:25 AM   #1734
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Thanks! That's what I was looking for!

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Old 03-30-13, 02:41 AM   #1735
Sebakogu
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Quote:
Originally Posted by sober View Post
The mission screen must look like this when you start the first campaign and have entered the mission briefing map. If you dont have the request mission grey box (curser is pointing at it) and the ship icon (top left next to the campaign info box ) doesnt appear after clicking the grey box then installation is corrupt . Uninstall the game and saves then reinstall and start the campaign following the specific start campaign directions . Click on the flotilla comander again and choose start the new mission .

Hello everybody. Does anybody know which mod contains this mission briefing map?
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Old 03-30-13, 05:27 AM   #1736
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Hi Seba and welcome to subsim

The mission brief is part of OHII and the map is from IO_StrategicMap
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Old 03-30-13, 02:11 PM   #1737
Sebakogu
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Quote:
Originally Posted by Trevally. View Post
Hi Seba and welcome to subsim

The mission brief is part of OHII and the map is from IO_StrategicMap
Thanks Trevally!
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Old 03-30-13, 10:30 PM   #1738
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I've just installed your mod - downloaded as one zip file and installed properly using JSGME but when I try to start new career, after loading for a long time game just closes and kick me out to desktop. What can cause this problem and more importantly, how can I fix that?
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Old 03-30-13, 10:35 PM   #1739
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Quote:
Originally Posted by Ekaton View Post
I've just installed your mod - downloaded as one zip file and installed properly using JSGME but when I try to start new career, after loading for a long time game just closes and kick me out to desktop. What can cause this problem and more importantly, how can I fix that?
Have you followed the instructions in this thread after you have downloaded the mods?
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Old 03-30-13, 11:02 PM   #1740
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Hey Ekaton,
I just went thru the same problem you are having and by the process of elimination I found it to be the Dynamic Environment Mod that was causing the problem.
I installed all the mods but the DE and related mods (3 I think) and I was able to load and start a campaign.
I was going to ask what might be causing the problem here at Subsim but I saw your post and thought I would give you a heads up.

If anyone else reading this can think of a reason that the DE mod might cause this I would appreciate your advice.
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