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Old 04-08-22, 03:17 PM   #781
Captain Wreckless
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Got some dedicated sailors. Hope they can hold their breath long.






Just one of those bugs.
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Old 04-08-22, 04:18 PM   #782
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Just got sunk and CTD.

Except for 1 time, I CTD when I get sunk.

Anyone else?
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VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
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Old 04-08-22, 04:29 PM   #783
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Just got sunk and CTD.

Except for 1 time, I CTD when I get sunk.

Anyone else?

How many times you been sunk? lol joking


Well, it has happened to me in testing. One of the side effects of changing the damage model, sometimes, depending on various factors, will CTD when sub is sunk or as what happened me last time. Thinking due to changes sim gets confused. Something I can live with if sunk anyway, to have a better damage model.

Last time I was sunk was in November 1944 in USS Barb, I took bombs to stern from aircraft while I was ascending to periscope depth, I must have been at 100 feet or so, plane using its MAD detected me, perfect drop, right on the torpedo loading hatch and second exploded right beside my staern, probably 6 feet away, which is rare for them to be that accurate.

Basically blew my stern off...was missing a bit of it visually many killed and wounded after torpedo and engine room. Hull damage went to 60 percent or so (what it registered as, likely more) About 20 seconds after the hits, my sub just disappeared, but I was inside or could go outside, but could not see sub, only some surface bubbles , orders were not obeyed etc. Basically, I was sunk, considered dead, , thus why boat was gone but game failed to register it and end patrol, so I had to exit myself.
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Old 04-08-22, 04:33 PM   #784
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Got some dedicated sailors. Hope they can hold their breathe long.






Just one of those bugs.

I have never had this bug in TMO. Did you tab out to desk top by chance?
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Old 04-08-22, 04:37 PM   #785
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Got some dedicated sailors. Hope they can hold their breathe long.






Just one of those bugs.


shark bait hoo haha
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Old 04-08-22, 08:43 PM   #786
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That would have been a good replay to save.
I KNOW!! I totally forgot about that!
That scene was the reason with I play with External Camera...
I shot the 6 fish, and went outside, followed the wakes.
Half way through, my heart sank as I could tell that most of them missed.
But as I stopped the camera to watch the only two hits, the big (not so lumbering) transport moving away from the scene, revealed the escort behind, probably two, three hundred yards away!
I could see the wakes heading in the right direction, the escort tried as much as he could to avoid, but even the last of the four fish hit her with a profile of about 45 degrees!
It was epic.
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Old 04-09-22, 01:27 AM   #787
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I have never had this bug in TMO. Did you tab out to desk top by chance?

I think so. Would that cause it?
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Old 04-09-22, 01:42 AM   #788
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I think so. Would that cause it?

Absolutely. Shelling out to windows is not advised in any version of SH 4 as it causes all kinds of problems, can even corrupt a game when saving after shelling out. Throws weather, time etc out of whack as well. Can also cause bug where you never get fresh air, even when boat surfaces, crew ill eventually run out of oxygen. Can also have negative effects on AI sensors etc.
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Old 04-09-22, 08:59 AM   #789
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Absolutely. Shelling out to windows is not advised in any version of SH 4 as it causes all kinds of problems, can even corrupt a game when saving after shelling out. Throws weather, time etc out of whack as well. Can also cause bug where you never get fresh air, even when boat surfaces, crew ill eventually run out of oxygen. Can also have negative effects on AI sensors etc.
Anytime I have ever went out of the game like this I always get a suffocated crew. I'd rather lose any progress I have made than shell out.
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Old 04-09-22, 11:46 AM   #790
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shelling out in any silent hunter game should be avoided bad enough the crew looks like they was born without fresh air or i always get the ugly crew
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Old 04-12-22, 07:15 PM   #791
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USS Silversides patrol report 6 :


https://drive.google.com/file/d/1gWt...ew?usp=sharing

9 ships sent to Davy Jones for 22,600 tons claimed. (no pics this time around)
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Old 04-12-22, 08:17 PM   #792
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USS Silversides patrol report 6 :


https://drive.google.com/file/d/1gWt...ew?usp=sharing

9 ships sent to Davy Jones for 22,600 tons claimed. (no pics this time around)

Nice! Look forward to reading this. Also, if don't mind, post the link in the Patrol Logs thread as well, for preservation.
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Old 04-12-22, 09:57 PM   #793
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So… just started new patrol out of Brisbane (thanks again BH, changing orders was a breeze).
While leaving Moreton Bay, just west of Moreton Island by about 6500 yds, I suddenly realized that while I was not paying attention to the game, I was threading the needle of a massive minefield for what I’m only guessing is 5 miles. Through a minefield…
Are there any minefield maps, at least for friendly ports? Would hate to blow my boat up before making it out of the bay.
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Old 04-13-22, 12:18 AM   #794
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So… just started new patrol out of Brisbane (thanks again BH, changing orders was a breeze).
While leaving Moreton Bay, just west of Moreton Island by about 6500 yds, I suddenly realized that while I was not paying attention to the game, I was threading the needle of a massive minefield for what I’m only guessing is 5 miles. Through a minefield…
Are there any minefield maps, at least for friendly ports? Would hate to blow my boat up before making it out of the bay.
No problem


lol you lucked out did not hit a mine. Unfortunately there are no minefield maps for current version. Using the mission editor open up Data/Campaigns/Campaign/US Minefields, will give you a idea of where the safe passes are. In Brisbane


In upcoming version, there will be escorts to follow through the gaps in minefields and will label location of friendly mines in ports as well on the map. I was not aware at time of first version of how to edit things with the map, have since learned, so did a bit of work with labels etc.
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Old 04-13-22, 02:36 PM   #795
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No problem


lol you lucked out did not hit a mine. Unfortunately there are no minefield maps for current version. Using the mission editor open up Data/Campaigns/Campaign/US Minefields, will give you a idea of where the safe passes are. In Brisbane


In upcoming version, there will be escorts to follow through the gaps in minefields and will label location of friendly mines in ports as well on the map. I was not aware at time of first version of how to edit things with the map, have since learned, so did a bit of work with labels etc.
Wouldn't a friendly port have maps?
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