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Old 04-23-23, 08:43 PM   #2701
brickvapie
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Hey, brickvapie here, will there be US Naval ships beyond Troop Transports and Merchant Vessels? and what about countries like Norway and Sweden? I would also like to add that there was Uboot Naval Squadrons in Germany-targeted towards Russian Trade and ships in the Baltic, will those be represneted?
thanks, brickvapie

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Old 04-24-23, 01:31 PM   #2702
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Originally Posted by brickvapie View Post
Hey, brickvapie here, will there be US Naval ships beyond Troop Transports and Merchant Vessels? and what about countries like Norway and Sweden? I would also like to add that there was Uboot Naval Squadrons in Germany-targeted towards Russian Trade and ships in the Baltic, will those be represneted?
thanks, brickvapie

"We die in the dark so you can live in the light."
Unfortunately, no unique US warships in the initial release, except maybe four-stack destroyers (USS Wickes type)....in order to save time only Britain and Germany will have many unique warship units. The US, French, Norwegian, Austrian etc navies will only have generic armed trawler - types.

Stock SH4 has US battleships from WWI but it would take too much work to bring them up to standard.

Turkey will have the battlecruiser Goeben, because I have already modeled her sister ship Moltke.

Currently we will have Baltic missions. The U-9 Class has been modeled, and that class saw a good deal of service there.

High priority nations for later warship releases are:

Austria-Hungary
France
Italy
Russia
United States

In other news, great strides are being made with WOTK aviation! The mod's aircraft will be the subject of upcoming posts, along with U-9 sub class (have been working on her exhaust) .... Don't want to spoil the surprise yet. Furthermore, in a major behind the scenes success, war-related radio broadcasts are nearly complete! I plan to have messages from June 1914 to December 1918 (thus covering a little time before and after the war) - As of today, I have completed literally THOUSANDS of unique news items from 06/01/1914 to 04/10/1917. So a little more than a year and a half left; this seemed like an almost endless task.

The late Sailor Steve deserves credit for this achievement....without his epic World War I daily news thread on subsim, I never would have been able to do this. Rest in peace, buddy - when I join you we will be blasting merchants at the Pearly Gates together. I am still planning a special tribute to him as a WOTK Easter Egg.

I also want to give a shoutout to Tonnage King and the other volunteers from WOTK's facebook team. Thanks to them I am looking into some very special "reach goals" for the sim that will also improve SH4 as a whole. Again, I don't want to spoil the surprise, but big things are coming.
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Old 04-24-23, 05:28 PM   #2703
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Thanks for the response, hope you have a good day, Looking forward towards the mod

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Old 04-26-23, 04:51 AM   #2704
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well the mod was like 10+ years but still WIP Idk How much Devoloper there probally 1?oh yeah i think we will start as submarine? wich nations
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Old 04-29-23, 03:10 PM   #2705
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yeah, I did notice that, but, I'm pretty sure this one guy is probably the only guy, which is too bad, because if we had more, I'm sure we would have it by next year

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Old 05-23-23, 06:00 PM   #2706
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Any news out there ?
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Old 05-27-23, 03:52 PM   #2707
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iambecomelife

I have perfected the tools to rip animations from SH5 and convert to SH4 format.
You will need 010 Editor. I'll not waste time explaining here as I just don't need the head aches from others asking questions.
Take it or leave it as is. Don't care one way or the other.
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Old 05-28-23, 12:44 AM   #2708
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Jeff-Groves!
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Old 06-01-23, 07:05 PM   #2709
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Originally Posted by Jeff-Groves View Post
iambecomelife

I have perfected the tools to rip animations from SH5 and convert to SH4 format.
You will need 010 Editor. I'll not waste time explaining here as I just don't need the head aches from others asking questions.
Take it or leave it as is. Don't care one way or the other.
Jeff! Great to see you again! Many thanks; you will be credited if I manage to get such a tool working (if not it'll be my fault not yours....) I spent some time on a program likw 010 Editor a couple months ago...still trying to regain skills I lost in my 20's.

That would be most helpful because IMO the figure animation for SH5 has held up quite well; torpedo loading and watch crew behavior is pretty nice.

You can PM me at your convenience.

And Kapt. Oliver, very good stuff is in the pipeline! I have been studying for my real life job but WOTK soldiers on. Lots of work on battlecruisers and some work on animated player sub parts....one nice bit with aviation is that some units will have close aerial escort! That is, planes distinct from those spawned in game-these planes will have a semi-random flight path around the parent unit and can take off, land, suffer damage, or be destroyed. This was tested with the Sopwith Camel for the King George V battleship and went off without a hitch. More later...
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Old 06-03-23, 04:26 PM   #2710
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Forgot to mention that Jeff Groves's advice was a big help! Thanks to him I have much better crew models available for use - well detailed but not poly killers! The alternative would have been purchasing expensive payware figures, something I don't like to do (my human modeling skills aren't great). Here's a small preview of fire/smoke damage effects, firefighting on board ship with hoses, crew running/grabbing life vests, and lifeboats with working davits! Although the lifeboat is a bit hard to see due to smoke. Animations will be improved before release; I am learning as I go along!!


Last edited by iambecomelife; 06-04-23 at 12:36 AM.
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Old 06-03-23, 11:25 PM   #2711
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so good
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Old 06-04-23, 04:40 PM   #2712
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Very nice!
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Old 06-05-23, 01:02 PM   #2713
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Damn! There's a lot of work to do on some animations.
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Old 06-09-23, 02:48 PM   #2714
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Quote:
Originally Posted by iambecomelife View Post
Forgot to mention that Jeff Groves's advice was a big help! Thanks to him I have much better crew models available for use - well detailed but not poly killers! The alternative would have been purchasing expensive payware figures, something I don't like to do (my human modeling skills aren't great). Here's a small preview of fire/smoke damage effects, firefighting on board ship with hoses, crew running/grabbing life vests, and lifeboats with working davits! Although the lifeboat is a bit hard to see due to smoke. Animations will be improved before release; I am learning as I go along!!


Whut The Hell Man that Alot Of Work Yes it was great for freeware Mod And Yep wings 3d Kinda hard but Man its masterpiece wings 3d Was Another level than Blender
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Old 06-22-23, 12:47 AM   #2715
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Quote:
Originally Posted by Jeff-Groves View Post
Damn! There's a lot of work to do on some animations.
lol! Yeah Jeff, the joint movements are not the best unfortunately ... what I do is, I use rotation controllers to represent arm/leg motion so that the crew walks, turns heads, moves the fire hose, and so on.....another thing I want to improve...ideally the final product will look less jerky and puppet like...was very impressed with your post of that SH5 figure walking with the rifle! Good work... I just finished my real life work related project, Jeff, so I will be emailing you re: animations soon!

In other news, the roster of ships gets larger and larger! More updates/screenshots coming here and on the FB group...Plus, I am investigating one of the big "reach" goals in re: player sub interiors. Lastly (and a bit less exciting), news radio messages have now reached the end of May 1918! Woohoo! Now I just need June - December 1918 and I am done with that aspect! (Whenever I do not have access to my modding PC I make sure to work on radio messages, etc on my laptop ...... it's a great use of my time when I am at work and can't work on ships or subs in Wings3d.)
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