SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-21-13, 10:49 PM | #1726 | |
Ace of the deep .
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Set the path to menu text and the SH5 install path with the OptionsFileEditorViewer. |
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03-21-13, 11:12 PM | #1727 | |
Watch
Join Date: Mar 2004
Location: Sorel-Tracy, Québec, Canada
Posts: 19
Downloads: 86
Uploads: 0
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Thanks. but that's odd. I did previously set the path to those files... I did it again, relinked the paths, then closed the application and reopened it but nothing appeared strangely. So I manually opened again that .py file, still not submarine tab. But I then noticed that the SH5 install path was still "accessible" in the menu. I pointed it again to the SH5 install folder and the Submarine Tab appeared! I've just came back from a quick in-game test and it's working perfectly! Eastern Coastal Waters here I come! I wish I had my snorkel when I did the Scapaflow mission! lol! One question remain tho. In the Submarine Tab, do I have to enable only one Snorkel or can I do it all at once for the 4 Uboats choices? Last edited by Agima; 03-21-13 at 11:30 PM. |
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03-27-13, 06:02 AM | #1728 |
中国水兵
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Hi sober,
First of all, thank you very much for your megamod... very usefull !!! Now let me ask something: could you please consider including this tutorial from Trevally in your mod? http://www.subsim.com/radioroom/showthread.php?t=182764 Thank you very much for all your work on this. It is much appreciated ! Txema |
03-27-13, 03:10 PM | #1729 |
Ace of the deep .
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added sobers 0600 28032013
sobers waves mod V12 27032013 Trevally TDC Help v2 |
03-27-13, 09:44 PM | #1730 |
中国水兵
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Thank you very much !!!
Txema |
03-28-13, 03:47 PM | #1731 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Hi Sober,
On the downloads page of this thread there is a Pic of a bunch of ships on fire with some really great looking smoke. Is this from a particular mod? If so, which mod(s)? I'd like to get that effect in game. Thanks D40
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Dogfish40 |
03-28-13, 04:28 PM | #1732 | |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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03-29-13, 07:34 AM | #1733 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Dogfish40 |
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03-29-13, 11:25 AM | #1734 |
Bilge Rat
Join Date: Mar 2013
Posts: 1
Downloads: 49
Uploads: 0
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Thanks! That's what I was looking for!
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03-30-13, 02:41 AM | #1735 | |
Nub
Join Date: Sep 2011
Location: Berlin
Posts: 2
Downloads: 101
Uploads: 0
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03-30-13, 05:27 AM | #1736 |
Navy Seal
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03-30-13, 02:11 PM | #1737 | |
Nub
Join Date: Sep 2011
Location: Berlin
Posts: 2
Downloads: 101
Uploads: 0
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03-30-13, 10:30 PM | #1738 |
Watch
Join Date: Jul 2011
Posts: 29
Downloads: 117
Uploads: 0
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I've just installed your mod - downloaded as one zip file and installed properly using JSGME but when I try to start new career, after loading for a long time game just closes and kick me out to desktop. What can cause this problem and more importantly, how can I fix that?
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03-30-13, 10:35 PM | #1739 | |
Ace of the Deep
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03-30-13, 11:02 PM | #1740 |
Swabbie
Join Date: Apr 2005
Posts: 12
Downloads: 132
Uploads: 0
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Hey Ekaton,
I just went thru the same problem you are having and by the process of elimination I found it to be the Dynamic Environment Mod that was causing the problem. I installed all the mods but the DE and related mods (3 I think) and I was able to load and start a campaign. I was going to ask what might be causing the problem here at Subsim but I saw your post and thought I would give you a heads up. If anyone else reading this can think of a reason that the DE mod might cause this I would appreciate your advice. |
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