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Old 02-25-24, 06:55 PM   #1
Wolfar
Torpedoman
 
Join Date: Mar 2005
Location: Avondale, AZ
Posts: 115
Downloads: 11
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Icon14 MK-14 Torpedo

Well they modeled it well in the game!

Last Mission I fired at 2 ships before I remembered the story of the MK-14.

I thought odd that thing still had a ways to go before detonation.

Next ship was a large one so I fired 4 torpedo's, 2 detonated prematurely.

Then the light in my brain came on and I remembered the Magnetic influence exploder malfunctioning story I read in history.

I went back the Wiki page and it never really said if or when they fixed it.

Just that Admiral Nimitz ordered all the Magnetic influence exploders to be deactivated!

I have since turn mine to contact only.

I will give the game kudos for putting real history in the game!

__________________
Wolfar

20 Year US Navy Retired



Former Squadron CO and founder:
1997~2003
JG2, JG26, Strike Masters
Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list.
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