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Old 10-13-08, 09:26 AM   #691
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Veary nice job with this lurker.
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Old 10-13-08, 03:51 PM   #692
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Quote:
Originally Posted by Lexandro
If you look closer at the grid charts in the support folder you can see convoy routes marked. You need to zoom in a fair bit but they are there and you can still read the grid positions.
Sorry, but I can find No convoy lines on any maps in the "OM_Intel_files" folder, other than on the Indian Ocean map.
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Old 10-13-08, 10:00 PM   #693
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First of all I want to mention that this mod is one of the main reasons to leave SH3 and to re-install sh4 and so far I haven't been dissapointed. I am running OpsMonsun_V400 with patch 4 installed, only other mod installed is the PE4.

I found one little issue that you might allready are aware of but maybe you werent.. Anyways, I started in Kiel '39 in a IIB and got my assignment which told me to go to grid AN51 for 48 hours. On the map however the mission icon was placed in AN45. It wasn't really a problem for me but was just curious if anyone else has seen this before.

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Old 10-13-08, 10:07 PM   #694
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@Mil TeraI get that a lot in the stock game its not unique to the mod. Target points tend to be a bit off from the given position in the orders, so I always just use the target point in the map and ignore the order page location. Havent had a failed mission yet so its all good.

Quote:
Originally Posted by Doolittle81
Sorry, but I can find No convoy lines on any maps in the "OM_Intel_files" folder, other than on the Indian Ocean map.
Sorry thats the one I was reffering to, Im doing both campaigns atm and I flip flop between them. Should have mentioned that.
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Old 10-13-08, 10:10 PM   #695
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Thanks for the quick reply. Should have known it was a stock bug..

I must admit that I haven't really played the stock version since my interests lay more in the atlantic anyways. So after playing a couple of missions with stock I went back to SH3. Couple of days ago I came back to the forums and saw this thread and reinstalled SH4 and Monsun and am hooked again..
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Old 10-13-08, 11:15 PM   #696
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Quote:
Originally Posted by Mil_tera
First of all I want to mention that this mod is one of the main reasons to leave SH3 and to re-install sh4 and so far I haven't been dissapointed. I am running OpsMonsun_V400 with patch 4 installed, only other mod installed is the PE4.

I found one little issue that you might allready are aware of but maybe you werent.. Anyways, I started in Kiel '39 in a IIB and got my assignment which told me to go to grid AN51 for 48 hours. On the map however the mission icon was placed in AN45. It wasn't really a problem for me but was just curious if anyone else has seen this before.


You need to review this thread

http://www.subsim.com/radioroom/show...05&postcount=1


You also need to look at the "real km grid maps" that you can find in the OpsMonsun_V400\Support\OM_Intel_files\ directory of the mod. You will note in your example the Patrol assignment is correct
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Old 10-14-08, 04:47 PM   #697
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Thank you for the information lurker! Going back to the atlantic now..
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Old 10-15-08, 03:19 PM   #698
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just popped in to say i found my first convoy in OpMon
tres cool, due to the blind watch crews both on my boat and on theirs, i was running right through the middle of it. I made a complete mess of the solutions and failed to score a single hit from any of my 3 tubes, but that's my own incompetence

it was a brilliantly exciting experience but I have two slight issues, apart from the convoy being on the UK east coast:

-not a single english ship which I could see, all Dutch, French, Greek, Swedes etc
-in addition to all the supposed neutrals (it's november 2nd 1939), there were actually 3 fins among them. I assume i'm not gonna be punished for engaging a convoy and sinking fins, am I?

no visual sightings! what? THERE IT IS, MAN! ah well he didnt spot me either which made for a properly realistic convoy run-through



what's he doing? fraternising with the enemy

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Old 10-15-08, 06:24 PM   #699
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Quote:
Originally Posted by Bosje
j

-not a single english ship which I could see, all Dutch, French, Greek, Swedes etc
-in addition to all the supposed neutrals (it's november 2nd 1939), there were actually 3 fins among them. I assume i'm not gonna be punished for engaging a convoy and sinking fins, am I?
No punshment

Please read the following link.

http://www.uboat.net/boats/successes/u41.html

and

http://www.uboat.net/boats/successes/u21.html

Note the dates

also you may want to review this statement from the first post of this thread

Quote:
5.One of the problems with “stock” SH4 is the way it treats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed “neutrals” during their early combat patrols

Quote:
no visual sightings! what? THERE IT IS, MAN! ah well he didnt spot me either which made for a properly realistic convoy run-through
Don't expect good "visual" sightings in the middle of the night. Have you ever been to sea ? I can tell you from my 23 years in the US Navy, there were times at sea [ I'm talking about in the middle of the Pacific Ocean ] on a moonless night you can't see 100 feet in front of you.
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Old 10-15-08, 06:59 PM   #700
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Lurker the issue he describes happens even in daylight, from less that 100 yards. Ive had entire convoys fail to be spotted in daylight when there frankly impossible to miss. Its very very frustrating if you use auto targeting as you can not hit the target as it cant be "seen" at all.
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Old 10-15-08, 07:06 PM   #701
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thanks for the quick reply. interesting info there from Uboat.net

i was asking because i noticed the fins were shown as green on the navmap (they eventually got spotted as they were getting away to my rear, weird) so i figured they'd be considered friendlies by the game and mess up my career if i killed em




i was aware of the problem with the game ignoring neutrals and i'm aware of all supposed neutrals being set to hostile for gameplay purposes, in fact i like it a lot because it adds to the decision making: all set up for attack, but damn, she's swedish. well she's heading for english ports and nobody will know it was me

to shoot or not to shoot

as for the visibility: i have spent some hours at sea, but not extensively so I wouldnt know, but the screenie is clear enough so i still think those ships should have been spotted. i just took a type 9 out and i noticed the green bar on the watch crew is a lot fuller, so i'll just go and see how that affects things. and perhaps a more experienced crew sorts it out.

(assuming that you want feedback, of course)

Just in case it wasn't clear, I do wanna say I thoroughly enjoy what you did with the add-on, it's great to be back in the atlantic

cheers

edit: yes they also fail to spot in clear visibility and I cant lock onto ships which i can clearly see on the horizon. from what I read about Uboat operations the watch was quite well trained and called smoke on the horizon when smoke was there to be seen, i hate having to hold the watchcrew's hands (I can even identify the contact but I can't get a plot on it because the UZO won't lock). I'm fine with restricted data on long range contacts but the game only allows for an all or nothing kind of thing, so when given the choice I'd go for 'all'.
Another thought: Could this be related to PE4? Foggy horizon etc?
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Last edited by Bosje; 10-15-08 at 07:22 PM.
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Old 10-15-08, 08:18 PM   #702
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Quote:
Originally Posted by Lexandro
Lurker the issue he describes happens even in daylight, from less that 100 yards. Ive had entire convoys fail to be spotted in daylight when there frankly impossible to miss. Its very very frustrating if you use auto targeting as you can not hit the target as it cant be "seen" at all.
OK

Just don't say it's broke. Provide "detailed reproducible on demand" example. The visual mode that is current used was developed by Teddy Bär who in my opinion knows what he doing, and will be part of the new RFB 152.

I'm not "closed minded" about this, and will look into do your comments, however I have "not seen" the non-detection of ships in "daylight".

===============================

for Bosje

I'm concern about this post

http://www.subsim.com/radioroom/show...29&postcount=6

as it conflicts with the install instruction on the first post of this thread.

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Old 10-15-08, 08:39 PM   #703
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No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.

Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.

If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.
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Old 10-15-08, 08:42 PM   #704
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Quote:
Originally Posted by Lexandro
No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.

Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.

If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.

I assume your using the Type IX. Have you tried this with "other" Uboats ?
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Old 10-15-08, 08:44 PM   #705
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Lexandro
No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.

Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.

If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.
I assume your using the Type IX. Have you tried this with "other" Uboats ?
Not yet, I will be doing that shortly to see if it has any relation to it.
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