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Old 09-25-22, 08:38 AM   #541
Kal_Maximus_U669
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Default Officier randomise..

Hey Fifi
retry crash...
it seems that he has a problem with the randomization of officers...?
as soon as I touch the basic composition he does not like...
especially with those in the command room...
so during the first patrol I think that nothing should be changed?...
this product for the Atlantic patrol I have not tried the others yet..
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Old 09-25-22, 09:01 AM   #542
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[QUOTE=Kal_Maximus_U669;2829204]Hey Fifi
retry crash...
it seems that he has a problem with the randomization of officers...?
as soon as I touch the basic composition he does not like...
especially with those in the command room...
so during the first patrol I think that nothing should be changed?...
this product for the Atlantic patrol I have not tried the others yet..

MISES À JOUR DU NYGM POUR "SH3 COMMANDER" DE J SCONES (version 3.2)

Ces mises à jour sont des fichiers .cfg qui doivent être installés dans votre dossier existant SH3 Commander\cfg. Les originaux contenaient un certain nombre d'erreurs qui auraient pu causer des plantages.

N'oubliez pas de faire d'abord des sauvegardes des fichiers originaux !

Veuillez noter que les options de sabotage et de dysfonctionnement dans SH3 Commander 3.1 ne fonctionnent pas avec NYGM.

Noms de navires par Sailor Steve. N'oubliez pas de lire le manuel PDF du SH3Commander pour savoir comment créer des journaux de patrouille avec des noms de navires et des tonnages aléatoires.

Stiebler, février 2009.
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Old 09-25-22, 10:37 AM   #543
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Default NYGM officier randomise

voici le problème ces officiers..

mon choix 1 comme tu peu le voir il fait déjà partie de la composition
ensuite bleu 1 déjà dedans mais s affiche dans le choix..
bon malgres cela j ai reussi a partir je sais que les photos poses probleme mais quand meme plusieur fois ctd avant de pouvoir partir..
ici un extrait du départ c est superbe cette météo.. la vie.. la frame rate 40 fps.. équipage sortie c est tous bonnement incroyable..lol
extrait









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Old 09-25-22, 11:12 AM   #544
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Salut Kal,
Je n’ai jamais eu de problèmes particulier avec les équipages
Je ne me sers jamais des cases que tu as montré dans Commander.
Toujours le basic équipage pour démarrer, ensuite tu changes ou ajoute ceux que tu désires
Au démarrage de la toute première mission, faut toujours éviter tout changement / ajout (personnel & matériel)

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Old 09-25-22, 12:59 PM   #545
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Quote:
Originally Posted by Fifi View Post
Salut Kal,
Je n’ai jamais eu de problèmes particulier avec les équipages
Je ne me sers jamais des cases que tu as montré dans Commander.
Toujours le basic équipage pour démarrer, ensuite tu changes ou ajoute ceux que tu désires
Au démarrage de la toute première mission, faut toujours éviter tout changement / ajout (personnel & matériel)

Yes thank you that's what I thought.... do not touch anything during the first mission otherwise problem...
yes I am doing a rearrangement of all because it annoys me I got off to a bad start...
Thanks for the details Fifi.
once again, it's simply superb...
kind regards Kaleun Maximus
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Old 09-25-22, 01:14 PM   #546
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Default Wow!

Fifi
Great mod! During my first mission (Jan 44) I attacked a convoy at night and the merchants and escorts used their search lights looking for me. Looking directly at where the light was coming from a white box appeared, when the search light beam moved away the white box disappeared.
In my second mission with the mod the white box also appeared after I attacked a task force at night and the escorts search lights were pointing in my direction.



The only other thing I've noticed is that the radar does not rise up from the conning tower and only rotates in the conning tower itself. Is there a key combination that will get it to rise up and work properly?


Again, great mod for this NYGM user and thank you for all of your time and effort putting it together.
SilentwayIII
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Old 09-25-22, 01:26 PM   #547
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Quote:
Originally Posted by silentwayIII View Post
Fifi
Great mod! During my first mission (Jan 44) I attacked a convoy at night and the merchants and escorts used their search lights looking for me. Looking directly at where the light was coming from a white box appeared, when the search light beam moved away the white box disappeared.
In my second mission with the mod the white box also appeared after I attacked a task force at night and the escorts search lights were pointing in my direction.



The only other thing I've noticed is that the radar does not rise up from the conning tower and only rotates in the conning tower itself. Is there a key combination that will get it to rise up and work properly?


Again, great mod for this NYGM user and thank you for all of your time and effort putting it together.
SilentwayIII
Will have a look at those search lights
Next time, tell me what ship exactly please (even a screen shot is better)

If you have the radar, you must activate the late war sensors mod
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Old 09-26-22, 02:23 AM   #548
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Default Search Lights and Radar

Hi Fifi
Thanks for the swift reply. I will try to get a screen shot of the lights for you asap. Will activate the TKSS late war sensors for the radar.
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Old 09-26-22, 07:18 PM   #549
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everything is fine Fifi.. just started first engagement

https://www.subsim.com/radioroom/sho...ostcount=16646
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Old 09-26-22, 08:27 PM   #550
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Default

Running very smooth for me, nice job.
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NYGM STEEL COFFIN V5.0 / CCOM12 FIFI / ONEALEX 1.53
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Old 09-27-22, 01:10 AM   #551
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
everything is fine Fifi.. just started first engagement

https://www.subsim.com/radioroom/sho...ostcount=16646
Awesome screenshots Kal!
How do you like secondary fire explosions?
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Old 09-27-22, 10:49 AM   #552
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wolf_howl15 Re: Ahoy...

Have the latest installment of the Hardcore NYGM Fifi version, downloaded, unzipped & set up &... it's running like a... swiss car.

A lil' Down Periscope tongue in cheek humor there... for those that might not have caught that.


Any who... The set-up is running fine, & that weirdness I noted on My end with the... type 34 destroyer... is not there, & I have the set up the same way as I've had done, the last... 5 or 6 iterations that have come down the pike... so not a clue as to why it did that, what with the 1 prior to the latest release.







Chalk it up to a quirk... *shrug* Am rolling in a type VII-B, based out of Kiel, & is early on in the war... have yet to sight any targets while on My way to patrol grid AM24.


End report...











M. M.
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Old 09-27-22, 03:21 PM   #553
Kal_Maximus_U669
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Quote:
Originally Posted by Mad Mardigan View Post
Have the latest installment of the Hardcore NYGM Fifi version, downloaded, unzipped & set up &... it's running like a... swiss car.

A lil' Down Periscope tongue in cheek humor there... for those that might not have caught that.


Any who... The set-up is running fine, & that weirdness I noted on My end with the... type 34 destroyer... is not there, & I have the set up the same way as I've had done, the last... 5 or 6 iterations that have come down the pike... so not a clue as to why it did that, what with the 1 prior to the latest release.







Chalk it up to a quirk... *shrug* Am rolling in a type VII-B, based out of Kiel, & is early on in the war... have yet to sight any targets while on My way to patrol grid AM24.


End report...











M. M.
hey M.M...

for your problem of type 34 destroyer see Fifi.. but I know that he overhauled all this fleet of boats a short time ago.... so may be deleted or still in work.. may be next update.. I will take a closer look at this tonight..

Kal Maximus my best regards my friend M.Mardigan
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Old 09-27-22, 03:27 PM   #554
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Quote:
Originally Posted by Fifi View Post
Awesome screenshots Kal!
How do you like secondary fire explosions?
I'll tell you more when I have another more imposing target... but I must say that for this one as well as the plane it's all good my Fifi the fires work very well, certain they are triggered after very good.. . smoking it is better that's for sure..!! but I'm waiting to see on another target...
See you soon Kal Maximus U669 friendly..
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Old 09-28-22, 02:17 AM   #555
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey M.M...

for your problem of type 34 destroyer see Fifi.. but I know that he overhauled all this fleet of boats a short time ago.... so may be deleted or still in work.. may be next update.. I will take a closer look at this tonight..

Kal Maximus my best regards my friend M.Mardigan
There is no problem at all with the type 34… all is fine
Problem was on MM side
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